Commands

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There are many different commands which can be used within PlaneShift. Some commands help roleplaying, there are called "Roleplay Commands", there are others that are only useful for the Player (Player Commands), and some are useful for the character (Character Commands).

If you find the 'syntax' column difficult to understand, see the Syntax Guide below.


Character Commands

Command Syntax Function
/target
/target {[next|prev]} {[pc|npc|item]}} {name}
Targets on something or someone depending on the options
  • next Targets the next thing or person
  • prev Targets the prev thing or person
  • pc Targets a player
  • npc Targets a non-player character
  • item Targets an item
  • name Targets a thing or person containing "name"
  • any Targets the nearest object


Communication

Command Syntax Function
/away
/away [off|message]
Set an automatic response should someone /tell you. Set if you're going to be away from the keyboard for a while.
  • message The message to deliver
  • off deactivate the auto-response
/group
/group {[/me|/my]} message
Speak to members of your group, irrespective of distance
  • message The message to deliver
  • /me Similar to /me without /group, but conveys it to group members instead of to those in your immediate vicinity
  • /my Similar to /my without /group, but conveys it to group members instead of to those in your immediate vicinity

See also: Group Commands

/guild
/guild {[/me|/my]} message
Speak to members of your guild, irrespective of distance
  • message The message to deliver
  • /me Similar to /me without /guild, but conveys it to guild members instead of to those in your immediate vicinity
  • /my Similar to /my without /guild, but conveys it to guild members instead of to those in your immediate vicinity

See also: Guild Commands

/say
/say message
This is the default command when entering sending a message in the main channel

Talk out loud

  • message The message to deliver
/shout
/shout message
Yell a message at the top of your characters voice
  • message The message to deliver
/tell
/tell player {[/me|/my]} message
Talk to someone privately. With this command you can send text only the person you specify can see.
  • player The player in question
  • message The message to deliver
/tellnpc
/tellnpc message
This is the default command when entering sending a message in the NPC channel

Talk to a NPC

  • message The message to deliver


Roleplay

Command Syntax Function
/me
/me action
Gives a system message the your character those an action (no animation)
  • action The action done by your character e.g. "juggle with four balls"
/my
/my action
Similar to /me but speaking in the possessive (i.e. "Harnquest's hammer fell off the bench")
  • action The action done by your character e.g. "four balls were juggled"


Player Interaction

Command Syntax Function
/auction
/auction description
Put an item up for sale or offer to buy something.
  • description brief description of the item
/marriage
/marriage [propose player|divorce] message
Propose marriage to or divorce another player
  • propose propose marriage
  • divorce divorce your partner
  • player the player you're proposing to
  • message relevant message
/trade
/trade
Start trading with the selected player.


Movements, Gestures and Emotes

Note: Some of these do not cause an actual movement, however they will all leave a message in the chat windows of those near your character.

Most of the following are target-sensitive. If you have someone/something targeted, the emote will be targeted at them/it.

