PawsCharacterPickerWindow
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<widget name = qname factory = "pawsCharacterPickerWindow" widget-attributes> <!-- Content: (widget[@name='PaperDollView' and @factory='pawsObjectView'], widget[@name='delete' and @factory='pawsButton'], widget[@name='login' and @factory='pawsButton'], widget[@name='stringPromptEntry' and @factory='pawsEditTextBox'], widget[@name='wait_label' and @factory='pawsTextBox'], form?, widget-elements) --> </widget>
The pawsCharacterPickerWindow factory is used to select the player's character after the login screen. It requires a widget named "LoginWindow" to be defined (or be defined in loginwindow.xml). It also requires a "CharCreateMain" widget to be defined somewhere, and the files charcreate.xml, birth.xml, parents.xml, childhood.xml, lifeevents.xml, paths.xml, and summary.xml to exist.