GSoC 2012

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Welcome To Google Summer of Code and Atomic Blue!

This is the central page for Google GSoC. Join the fun!

How to Participate

Atomic Blue has not been selected this year for GSoC !! But you can still work with us outside GSoC, there are plenty of nice projects to work on, so read down and contact us in IRC. if you want to help us!

If you want to have more details on PlaneShift and how to contribute, please connect to IRC and speak with us.

Meanwhile: Download our sources and start to familiarize with the code. Build our server and client and have it running on your machine.

Main Ideas

This section collects ideas we think are large enough to be developed over a period of 3 months. Please note that we are improving the ideas right now, so check back often for updates.

If you think you have a good idea to add to the list, please let us know! We are eager to add one project if it's worth it.

Dynamic Economy

  • Implementation of an Economy Manager to allow a more Dynamic Economy (medium)



  • Analysis package of data mining data (Medium) and better server reporting (Easy)


  • Improved UI 2012 Includes improvements to the Help system, fixes to the interface, conversion to plugin. Enhancement to the Container System, and Crafting of books.


  • Adding Mechanisms and more interaction with the world.

Hardcoding removal

  • Hardcoding removal: Involves moving some of the hardcoded skills/stats/rules/mechanics from the code to the database, making the engine more flexible and more maintainable. (easy to hard)

Other smaller / fragmented tasks

This section contains ideas which have not yet been developed into main ideas. We are not sure if one of these can really cover the 3 months period of GSoC and so those are pending review, discussion and expansion to be moved in the previous section.


  • Database reconstruction: Optimise database with innodb triggers, rework of tables, new index, scalability and subdivision of data between different servers...(hard)


  • TCP layer: add a TCP layer so that clients have the option of connecting with TCP instead. TCP can be preferable for people connecting via wireless or high-bandwidth connections, which is increasingly the case. The relatively high latency to PS servers also means the latency benefits of UDP are not as useful. (hard)
  • IPV4 TO IPV6: changing the code so it doesn't rely specifically on IPV4 or IPV6, allow to define various listen interfaces either IPV4 and IPV6. Remove network logic which can be left to system libraries. Conversion to plugin.(easy to medium depending on the parts which are picked up)

Effect Library

  • PSEFFECT: conversion to plugin and performance optimizations. Maybe adding support for 2d objects.(medium)

Headless Client

  • Integration testing: Modify the client to have a headless option to allow for easy integration testing and for combat simulation. This can make it much easier to test balance changes. (medium)

Server reliability

  • Unit Testing: Implement a basic unit testing framework for common server commands and actions. (Medium)

Mail System

  • A way for player and gm to send in game mails to other players also with items "attached"

Click to move

  • From the work in crystal space of 2 years ago during GSOC last year we merged a functionality called NAVMESH in our npcclient. It would be nice if it was possible to show these generated navmesh in clients as a debug features (probably enable-able only from config files or compile time) and also make use of them to allow point and click reliable movement, as right now the algorithm is not able to know if it will hit a wall or a deep hole and will go toward those dangers.

Return to login

  • Add support to return to the login window instead of closing the client entirely.

Make the world less static

  • Add support to define or recognise in some way special area: for example water. Apply effects to the camera when inside the area and activate things like swimming and diving (with control of breath if applicable).
  • Add support for flying (not globally but only when allowed from the server) and prevent players to get out of bounds through this.
  • Add support for boats and flying mounts (this has the prerequisite of the previous entries)
  • Add support for things like night vision or other effects depending on current context and activated from the server.

Monsters' sounds perception

  • Implementation of monsters' sound perception. For example a thief that moves close to a monster without making too much noise will be able to attack it first, while a player with no sneaking skills will be heard by the monster and he will be attacked.


GSoC 2011