Difference between revisions of "Commands"

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There are many different commands which can be used within PlaneShift. Some commands help roleplaying, there are called "Roleplay Commands", there are others that are only useful for the Player (Player Commands), and some are useful for the character (Character Commands).
There are many different commands which can be used within PlaneShift. Some commands help roleplaying, there are called "Roleplay Commands", there are others that are only useful for the Player (Player Commands), and some are useful for the character (Character Commands).


In the following table are a list of commands. Under the command header is, as you guessed, the command like "/target". The options are the different options which can be used when using this command. If there is a comma between two commands, this means that they cannot be used together e.g. "/target pc npc" won't work since you are asking to target a player character that is a non-player character. If there is a slash (/) between a set of commands, this is the order they have to be in. For example "/target pc next" will target a player character called which contains "next" in its name, whereas what you want is "/target next pc" which will target the next player character. If an option is in italic, this means that it has to be filled by the player. Please not as well that many commands and options are case sensitive, therefore "/target pc" will target a player character, however "/target Pc" won't.
If you find the 'syntax' column difficult to understand, see the [[#Syntax Guide|Syntax Guide]] below.


=Character Commands=
<!-- Please use the following format for the table:


{| Width="100%" border="1"
==Character Commands==
|- style="text-align:center" bgcolor="#D2F9FB"
{| width="100%" {{prettytable}}
! Command
|- bgcolor="#D2F9FB"
! Options
! Command
! Function
! Syntax
|-
! Function
| '''/command'''
|-
| option1a, option1b / option2a, option2b
! /target
| Description of command function
| align="center" |
*'''option1a''' Description of what option1a does
/target {[next<nowiki>|</nowiki>prev]} {[pc<nowiki>|</nowiki>npc<nowiki>|</nowiki>item]}} {''name''}
*'''option1b''' Description of what option1b does
| Targets on something or someone depending on the options
*'''option2a''' Description of what option2a does
* '''next''' Targets the next thing or person
*'''option2b''' Description of what option2b does
* '''prev''' Targets the prev thing or person
|}
* '''pc''' Targets a player
-->
* '''npc''' Targets a non-player character
* '''item''' Targets an item
* '''''name''''' Targets a thing or person containing ''"name"''
* '''any''' Targets the nearest object
|}


{| width="100%" border="1"
|- style="text-align:center" bgcolor="#D2F9FB"
! Command
! Options
! Function
|-
| '''/target'''
| next / pc, npc, item / ''name''
| Targets on something or someone depending on the options
*'''next''' Targets the next thing or person
*'''pc''' Targets a player
*'''npc''' Targets a non-player character
*'''item''' Targets an item
*'''''name''''' Targets a thing or person containing ''"name"''
*'''any''' Targets the nearest object
|-
| '''/trade'''
|
| Start trading with the selected player.
|-
| '''/tellnpc'''
| ''message''
| ''This is the default command when entering sending a message in the NPC channel''
Give a message to an [[Non-Player Character|NPC]]
*'''''message''''' The message to deliver
|-
| '''/say'''
| ''message''
| ''This is the default command when entering sending a message in the main channel''
Give a message to the players around you
*'''''message''''' The message to deliver
|-
| '''/shout'''
| ''message''
| Give a message all the players on the map
*'''''message''''' The message to deliver
|}


=Player Commands=
==Communication==
<!-- Please use the following format for the table:
{| width="100%" {{prettytable}}
|- bgcolor="#D2F9FB"
! Command
! Syntax
! Function
|-
! /away
| align="center" |
/away [off<nowiki>|</nowiki>''message'']
| Set an automatic response should someone /tell you. Set if you're going to be away from the keyboard for a while.
* '''''message''''' The message to deliver
* '''off''' deactivate the auto-response
|-
! /group
| align="center" |
/group {[/me<nowiki>|</nowiki>/my]} ''message''
| Speak to members of your group, irrespective of distance
* '''''message''''' The message to deliver
* '''/me''' Similar to [[#Roleplay|/me]] without /group, but conveys it to group members instead of to those in your immediate vicinity
* '''/my''' Similar to [[#Roleplay|/my]] without /group, but conveys it to group members instead of to those in your immediate vicinity
See also: [[#Group|Group Commands]]
|-
! /guild
| align="center" |
/guild {[/me<nowiki>|</nowiki>/my]} ''message''
| Speak to members of your [[Guild|guild]], irrespective of distance
* '''''message''''' The message to deliver
* '''/me''' Similar to [[#Roleplay|/me]] without /guild, but conveys it to guild members instead of to those in your immediate vicinity
* '''/my''' Similar to [[#Roleplay|/my]] without /guild, but conveys it to guild members instead of to those in your immediate vicinity
See also: [[#Guild|Guild Commands]]
|-
! /say
| align="center" |
/say ''message''
| ''This is the default command when entering sending a message in the main channel''
Talk out loud
* '''''message''''' The message to deliver
|-
! /shout
| align="center" |
/shout ''message''
| Yell a message at the top of your characters voice
* '''''message''''' The message to deliver
|-
! /tell
| align="center" |
/tell ''player'' {[/me<nowiki>|</nowiki>/my]} ''message''
| Talk to someone privately. With this command you can send text only the person you specify can see.
* '''''player''''' The player in question
* '''''message''''' The message to deliver
|-
! /tellnpc
| align="center" |
/tellnpc ''message''
| ''This is the default command when entering sending a message in the NPC channel''
Talk to a [[Non-Player Character|NPC]]
* '''''message''''' The message to deliver
|}


