Talk:Ingame Help

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Ingame Help as XML

By quoting Kerol:

Revision as of 00:58, 24 September 2006 Kerol (Talk | contribs) (THE INGAME HELP NEEDS TO BE ONE FILE!)

--Ralleyon 04:47, 24 September 2006 (EDT)


Kerol, could you please explain logically, why this should be as you demand.

I believe its better to maintain those sections with different topics on different "files" (well, they are really just database entries). That way you keep a certain overview when you dont melt all those different topics together. Long pages tend to be read less careful for example.

If you want to export everything to obtain a neat XML file afterwards, which can then be fed into the client releases, why dont you just use scripts that do the job for you, or maybe ingame help XML files could be split as well ..

just my opinion, discussion welcome!

--Fellice 05:17, 24 September 2006 (EDT)


I agree to Fellice. One page for each chapter makes some pages (Ch.I., Ch.II. & Ch.III.) too long, which is not good wiki style and not too user-friendly.

Concerning the XML topic, maybe this helps, too: Note that it is possible to obtain XML-formatted output from MySQL [1]

--Geri 12:12, 3 October 2006 (EDT)

Keyboard Controls not up to date

Keyboard Controls seem to be not up to date!

  • Strafing is not Q/E but A/D - at least in my client's default keyboard control settings. I did not change any of them! Maybe someone can confirm?
  • Autorun has an additional feature, when pressing Shift-R the character walks instead of running. It also switches into Walk mode after releasing any "shift" key while in autorun mode, but there is no way to switch back to running again, other than hitting "R" twice. Maybe this is a bug, i will report it to the Plaeshift Bugtracker right now (in case it isnt already to be found there) ...

--Fellice 05:34, 24 September 2006 (EDT)


Regarding the keyboard controls - they have changed with the new release, yes. It is not a bug, the Player Guide on the official page was not updated accordingly after the changes (due to lack of time perhaps). And since the pages in the wiki were taken from there, they are also out-of-date (for now at least). As a matter of fact this is one of the main purposes of this wiki, besides adding and correcting mistakes - to actually update the existing documentation as a community effort.

As for the help page needing to be in one place, I don't know the reasons, but I suppose that the team may want to transform it automatically with the help of a script into something that can be put both in-game and in the official Help page on planeshift.it. But from what I remember, the commands there are pretty thorough and I was under the impression they were automatically generated from the programmers' comments. Might be wrong though.

Just my two cents on the matter.

--Ralleyon 03:09, 25 September 2006 (EDT)

Ingame Help vs. Player Commands

Are you aware of that Ingame Help is almost identical to Player Commands? To be more precise: Player Commands is a subset of Ingame Help.

Keyboard Controls and Other User Command /repair is the difference, as far as I can see. I think the first is intentionally, the latter seems to me like one of the things that can happen if you store identical information more than once.

I think the best solution is to #REDIRECT Player Commands to Ingame_Help#Player_Commands.

--Geri 12:04, 3 October 2006 (EDT)

ingame_help_xml

Here it goes ^^ I've modified the help.xml to include the emotes in a special branch, I also put the /greet, /me, /my and /mypet commands in that branch. I've also spell checked the whole thing. I hope it's of any use.:


<?xml version="1.0"?> <help>

  <branch name="Chat Commands">

Commands used to talk. You can also specify your chat method by simply typing into that method's tab.

       <topic name="/say">/say message

Talk to the people in your immediate vicinity (within 10 meters). This should be your normal way of talking most of the time.</topic>

       <topic name="/shout">/shout message

Talk to people within 100 meters of you. Only use /shout in emergencies.</topic>

       <topic name="/tell">/tell player message

Talk to someone privately. With this command you can send text only the person you specify can see.</topic>

       <topic name="/guild">/guild message

Talk to everyone in your guild privately. Only guild members in the same guild as you can see what you write.</topic>

       <topic name="/group">/group message

Talk to your group privately. This is good when your group is farther than 10 meters apart and lets you avoid shouting.</topic>

       <topic name="/auction">/auction description

Put an item up for sale or offer to buy something.</topic>

       <topic name="/report">/report player

Makes the server log everything the named player says for 5 minutes. Use this when a player is rude, cheating or grieving so the GMs and Devs can review the log later and have proof.</topic>

