Building PSUnreal on Windows

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Revision as of 16:07, 6 March 2016 by Talad (talk | contribs) (Created page with " - Generate project files, by right clicking on MyProject2.uproject and "Generate Visual Studio project files" - Open Visual Studio '''2015''' - Open MyProject2.sln - Select "...")
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- Generate project files, by right clicking on MyProject2.uproject and "Generate Visual Studio project files" - Open Visual Studio 2015 - Open MyProject2.sln - Select "UE4" project from the left tree view and "DebugGame Editor" as configuration from the top dropdown - Compile - Select "UE4" project from the left tree view and "DebugGame Client" as configuration from the top dropdown - Compile - Select "MyProject2" project from the left tree view and "DebugGame Client" as configuration from the top dropdown - Compile - Select "MyProject2" project from the left tree view and "DebugGame Editor" as configuration from the top dropdown - Compile

C:\Luca\UnrealEngine\Engine\Binaries\Win64\UE4Editor-cmd.exe "C:\Users\Luke\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -run=cook -targetplatform=Windows