Combat System
Combat styles
Archery Style
Requirements: Ranged skill 0
Weapons: all ranged weapons
Manoeuvre Description
- Precise Shot: slower but more precise shot, takes longer and inflicts higher damage.
- Rapid Shot: quicker attack but with less chances to hit.
- Hail of Arrows: a quick hail of arrows, you're luck if you've not been shot.
Martial Style
As opposed to barbaric style, the martial style relies more on training and discipline than sheer strength, soldiers are usually trained to fight with the martial style.
Requirements: any melee skill 0
Weapons: all melee weapons
Manoeuvre Description
- Front Charge: One of the first thing an infantry soldier is taught is how to properly deliver a charge against the enemy, charging has a greater chance to hit and hurt an enemy but expose the attacker at risk of sustaining a counter-attack.
- Charge Block: By setting up their shield and defences the soldier is able to better defend against incoming attacks and eventually deliver an efficient counter attack against the charging opponent.
- Double Strike: The soldier quickly strike twice his opponent to engage his defences.
- Counter Strike: By opening up his guard the soldier invite the enemy to strike him of course he runs the risk of being hit but a skilled soldier knows his enemy is more vulnerable in his attack position and the soldier is ready to exploit his attacker weak position to deliver a mighty counterstrike.
- Wall of Shields: Skilled foot soldiers know their strength lies in their abilities to shield each others against the enemy to absorb their initial charge and then deliver a mighty counterattack. By setting up a wall of shields two or more cooperating foot soldiers are able to improve each others defences by creating a mighty defensive barrier.
Barbaric Styles
Requirements: minimum strength 100
Weapons: all melee weapons
Manoeuvre Description
- Power Attack: A powerful attack able to cause more damages but at the expenses of accuracy
- Mighty Swing: By using the full strength of the body the attacker swing his weapon making a circular attack against the target. Powerful but less accurate. Cannot be used with defensive stances.
- Whirlwind Strike: A powerful circular attack, if it's not blocked from the start (by the Target) the attacker will be able to deal damage to anyone around him. It's not particularily accurate.
Sword Style
Requirements: Sword skill 0
Weapons: Shortsword, Longsword, Dagger
Manoeuvre Description
- Side Trush: Hit with the blade edge, inflict slashing damage.
- Side Lunge: Hit with the blade edge, inflict piercing damage.
- Sword Beat Attack: Hit with the opponent weapons to gain priority and follow with a quick attack, inflicts more slashing damage Vs. opponents with higher Stances, can be easily blocked by opponent with defensive stances.
- Sword Disengage: Beginning an attack in one direction, then quickly moving the point down in a semi-circle to attack a different location. This is used to trick the opponent into blocking the wrong direction. Gives the attacker higher priority (and a higher attack bonus for some time).
- Sword Circular Parry: An advanced defensive technique, the attacker sword is twisted in a circle to catch the opponent's tip and deflect it away. It is commonly used to counter a disengage.
Fencing
Fencing style is more refined and less brutal than other weapon styles, it relies more on agility and speed instead of sheer strength and muscle power.
Requirements: Sword skill 0, Agility 60 or more
Weapons: Longsword, Shortsword, Sabre
Sword & Buckler
Requirements: Sword skill 0
Weapons:
Manoeuvre Description
Sword & Hammer
Requirements: Sword skill 0
Weapons:
Manoeuvre Description
Sword & Dagger
Requirements: Sword skill 0
Weapons:
Manoeuvre Description
Sword & Axe
Requirements: Sword skill 0
Weapons:
Manoeuvre Description