       <topic name="/away">/away message

Sets an auto-reply message if people send you tells and you are going to be away from your keyboard but still logged in. ('/away off' will disable auto-reply).</topic>

       <topic name="/clear">/clear 

Clears the history of the Chat Window.</topic>

       <topic name="/ignore">/ignore 

Shows ignore window.</topic>

       <topic name="/add_ignore">/add_ignore player

Ignores all communication from the target player in the Chat Window. Use this if people are rude to you and there is no GM around to kick them.</topic>

       <topic name="/remove_ignore">/remove_ignore player

Remove named player from ignore list.</topic>

   </branch>
   <branch name="Emotes">

Commands used to specify certain actions a character can do as well as show their emotions. <topic name="/me">/me [action]

Perform an action seen by people in your vicinity (within 10 meters). This is a great roleplaying tool when you want your character to do something not directly supported by the game. You can also use /my to describe yourself. Both these commands work in the tell, group and guild tabs as well.</topic>

	<topic name="/mypet">/mypet [action]

Have your pet perform an action seen by those in its vicinity (within 10 meters). This is a great roleplaying tool when you want your pet to do something not directly supported by the game. You can also use "/mypet 's property" to describe your pet, similar to the /my command.</topic> <topic name="/agree">/agree

Your character will nod in agreement with the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/angry">/angry

Your character will shakes his fist in anger to the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/beckon">/beckon

Your character will beckon the selected player or NPC with a slight gesture of the hand. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/beg">/beg

Your character will kneel down and beg the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/blush">/blush

Your character will blush at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/bored">/bored

Your character will tap her or his foot showing her or his boredom to the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/bow">/bow

Your character will make a bow to the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/catchbreath">/catchbreath

Your character will pant heavily trying to catch her or his breath. This action is always performed in general. </topic> <topic name="/charge">/charge

Your character will let out a war cry and charges towards the selected person or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/cheer">/cheer

Your character will cheer happily with the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/clap">/clap

Your character will clap for the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/cold">/cold

Your character will shiver in the cold with the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/confused">/confused

Your character will look confused to the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/cough">/cough

Your character will cough at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/cry">/cry

Your character will cry on the shoulder of the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/curious">/curious

Your character will look curious at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/curse">/curse

Your character will mutter a curse at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/dance">/dance

Your character will start dancing with the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/disappointed">/disappointed

Your character will droop with disappointment at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/drink">/drink

Your character will raise a drink to the selected player or NPC just to gulp it down afterwards with a cheer. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/drunk">/drunk

Your character will stagger over, trying to grab the selected player of NPC but will miss because she or he had to much to drink. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/duck">/duck

Your character will quickly duck for the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/excited">/excited

Your character will jump excited around the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/fear">/fear

Your character will quiver with fear for the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/flee">/flee

Your character will yell at the selected player or NPC to flee. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/followme">/followme

Your character will motion the selected player or NPC to follow her or him. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/glare">/glare

Your character will shoot a frosty glare at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/greet">/greet

Your character will wave 'hello' to the selected player or NPC as a greeting. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/grin">/grin

Your character will grin impishly at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/hungry">/hungry

Your character will glance hungry at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/impatient">/impatient

Your character will fidget impatiently while waiting for the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/kiss">/kiss

Your character will blow a kiss to the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/kneel">/kneel

Your character will kneel down before the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/laugh">/laugh

Your character will laugh heartily at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/listen">/listen

Your character will listen intently to the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/panic">/panic

Your character will look at the selected player or NPC and panic. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/point">/point

Your character will raise her or his arm and point to the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/poke">/poke

Your character will poke the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/ponder">/ponder

Your character will glances pondering at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/pounce">/pounce

Your character will pounce the selected player of NPC from the shadows. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/pout">/pout

Your character will put at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/pray">/pray

Your character will concentrated into a prayer for the selected player or NPC When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/ready">/ready

Your character will look to the selected player or NPC to look is she or he is ready. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/roar">/roar

Your character will let out a thundering roar towards the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/salute">/salute

