Building PSUnreal on Windows

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Revision as of 19:10, 6 March 2016 by Talad (talk | contribs)
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  • Generate project files, by right clicking on MyProject2.uproject and "Generate Visual Studio project files"
  • Open Visual Studio 2015
  • Open MyProject2.sln
  • Select "UE4" project from the left tree view and "DebugGame Editor" as configuration from the top dropdown
  • Compile
  • Select "UE4" project from the left tree view and "DebugGame Client" as configuration from the top dropdown
  • Compile
  • Select "MyProject2" project from the left tree view and "DebugGame Client" as configuration from the top dropdown
  • Compile
  • Select "MyProject2" project from the left tree view and "DebugGame Editor" as configuration from the top dropdown
  • Compile
  • Select "MyProject2" project from the left tree view and "DebugGame Server" as configuration from the top dropdown
  • Compile
  • Cook your content with C:\Luca\UnrealEngine\Engine\Binaries\Win64\UE4Editor-cmd.exe "C:\Users\Luke\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -run=cook -targetplatform=Windows


There are different ways to launch the client in debug mode:

1)

  • Select the DebugGameEditor configuration
  • From VS properties on MyProject2 add command line -debug -game
  • It will launch directly without going through the editor

2)

  • Select the DebugGameEditor configuration
  • From VS properties on MyProject2 remove -game from command line
  • It will launch the Editor, then you press "Play" in the editor. The breakpoints placed in VS are working as expected.