PSUECharacter setup

From PSwiki
Jump to navigation Jump to search

A character in UE is now defined as follows:

  • ACharacter (UE C++ class for base characters).
    • ApsCharacter (ps C++ class containing our attributes and logic stored in bulkobjects/pscharacter.h)
      • psCharacterBP (a UE BluePrint stored in /Content/Blueprints). This should contain all common blueprints graphs, example movement, jump, equip robe, etc...
        • dermfCharacter (a UE Blueprint stored in /Content/Blueprints). This contains only the specific geometry to the character

Unrealengine classes2.png