Your character will salute the selected player or NPC with respect. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/shrug">/shrug

Your character will shrug casually at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/shy">/shy

Your character will smiles shyly at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/sigh">/sigh

Your character will sighs dramatically at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/sit">/sit

Your character will sit down besides the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/sleep">/sleep

Your character will fall asleep besides the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/smile">/smile

Your character will smile at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/sorry">/sorry

Your character will apologize to the selected player or NPC saying sorry. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/stand">/stand

Your character will stand up from his sitting position </topic> <topic name="/surprised">/surprised

Your character will be taken aback by surprise at the selected player or NPC When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/stare">/stare

Your character will stare at the the selected player or NPC with interest. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/taunt">/taunt

Your character will taunt the selected player or NPC mercilessly. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/thank">/thank

Your character will thank the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/volunteer">/volunteer

Your character will look at the selected player or NPC and raise a hand. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/wave">/wave

Your character will wave at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/wink">/wink

Your character will wink playfully at the selected player or NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic> <topic name="/yawn">/yawn

Your character will try to cover a yawn from the selected player of NPC. When you haven't selected anyone (neither a NPC nor player) you perform this action in general.</topic>

</branch> <branch name="User Commands"> Commands to control various player actions. Many of these are also available via windows and context menus.

       <topic name="/die">/die

Use to commit suicide, for example when /unstick does not get you free.</topic>

       <topic name="/who">/who filter

Lists players currently online matching filter. If no filter is specified, then all online players are listed.</topic>

       <topic name="/buddy">/buddy player

Adds the named player to your buddy list. You are automatically notified when people from your buddy list go online/offline, and it is easy to send them tells from the Buddy window.</topic>

       <topic name="/notbuddy">/notbuddy player

Removes the named player from your buddy list. Not your friend anymore? what a shame.</topic>

       <topic name="/buddylist">/buddylist 

Shows your current buddy list in the Buddy window.</topic>

       <topic name="/show">/show

Opens or closes the named window. Valid targets are: skills, spells, inv, help, buddy, info, petition, quest, shortcut, group, guild, glyph, bag, chat</topic>

       <topic name="/roll">/roll times sides

Rolls a certain number of dice with the specified sides and gives the answer. Example: "/roll 2 6" rolls 2 6-sided dice. Use this to invent your own gambling games.</topic>

       <topic name="/pos">/pos 

Shows your current location in the 3D world. (Debug purposes only.)</topic>

       <topic name="/unstick">/unstick

Moves you to your last known valid location. Should be used when you are stuck in geometry. If a valid location cannot be found you will be sent to the death realm.</topic>

       <topic name="/stoptrading">/stoptrading 

Prevent anyone from trading with you.</topic>

       <topic name="/starttrading">/starttrading 

You are ready to trade.</topic>

       <topic name="/buy">/buy merchant

Buy from specified merchant. If no merchant specified, buy from current target.</topic>

       <topic name="/sell">/sell merchant

Sell to specified merchant. If no merchant specified, sell to current target.</topic>

       <topic name="/trade">/trade 

Start a trade with current Target player.</topic>

       <topic name="/give">/give 

Give items to current Target NPC.</topic>

       <topic name="/equip">/equip quantity item_name

Equips the specified quantity of a certain item. This is equivalent to equipping items in your Inventory Window.</topic>

       <topic name="/dequip">/dequip item_name

Unequips the specified item. This is equivalent to moving equipped items back into your inventory in your Inventory Window.</topic>

       <topic name="/duelpoints">/duelpoints

Shows how many duel points you have.</topic>

       <topic name="/advisormode">/advisormode on/off

Turn advisor mode on or off. if you make yourself an advisor, other players will be able to contact you using the /advisor for help. If run with no parameters, will indicate your current advisor status.</topic>

       <topic name="/advice">/advice player message

Use this command if you are an advisor to send a reply to a player. eg. /advice Eliandrus Middle click on a monster and then press Attack in your Shortcut Window.</topic>

       <topic name="/advisor">/advisor message

Ask one of the advisors a question. eg. /advisor How do I attack something?. Anything you type in the Help channel of the Chat Window will be sent as an advice request automatically.</topic>

