Building PSUnreal on Windows
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- Generate project files, by right clicking on MyProject2.uproject and "Generate Visual Studio project files"
- Open Visual Studio 2015
- Open MyProject2.sln
- Select "UE4" project from the left tree view and "DebugGame Editor" as configuration from the top dropdown
- Compile
- Select "UE4" project from the left tree view and "DebugGame Client" as configuration from the top dropdown
- Compile
- Select "MyProject2" project from the left tree view and "DebugGame Client" as configuration from the top dropdown
- Compile
- Select "MyProject2" project from the left tree view and "DebugGame Editor" as configuration from the top dropdown
- Compile
- Select "MyProject2" project from the left tree view and "DebugGame Server" as configuration from the top dropdown
- Compile
- Cook your content with C:\Luca\UnrealEngine\Engine\Binaries\Win64\UE4Editor-cmd.exe "C:\Users\Luke\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -run=cook -targetplatform=Windows
There are different ways to launch the client in debug mode:
1)
- Select the DebugGameEditor configuration
- From VS properties on MyProject2 add command line -debug -game
- It will launch directly without going through the editor
2)
- Select the DebugGameEditor configuration
- From VS properties on MyProject2 remove -game from command line
- It will launch the Editor, then you press "Play" in the editor. The breakpoints placed in VS are working as expected.