PawsCharacterPickerWindow

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<widget
  name = qname
  factory = "pawsCharacterPickerWindow"
  widget-attributes>
  <!-- Content: (widget[@name='PaperDollView' and @factory='pawsObjectView'],
                 widget[@name='delete' and @factory='pawsButton'],
                 widget[@name='login' and @factory='pawsButton'],
                 widget[@name='stringPromptEntry' and @factory='pawsEditTextBox'],
                 widget[@name='wait_label' and @factory='pawsTextBox'],
                 form?, widget-elements) -->
</widget>

The pawsCharacterPickerWindow factory is used to select the player's character after the login screen. It requires a widget named "LoginWindow" to be defined (or be defined in loginwindow.xml). It also requires a "CharCreateMain" widget to be defined somewhere, and the files charcreate.xml, birth.xml, parents.xml, childhood.xml, lifeevents.xml, paths.xml, and summary.xml to exist.