       <topic name="/list_advice_requests">/list_advice_requests 

If you are an advisor, lists all currently unanswered questions.</topic>

       <topic name="/train">/train 

Start a training session with a trainer target.</topic>

       <topic name="/quests">/quests 

Display current quest notebook.</topic>

       <topic name="/use">/use 

Uses the targeted item.</topic>

       <topic name="/dig">/dig for resource

Mine for natural resources in the ground. For example: /dig for gold. Some locations are better than others for digging, and how well you do depends on where you are, your skill and your tools.</topic>

       <topic name="/petition">/petition request

Submits a petition to the GMs for a feature or bug fix.</topic>

       <topic name="/petition_list">/petition_list 

List all of the petitions you have submitted, so you can delete them if you figure out your own problems before the GMs get to you.</topic>

       <topic name="/picklock">/picklock 

Attempts to pick a lock.</topic>

       <topic name="/pickup">/pickup

Pickup the targeted item.</topic>

   </branch>
   <branch name="Combat & Targeting Commands">

Commands used to manually control combat and the targeting system. Attacking is normally done via the context menu or the info window's stance buttons. Some commands like /cast and /target are useful for creating shortcuts to more easily perform certain actions.

       <topic name="/attack">/attack stance#

Attacks the targeted character with the aggressiveness setting from 1-5. 1 is most aggressive and has no defense, while 5 is most defensive and has no attack.</topic> <topic name="/stopattack">/stopattack

Stops attacking.</topic>

       <topic name="/assist">/assist player

Make the specified player's target your own.</topic>

       <topic name="/cast">/cast spell_name

Start casting spell.</topic>

       <topic name="/loot">/loot 

Loots an available corpse if you have authority.</topic>

       <topic name="/target_context">/target_context

Displays the options for interacting with the target item. The same as what is normally the right click menu.</topic>

       <topic name="/target">/target [next|prev] [npc|pc|item|any|clear OR a player name]

Searches for a target that matches the parameters. With no parameters targets yourself. You may search for an NPC, PC (player), or item. 'Any' will find anything to target, and 'clear' will deselect your target. You may also specify your target by entering the player's name. You may optionally specify the direction with 'next' (default) or 'prev', for searching outwards or inwards from your location.

Examples: "/target Bob" will target the player named Bob. "/target prev npc" will target the next closest NPC from the one you already have selected.</topic>

       <topic name="/targetinfo">/targetinfo target

Displays more info about the target.</topic>

       <topic name="/challenge">/challenge 

Challenge another player to a duel.</topic>

       <topic name="/yield">/yield 

Surrender to a dueling player.</topic>

   </branch>
   <branch name="Group Commands">

Commands used to give additional control over a player group.

       <topic name="/invite">/invite player

Invites the named player to join the leader's group.</topic>

       <topic name="/confirmgroupjoin">/confirmgroupjoin 

Accept an invitation to join a group</topic>

       <topic name="/groupremove">/groupremove player

Allows the group leader to remove a player from the group.</topic>

       <topic name="/disband">/disband 

If specified by group leader, the group is disbanded.</topic>

       <topic name="/leavegroup">/leavegroup 

You leave your current group.</topic>

       <topic name="/groupmembers">/groupmembers 

Lists all group members.</topic>

   </branch>
   <branch name="Guild Commands">

Commands used to perform guild actions, many of which are available via the guild window.

       <topic name="/guildinfo">/guildinfo 

Opens the Guild Window.</topic>

       <topic name="/newguild">/newguild guild_name

This creates a new guild with the specified name and you as leader.</topic>

       <topic name="/endguild">/endguild 

Disbands your guild.</topic>

       <topic name="/guildinvite">/guildinvite player

Invites the named player to join your guild.</topic>

       <topic name="/guildremove">/guildremove player

Removes the named player from your guild.</topic>

       <topic name="/guildlevel">/guildlevel level name

Names the level # as the specified name for your guild.</topic>

       <topic name="/guildpromote">/guildpromote player level

Sets the named player to specified level in your guild.</topic>

       <topic name="/guildsymbol">/guildsymbol symbol_name

Sets your guild symbol to the named symbol.</topic>

       <topic name="/guildmembers">/guildmembers level

Lists all guild members, filtered by level if specified.</topic>

       <topic name="/guildpoints">/guildpoints guild_name

Shows karma points of named guild.</topic>

       <topic name="/guildname">/guildname guild_name

Changes name of your guild to the new guild name.</topic>

       <topic name="/guildsecret">/guildsecret on|off

Toggles the guild secrecy flag. If called without an argument, it shows the current value of the secrecy flag.</topic>

