Create New Widget
Jump to navigation
Jump to search
To create a new widget you simply have to subclass one of the existing widgets ( or the base one ) and implement the functions you want to change. Almost every function in the widget class is a virtual one which allows you to customize the widget the way you want. For example, say you want to create a widget that all it does is play a sound when the mouse is moved over it. For this you can subclass the base widget pawsWidget and just implement the OnMouseEnter() and the OnMouseExit() functions.
class MyNewWidget : public pawsWidget { public: virtual bool OnMouseEnter() { MyPlaySound(); } virtual bool OnMouseExit() { MyStopSound(); } private: void MyPlaySound() { ... } void MyStopSound() { ... } };
Next update will be to show how to create the factory and the XML for this so you can do something like specify a sound to play.