Difference between revisions of "Building PSUnreal on Windows"

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(Created page with " - Generate project files, by right clicking on MyProject2.uproject and "Generate Visual Studio project files" - Open Visual Studio '''2015''' - Open MyProject2.sln - Select "...")
 
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- Generate project files, by right clicking on MyProject2.uproject and "Generate Visual Studio project files"
* Generate project files, by right clicking on MyProject2.uproject and "Generate Visual Studio project files"
- Open Visual Studio '''2015'''
* Open Visual Studio '''2015'''
- Open MyProject2.sln
* Open MyProject2.sln
- Select "UE4" project from the left tree view and "DebugGame Editor" as configuration from the top dropdown
* Select "UE4" project from the left tree view and "DebugGame Editor" as configuration from the top dropdown
- Compile
* Compile
- Select "UE4" project from the left tree view and "DebugGame Client" as configuration from the top dropdown
* Select "UE4" project from the left tree view and "DebugGame Client" as configuration from the top dropdown
- Compile
* Compile
- Select "MyProject2" project from the left tree view and "DebugGame Client" as configuration from the top dropdown
* Select "MyProject2" project from the left tree view and "DebugGame Client" as configuration from the top dropdown
- Compile
* Compile
- Select "MyProject2" project from the left tree view and "DebugGame Editor" as configuration from the top dropdown
* Select "MyProject2" project from the left tree view and "DebugGame Editor" as configuration from the top dropdown
- Compile
* Compile


C:\Luca\UnrealEngine\Engine\Binaries\Win64\UE4Editor-cmd.exe "C:\Users\Luke\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -run=cook -targetplatform=Windows
C:\Luca\UnrealEngine\Engine\Binaries\Win64\UE4Editor-cmd.exe "C:\Users\Luke\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -run=cook -targetplatform=Windows

Revision as of 16:08, 6 March 2016

  • Generate project files, by right clicking on MyProject2.uproject and "Generate Visual Studio project files"
  • Open Visual Studio 2015
  • Open MyProject2.sln
  • Select "UE4" project from the left tree view and "DebugGame Editor" as configuration from the top dropdown
  • Compile
  • Select "UE4" project from the left tree view and "DebugGame Client" as configuration from the top dropdown
  • Compile
  • Select "MyProject2" project from the left tree view and "DebugGame Client" as configuration from the top dropdown
  • Compile
  • Select "MyProject2" project from the left tree view and "DebugGame Editor" as configuration from the top dropdown
  • Compile

C:\Luca\UnrealEngine\Engine\Binaries\Win64\UE4Editor-cmd.exe "C:\Users\Luke\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -run=cook -targetplatform=Windows