       <topic name="/guildweb">/guildweb URL

Sets URL of guild web page.</topic>

       <topic name="/guildmotd">/guildmotd message

Sets/views the guild's MOTD.</topic>

       <topic name="/guildwar">/guildwar guild_name

Invites another guild (the target's guild) to start a guild war.</topic>

       <topic name="/guildyield">/guildyield guild_name

Surrenders to the target's guild to end a guild war.</topic>

   </branch>
   <branch name="Alliance Commands">

Commands used to create and maintain guild alliances.

       <topic name="/newalliance">/newalliance alliance_name

Creates new alliance of guilds.</topic>

       <topic name="/allianceinvite">/allianceinvite leader_name

Invites leader of another guild to your guild alliance.</topic>

       <topic name="/allianceremove">/allianceremove guild_name

Removes a guild from your guild alliance.</topic>

       <topic name="/allianceleave">/allianceleave 

Leave your guild alliance.</topic>

       <topic name="/allianceleader">/allianceleader guild_name

Hands over alliance leadership to another guild.</topic>

       <topic name="/endalliance">/endalliance 

Disband your guild alliance.</topic>

   </branch>
   <branch name="Utility Commands">

Additional commands used for other game functions.

       <topic name="/quit [now]">/quit 

This exits you from the game. With the "now" option exits without asking.</topic>

       <topic name="/echo">/echo message

This repeats the message in the Chat Window without sending it to anyone else.</topic>

       <topic name="/confirm">/confirm message yes_command no_command

This shows a confirmation box that displays the message and Yes and No buttons. On pressing Yes, the yes_command is executed and on pressing No, the no_command is executed.</topic>

       <topic name="/ping">/ping 

Shows your average ping to the server.</topic>

       <topic name="/help">/help 

Displays the Help Window.</topic>

       <topic name="/screenshot">/screenshot [options]

Takes a screenshot and saves it in a folder named "screenshots" in your PlaneShift directory. The "nogui" option can be used to ignore the onscreen windows and control bar, and the "lossless" option can be used to save without compression to PNG instead of JPG.</topic>

       <topic name="/graphicbug">/graphicbug 

Saves a graphic report that you can mail to a developer.</topic>

       <topic name="/tip">/tip 

Requests a tip from the server.</topic>

       <topic name="/motd">/motd 

Requests the MOTD from the server.</topic>

      <topic name="/repaintlabels">/repaintlabels

Will redraw corrupted labels. "/repaintlabels force" can be used if the regular command doesn't work.</topic>

   </branch>
   <branch name="GM Commands" level="1">

Commands available to game master level characters. Note that this is a full list of abilities, and not all access groups have everything listed here.

       <branch name="General Syntax">

Commands which act on a target all use the same system. A number of keywords and features are available to make specifying the target easier and more flexible.

           <topic name="me">keyword 'me'

Used to target yourself for a command. Example: "/slide me F"</topic>

           <topic name="target">keyword 'target'

Used to act on your currently selected entity with a command. In commands that only need one parameter, this keyword is implicit. Also supported as a destination for /teleport. Example: "/mute target" or simply "/mute"</topic>

           <topic name="here">keyword 'here'

Used to specify your current sector for sector based commands. Also may be used as a destination for /teleport to indicate your exact location. Examples: "/thunder here", "/teleport target here"</topic>

           <topic name="names">Targets and destinations with more than one word in them must be specified using quotes, for most commands. Full names must be used for NPCs and items; only first names are needed for players. In the case of non-unique names, it will simply use the first it finds. Example: /teleport me "Grok Idon"</topic>
           <topic name="IDs">ID syntax: 'pid:#' and 'eid:#'