Command Syntax Function
/agree
/agree 
Your character nods in agreement
/angry
/angry
Fist shaking anger wells up in your character
/beckon
/beckon
Your character beckons towards others
/beg
/beg
Makes your character begs on his/her/kra's knees.
/blush
/blush
Aww... your character is embarrased...
/bored
/bored
Spent too much time afk? You can tell by the foot tapping.
/bow
/bow 
Makes the character bow down
/catchbreath
/catchbreath
Panting, your character tries to breathe.
/charge
/charge
"Into the valley of death..." Your character charges forward
/cheer
/cheer
Oh happy days! Your character cheers!
/clap
/clap
After enjoying a show it is often considered good manners to applaud.
/cold
/cold
"Is it me, or did it get cold in here?" Your character shivers.
/confused
/confused
"Wha... What's going on?" Your character is left feeling confused.
/cough
/cough
You should have that looked at. Your character coughs.
/cry
/cry
Your character breaks down in tears. "There, there..."
/curious
/curious
"Hmm..." Your character is curious about something
/curse
/curse
"Well, gosh and darn it!" Your character curses rudely
/dance
/dance
"Ev'rybody dance now! Duh, duh, duh, da-duh..." Your character rocks out to the latest PlaneShift hits
/disappointed
/disappointed
You character is not happy.
/drink
/drink
Your character knocks back a drink. Cheers!
/drunk
/drunk
"Hic!" Your character has had a little too much, and now staggers round "Hic!"
/duck
/duck
"Where..? - Not the animal, you... - *thunk* Ow!" You character ducks to avoid something
/excited
/excited
Your character jumps around, looking excited.
/fear
/fear
Your character shakes with ill-concealed terror
/flee
/flee
Your character yells at everyone to run away
/followme
/followme
Your character motions for people to follow him/her/kra.
/glare
/glare
Your character glares at someone/thing or, if nothing is targeted, everyone
/greet
/greet
Greet the targeted person, or everyone if no-one is targeted. Makes the character do the movement to greet (e.g. wave)
/grin
/grin
Your character grins widely.
/hungry
/hungry
Your character looks around (or at a target) for something to eat
/impatience
/impatient
Your character fidgets
/kiss
/kiss
Self explanatory, I think
/kneel
/kneel
Makes the character kneel in front of everybody
/laugh
/laugh
A belly-shaking laugh is emitted
/listen
/listen
Your character listens intently
/panic
/panic
"Don't panic, don't panic..." Too late, your character panics.
/point
/point
Your character points either generically or at a target
/poke
/poke
"Oi, wake up..." Your character pokes people. "Hey, Stop that..."
/ponder
/ponder
Your character thinks on existence, life, and if, somewhere out there, there's someone sat at a desk controlling his/her/kra's every move... Or just on something targeted.
/pout
/pout
Discouraged, your character pouts.
/pray
/pray
Your character concentrate in prayer
/ready
/ready
Your character looks to see if something/one is ready
/roar
/roar
Your character roars loudly. "...my ears hurt now..."
/salute
/salute
"Atten... hut!" Your character salutes.
/shrug
/shrug
"Dunno" Your character shrugs casually.
/shy
/shy
Your character smiles shyly.
/sigh
/sigh
Your character sighs dramatically
/sit
/sit
Makes the character sit on the ground
/sleep
/sleep
"Zzz... Zzz... Zzz..." Your character falls asleep.
/smile
/smile
Your character looks around, smiling,
/sorry
/sorry
Your character is repentant.
/surprised
/surprised
"Boo! - Aargh..!!" Your character is taken aback.
/stare
/stare
Your character stares with interest
/taunt
/taunt
Your character taunts people. Not pleasant.
/thank
/thank
Your character thanks everyone
/volunteer
/volunteer
Your character sticks a hand up to volunteer.
/wave
/wave
Makes the character wave
/wink
/wink
Your character winks encouragingly.
/yawn
/yawn
Your character yawns. Maybe they're tired?


Group

Command Syntax Function


Guild

Command Syntax Function


Interface

Command Syntax Function
/buddylist
/buddylist
Shows your Buddy list.

Default Key Shortcut:  B 

/ignore
/ignore
Shows your Ignore list.

Conversation of anyone listed here will not appear in your chat window.

In-game Assistance

Command Syntax Function
/advice
/advice player message
Give help to a player. This command is only available when the advisor mode is on, and you can only advise players who have asked for help
  • player The player's name goes in there
  • message The message to deliver.
/advisormode
/advisormode [on|off]
Used to toggle the advisor mode option
  • on Toggle the advisor mode on
  • off Toggle the advisor mode off
/help
/help message
This is the default command when entering sending a message in the help channel

Give your message to the advisers.

  • message The message to deliver


Utility

Command Syntax Function
/add_ignore
/add_ignore player
Add a player to your Ignore list. Use if a player is being rude and there is no GM around. Doing this will prevent anything they say from appearing in your chat window.
  • player the player in question

Deactivate with /remove_ignore, see below for details

/clear
/clear
Clears all the data in all chat windows.
/pos
/pos
Gives you your current position in the world.
/remove_ignore
/remove_ignore player
Remove a player to your Ignore list.
  • player the player in question

Players can be added via /add_ignore, see above

/report
/report player
Makes the server log everything the named player says for five minutes. Use this when a player is rude, cheating or griefing so the GMs and developers can review the log later and have proof.
  • player the player in question
/screenshot
/screenshot {nogui} {lossless}
Takes a screenshot and saves it under "screenshots" in your install directory
  • nogui Takes a screenshot without all the user interface
  • lossless Takes a screenshot in png format, rather than jpg
/who
/who {filter}
Lists players currently online whose name, guild or rank matches the filter. If no filter is specified, all players are listed.
  • filter A Name, Rank or Guild


Syntax Guide

The following tables use a specific typographical convention. This typographical convention is not used in game. It is used here to clarify syntax.

A word preceded with a slash (i.e. "/example") is a command.

Any word after a command written in plain text (i.e. "example") is a set required parameter.

Any word after a command written in italics (i.e. "example") is a variable required parameter. You may use any word or phrase you like here.

Any word after a command written between two curly brackets (i.e. "{example}" or "{example}") is an optional parameter. If it is also italicised, the parameter is variable.

Any words separated with a 'pipe' (|) and surrounded by square brackets (ie. "[apple | pear | peach]") are choices. Only one of them may be chosen. For instance, "/example apple" is valid, whilst "/example apple peach" is not. Once again, if it is italicised the parameter is variable.