The Way of the Hammer

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The Way of the Hammer
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The Hammer

The Hammer can be seen as a weapon, representing the strength and power of a Hammerwielder. It can be seen as a smithing tool, representing the crafting and engineering skills of Stonebreakers. It is believed that this is the reason why the hammer has been chosen as a symbol of the alliance that was founded between the races of Hammerwielder and Stonebreaker in the past.

The close friendship between these races could only be seen between dwarfs, they would rally to the help of another if trouble had shown its ugly head, may it be famine, drought or even war. This friendship and help allowed the races to form an alliance. This alliance became know as The Way of the Hammer.

History

The Alliance of the Dwarfs

The alliance of the dwarves was a vow by all dwarfs old and young to do their part and help all of their brothers and sisters if times of hardship fell. This alliance grew stronger through the bonds of marriage, births and great friendship. The Way of the Hammer became the way of the dwarf’s livelihood. The alliances would help train the dwarves clans in all of the arts known to the dwarfs. The arts of mining, crafting, leadership and battle made the dwarfs a great and powerful race in the lands of Yliakum. This would mean a bright future to the dwarfs and their children.

The Alliance also contributed to the victory gained in the dwarven wars.

As the towns in Yliakum grew the dwarfs were attracted to the towns and many lost their bonds to the dwarven traditions and values, even to a point that the alliance was in danger of being forgotten. The dwarfs decided it would be best to reorganize the alliance to suit their new life in the city. A guild was formed where all dwarfs were asked to choose a way to keep the arts, traditions, and talents alive, and by doing so to offer an alternative life style that includes to be a good citizen and servant to the Octarchs while staying a proud dwarf in the same time.

The guild would elect a leader who would carry the hammer. The guild leader would give new dwarves a path of their choice and provide leadership for them to master this art.

The Birth of The Way of the Hammer

The guild became strong and grew with great pride…….the dwarfs' strongest asset. With this great pride the dwarfs prospered and lived with great strengths in the lands, with the many paths and skills becoming strong and powerful once again.

The future

Well that is up to all the dwarfs of these lands. Together we can grow strong and show the great pride all dwarfs have in our mighty race. Together we can provide protection, strength, friendship and knowledge….Together we can prosper…

The Way of the Hammer is a dwarven guild.

The Guild's Aims

  • To help all dwarfs and our ways.
  • Promote Better treatment of all dwarfs
  • To help all those that help our dwarven brothers
  • To collect the weapons crafted by our ancestors.

If you are a dwarf looking for pride in your race. Then join us, The Way of the Hammer

To join ask a member wearing the guild badge.

Our Guild Structure

Keeper of the Hammer

The Keeper of the Hammer is the leader of our guild. All members are asked to follow the leader with all their support.

Council of the Hammer

The Council is asked to take second in command when a Keeper is not present. They are asked to make important decisions at these times and to direct the fellow members in their paths.

They are asked to keep all member under check and make sure they keep to the paths they have set.

Goals

  • Two max weapons - 20 Points
  • Gain realm 2 in all Magic Ways - 20 Points
  • 80 quests solved and Winch Access - 20 Points
  • All stats at least lvl200 - 20 Points
  • lvl 20 mining - 20 Points

Teacher of the Hammer

The teacher is an important member who is asked to provide all pathseekers with knowledge of the ways. Teachers will be asked when they feel a pathseeker has gained enough experience to choose there path.

Teachers are asked to have knowledge of all ways.

Goals

  • One weapon skill (lvl 100) - 20 Points
  • Gain realm 2 in Three magic ways - 20 Points
  • 80 quests solved and Winch Access - 20 Points
  • 5 of 6 stats at least lvl200 - 20 Points
  • lvl15 mining skill - 20 Points

Guard of the Hammer

The Guard is asked to protect the guild in all ways. They are asked to protect all members strong or not from others who wish to harm them or the guilds way.

100 or more points will give the position as General Guard of the Hammer

Goals

  • One Max weapon skill (lvl 100) - 20 Points
  • One Max armor skill (lvl 100) - 20 Points
  • Agility, Strength, Endurance at least lvl200 - 20 Points each

Mage of the Hammer

The Mage is asked to protect the Way with their magic. They are asked to excel in 4 of the 6 ways of magic in order to become Grand Mage of the Hammer.

100 points or more gives the position of Grand Mage of the Hammer.

Goals

  • INT, CHA, Will at least lvl200 - 10 Points each
  • Gain realm 2 in 3 of 6 ways - 10 Points each
  • Complete quests for or obtain the following glyphs. (Meteor, Might, Darkness, Energy, Lightning, Summon, Rock, Hand, Mind, Humanoid) - 40 Points

Hunter of the Hammer

Hunter is a treasure hunter. A quester and hunter of great items. They are asked to find and collect all various items that the guild would regard as treasure. Quest are the focus of the hunter.

100 points or more will give the position of Master Hunter of the Hammer

Goals

  • Complete 50 Quests - 50 Points
  • Winch Access - 20 Points
  • Collect 5 Items of hammer to guild - 10 Points
  • More TBA...

Crafter of the Hammer

Crafter is asked to craft the finest items which they can. They are asked to excel in weapon and armor making as well as master the arts of repair and blacksmith.

Once again Crafters are asked to provide all members with weapons or other items as needed.

100 points or more give the position Master Crafter of the Hammer

Goals:

  • Complete Harnquist quest to allow metallurgy - 10 Points
  • Metallurgy, Blacksmith, Weapon crafting skills (lvl 50) - 5 Points each
  • Mining skill (lvl 10) - 5 Points
  • Any item making (max of one weapon of each type) - 10 Points each
  • Produce a SS or Dagger with High Quality (finest) - 10 Points
  • Max Weapon Repair (lvl 50) - 10 Points
  • Gain a Master Crafted Rock pick and Master Crafted Hammer - 10 Points

Elder of the Hammer

A Elder of the hammer is a position given to those members the guild wish to recognize for their contribution to the guilds history. Only those members who contributed to the history and building of The Way of the Hammer will be given this title. Only retired or semi retired dwarfs will hold this position, this will be there final position in the guild. This is one of the most honoured positions a dwarf can be given.

The guild thanks the Elders of the Hammer for the help they have given.

Pathseeker of the Hammer

A Pathseeker will be given this title. They shall be asked to choose their path once the teacher has shown them the ways and graduated in the view of the teacher.

The Pathseeker shall be given 2 weeks in the guild to prove themselves to the Council that they are true hammer members.

After two weeks the council shall decide the future of the dwarf within the guild.

Pathseekers must also obtain maximum guild points in order to choose their path

Goals:

  • Show knowledge of Iron, Coal, Copper and Tin mines - 5 Points each
  • Obtain Battle Hammer and Bullseye Shield - 10 Points
  • Obtain a Two horned helm - 20 Points
  • Travel to all cities and the Bronze Doors - 20 Points
  • Show Knowledge of IC and OOC - 10 Points
  • Stay in guild for two weeks - 20 Points

How the points work..

Once a path member has reached 100 or more points they become "grand" or "general" in that path. After a member has reached this level, they are asked to stay on as a "guide" to the other path followers. They may however choose another path to follow if more than one "grand" is in that path.

Teachers and Council

Teachers will be decided based upon council members thoughts of who helps and is suited to this position.

Council members are trusted members who the keeper can rely on to help make decisions. A Council member is 2nd in command therefore only well respected and active members will be chosen by the Keeper.