Targets and destinations may be specified by either player/character ID (PID) or entity ID (EID). (no spaces before/after colon) IDs may be obtained via the /info command. Note that while PIDs do not change, EIDs do. Example: "/teleport eid:42 here"</topic>

           <topic name="area">area syntax: 'area:[type]:[range]'

Used run a command on all entities of a specific type within a range. (crosses portals; range includes yourself) Available types are players (default), actors, npcs, items, and entities. (no spaces before/after colons) Note that this is a very powerful feature; be careful! Examples: "/info area:entities:30" lists info on everything within 30m, "/modify area:items:10 remove" deletes all litter within 10m, "/teleport area:players:5 hydlaa_plaza" teleports you and all players within 5m to the plaza</topic>

       </branch>
       <topic name="/admin">/admin

Resets your admin level. Lists and allows you to use various GM/admin commands.</topic>

       <topic name="/pos">/pos target

GMs have an enhanced version of the /pos command which shows your current region and the direction you are facing. It also has an optional parameter to get the position of another entity. (may specify by name or an ID)</topic>

       <topic name="/warn">/warn target message

Sends a warning message to a player in big, red, un-ignorable text on their screen and in all chat tabs.</topic>

       <topic name="/slide">/slide target direction distance

Slides the target object/NPC/player in the direction specified (L,R,F,B,U,D,T). Moves one space or the distance specified. The "direction" 'T' turns the target. (in degrees; default is 90)</topic>

        <topic name="/teleport">/teleport subject destination

Moves the subject object/NPC/player to the given destination. In addition to the standard command syntax, the destination may be 'last' (last valid location; undo last teleport), 'spawn' (spawn point for that character), 'restore' (teleport offline character here), or 'map' followed by a mapname OR a sector and coordinates. Examples: "/teleport target here", "/teleport me Bob", "/teleport me map npcroom", "/teleport me map hydlaa_plaza 3 -42 10", "/teleport "Ink and Paper" map here -234.11 2.23 832"</topic>

       <topic name="/show_gm">/show_gm

Shows the GM GUI, a window with a player list and quick access to many commands.</topic>

       <topic name="/petition_manage">/petition_manage

Manage petitions to help users.</topic>

       <topic name="/info">/info target

Reports available information on an object/NPC/player (may be offline): player ID from the database, account ID, IP address, total time connected, and item flags/spawn info. Use this for bug reports about any stuck/glitched item/NPC/player.</topic>

       <topic name="/charlist">/charlist player

Informs the GM of the IDs and names of all characters on the same account as the account of the given character.</topic>

       <topic name="/inspect">/inspect target

Prints the inventory of the specified NPC or player.</topic>

       <topic name="/set">/set attribute on|off

Set a GM attribute on or off. Available flags are: invincible, invisible, viewall (see invisibles), nevertired, nofalldamage, infiniteinventory, questtester (bypass quest lockouts). Many of these features are enabled by default for GMs. You can also do "/set list" to view your current attributes.</topic>

       <topic name="/setskill">/setskill [target] [skill|'all'] [value|-1]

Set one of your or target's skills or stats to a specific value. Use 'all' as the name to set all skills and stats to the given value. Use -1 for value if you would like to view the current value of a skill or stat.</topic>

       <topic name="/awardexp">/awardexp target value

Awards progression points to a player for the completion of a GM run event. (enter a negative value to take away PP)</topic>

       <topic name="/giveitem and /takeitem">/[giveitem|takeitem] [target] [quantity|'all'|] [item]

Commands used to transfer an item between you and another character. Examples: "/giveitem Bob Apple", "/takeitem target 3 Sabre"</topic>

       <topic name="/mute">/mute player

Mutes the named player until they log back in to this server.</topic>

       <topic name="/unmute">/unmute player

Unmutes the named player.</topic>

       <topic name="/freeze">/freeze player

Prevents a player from moving or using any commands until they quit/relog.</topic>

       <topic name="/thaw">/thaw player

Dissables the effect of the /freeze command on a player.</topic>

       <topic name="/kick">/kick name reason

Kicks the named player off of the server.</topic>

       <topic name="/ban">/ban name minutes hours days reason

OR /ban name reason

Bans a player from logging into the game for a specified amount of time. (default is 1 year) 'Name' may be a character name, an account name, or an account number. A reason must be specified.</topic>

       <topic name="/unban">/unban name

Removes the ban on a player, allowing them to log in again.</topic>

       <topic name="/changename">/changename [name] [unique] [new name] [new last name | no]

Changes the player's name to something else. The unique parameter is either no or nothing, if it is no, the name doesn't have to have a unique first and last name (Used for weddings). If the lastname is no the lastname will be removed</topic>

       <topic name="/changeguildname">/changeguildname

Change the selected guilds name.</topic>

       <topic name="/banname">/banname name

Bans a name from use in character creation

       </topic>
       <topic name="/unbanname">/unbanname name

Unbans a name and makes it available for use again in character creation</topic> <topic name="/divorce">/divorce name

Divorce a character from another one that hasn't been online in the latest two months or has deleted himself.

       </topic>
       <topic name="/item">/item name

Creates a new object from the named item at your current location. With no name specified, it opens the item spawn GUI.</topic>

       <topic name="/crystal">/crystal [interval] [max random interval modifier] [item]

Create a new hunt location which spawns an item in interval + random secs each time it's picked up. Notice: The intervals are in seconds, not milliseconds</topic>

       <topic name="/modify">/modify [target OR eid:#] [action] [setting(s)]

Alters the settings for an item. Allowed actions:

'intervals' followed by 2 integer values for the interval and max modifier for spawning this item (must already spawn), 'remove' deletes this item and its spawn if it has one, 'pickupable' followed by 'true' or 'false', 'transient' followed by 'true or 'false' (transient items auto-delete in ~3 hours), 'npcowned' followed by 'true' or 'false', 'move' followed by x, y, z and optionally y-rotation coordinates.</topic>

       <topic name="/key">/key command

Make an object you are holding in your hand into a key using the 'make' command or modify a previously created key. A single key can open multiple locks. To add a lock, target it and use the command 'addlock'. Similarly you can 'removelock' to remove a single lock whilst targeting it and 'clearlocks' to remove all locks for a key. To make a skeleton key use the command 'skel' (this toggles the skeleton key status of a key) which will allow the key to open all locks.</topic>

       <topic name="/killnpc">/killnpc name reload

Kills the targeted NPC, using the current target if no name is given. The reload option recreates the NPC with stats and triggers from the DB.</topic>

       <topic name="/death">/death name

Kills something.</topic>

       <topic name="/npc">/npc [master npc name]

Creates a clone of the named NPC at your current location.</topic>

       <topic name="/impersonate">/impersonate name command message

Talk as if you are 'name'. Command can be say, shout, or worldshout. If you use the keyword 'text' for name it will produce a message similar to /me within the command's range.</topic>

       <topic name="/morph">/morph [player] [mesh name]

Changes the model used for a player until logout. Use 'reset' in place of the mesh name to reset the mesh. Do "/morph list" to see the full list of available meshes.</topic>

       <topic name="/fog"> /fog sector [density [[r g b] fade]|off]

It creates fog effect in a specific sector, with a specific density, the rgb values of the effect and its fading value (in milliseconds). With specified sector, it starts fog with default values: density 200, fade 10 sec, soft white (r 200, g 200, w 200). Use /fog sector off or /fog sector -1 for resetting. </topic>

       <topic name="/rain"> /rain sector [drops [length [fade]]|start|stop|off]

It creates rain effect in a specific sector, with a specific number of drops, the length of the effect (in milliseconds) and its fading value (in milliseconds). With specified sector, it starts rain with default values: density 4000 drops, length 10 minutes and 10 seconds of fade. The maximum number of drops allowed is 8000. Use /rain sector 0 0 0 or /rain sector off for ending the event. Use /rain start to turn on automatic weather for sector. Use /rain stop to turn off automatic weather for sector.</topic>

       <topic name="/snow">/snow sector [flakes [length [fade]]|start|stop |off]

It creates snow effect in a specific sector, with a specific number of flakes, the length of the effect (in milliseconds) and its fading value (in milliseconds). With specified sector, it starts snow with default values: density 4000 flakes, length 10 minutes and 10 seconds of fade. The maximum number of flakes allowed is 8000. Use /snow sector 0 or /snow sector off for ending the event. Use /snow start to turn on automatic weather for sector (not yet implemented). Use /snow stop to turn off automatic weather for sector (not yet implemented).</topic>

       <topic name="/thunder">/thunder [sector]

It creates a thunder and a lightning in the specified sector. If you don't specify the sector, it will try to create it in the sector where you are, if it supports lightning.</topic>

       <topic name="/deletechar">/deletechar [character name] [petitioner name]

OR /deletechar pid:#

Deletes a character on the same account as the specified petitioner's. (petition fraud check) A player or NPC may also be specified by player ID. (no checks done for players; unique/master NPCs may not be deleted by this method)</topic>

       <topic name="/deputize">/deputize player level

Temporarily changes a character's access level. Used to give GMs abilities needed for special instances, or to temporarily add a player to a testers group. May also be used to demote yourself to a player's status for testing. (temp level expires on logout, and may be reset by anyone via "/deputize me reset")</topic>

       <topic name="/waypoint">/waypoint add radius [flags]

/waypoint create WP radius [flags] /waypoint link WP1 WP2 [flags] /waypoint path format [first] /waypoint display /waypoint hide

Manage waypoints. Use /waypoint create WP to create a new waypoint with name WP. Use /waypoint path format to start a new path. Use /waypoint path wp%03d 10 to create waypoints with name wp010, wp011,... First waypoint will be added when /waypoint add is used. /waypoint link WP1 WP2 could be used to link two waypoints. /waypoint display will display all waypoints in sector and /waypoint hide will hide all waypoints.</topic>

       <topic name="/event">Administer events.

To create a new event, a GM should enter: /event create [name] [description]

To register all players in range, or a player by name, the GM should enter (note, [player] can be by name, or by target): /event register [0-100 | player]

The GM can remove a player from a current event by (note, [player] can be by name, or by target): /event remove [player]

When an event is complete, the GM should enter: /event complete

To reward the participants (all of them, or those within a specified range) of a current event: /event reward [range 0-100 | all] [#] [item name]</topic>

   </branch>
   <branch name="Default Keyboard Controls">

Default controls. You may alter your settings to your liking via the options window.

       <topic name="Up or W">Move your character forward.</topic>
       <topic name="Down or S">Move your character backward.</topic>
       <topic name="Left or A">Turn your character to the left.</topic>
       <topic name="Right or D">Turn your character to the right.</topic>
       <topic name="Q">Strafe (slide) your character to the left.</topic>
       <topic name="E">Strafe (slide) your character to the right.</topic>
       <topic name="LShift">Hold down to make your character run while moving.</topic>
       <topic name="RShift">Hold down to make your character creep slowly while moving.</topic>
       <topic name="Space">Make your character jump.</topic>
       <topic name="R">Auto-run mode.</topic>
       <topic name="Z">Sit down or stand back up.</topic>
       <topic name="Page Up">Look up.</topic>
       <topic name="Page Down">Look down.</topic>
       <topic name="Tab">Toggle the ability to look around with the mouse.</topic>
       <topic name="Enter">Toggle chat.</topic>
       <topic name="I">Inventory window opens.</topic>
       <topic name="C">Spell Book window opens.</topic>
       <topic name="P">Skill window opens.</topic>
       <topic name="B">Buddy List window opens.</topic>
       <topic name="F1">Help window opens.</topic>
       <topic name="O">Options window opens.</topic>
       <topic name="Alt+Q">Quit</topic>
       <topic name="F">Reply to the last person to tell</topic>
       <topic name="M">Change point-of-view.  Cycles through five different views: first person, several third person views and free rotation.</topic>
       <topic name="X">Center the camera.</topic>
       <topic name="Esc">Close the current window, or toggle the control toolbar.</topic>
       <topic name="1 - 0">Shortcuts one through to ten in the Shortcuts Window.</topic>
   </branch>

</help>


--Socius 23-08-2007 23:39 GTM+2 (I think)