{| Width="100%" border="1"
|- style="text-align:center" bgcolor="#D2F9FB"
! Command
! Options
! Function
|-
| '''/command'''
| option1a, option1b / option2a, option2b
| Description of command function
*'''option1a''' Description of what option1a does
*'''option1b''' Description of what option1b does
*'''option2a''' Description of what option2a does
*'''option2b''' Description of what option2b does
|-
|}
-->


{| Width="100%" border="1"
==Roleplay==
|- style="text-align:center" bgcolor="#D2F9FB"
 
! Command
{| width="100%" {{prettytable}}
! Options
|- bgcolor="#D2F9FB"
! Function
! Command
|-
! Syntax
| '''/screenshot'''
! Function
| nogui / lossless
|-
| Takes a screenshot and saves it under "screenshots" in your install directory
! /me
*'''nogui''' Takes a screenshot without all the user interface
| align="center" |
*'''lossless''' Takes a screenshot without loosing any data
/me ''action''
|-
| Gives a system message the your character those an action (no animation)
| '''/pos'''
* '''''action''''' The action done by your character e.g. "juggle with four balls"
|
|-
| Gives you your current position in the world.
! /my
|-
| align="center" |
| '''/clear'''
/my ''action''
|
| Similar to /me but speaking in the possessive (i.e. "Harnquest's hammer fell off the bench")
| Clears all the data in all chat windows.
* '''''action''''' The action done by your character e.g. "four balls were juggled"
|-
|}
| '''/advisormode'''
 
| on, off
 
| Used to toggle the advisor mode option
===Player Interaction===
*'''on''' Toggle the advisor mode on
{| width="100%" {{prettytable}}
*'''off''' Toggle the advisor mode off
|- bgcolor="#D2F9FB"
|-
! Command
| '''/advice'''
! Syntax
| ''player'' / ''message''
! Function
| Give help to the player. This command is only available when the advisor mode is on, and you can only advice players who have asked for help
|-
*'''player''' The player's name goes in there
! /auction
*'''''message''''' The message to deliver.
| align="center" |
|-
/auction ''description''
| '''/help'''
| Put an item up for sale or offer to buy something.
| ''message''
* '''''description''''' brief description of the item
| ''This is the default command when entering sending a message in the help channel''
|-
! /marriage
| align="center" |
/marriage [propose ''player''<nowiki>|</nowiki>divorce] ''message''
| Propose marriage to or divorce another player
* '''propose''' propose marriage
* '''divorce''' divorce your partner
* '''''player''''' the player you're proposing to
* '''''message''''' relevant message
|-
! /trade
| align="center" |
/trade
| Start trading with the selected player.
|}
 
 
===Movements, Gestures and Emotes===
'''Note:''' Some of these do not cause an actual movement, however they will all leave a message in the chat windows of those near your character.
 
Most of the following are target-sensitive. If you have someone/something targeted, the emote will be targeted at them/it.
{| width="100%" {{prettytable}}
|- bgcolor="#D2F9FB"
! Command
! Syntax
! Function
|-
! /agree
| align="center" |
/agree
| Your character nods in agreement
|-
! /angry
| align="center" |
/angry
| Fist shaking anger wells up in your character
|-
! /beckon
| align="center" |
/beckon
| Your character beckons towards others
|-
! /beg
| align="center" |
/beg
| Makes your character begs on his/her/kra's knees.
|-
! /blush
| align="center" |
/blush
| Aww... your character is embarrased...
|-
! /bored
| align="center" |
/bored
| Spent too much time afk? You can tell by the foot tapping.
|-
! /bow
| align="center" |
/bow
| Makes the character bow down
|-
! /catchbreath
| align="center" |
/catchbreath
| Panting, your character tries to breathe.
|-
! /charge
| align="center" |
/charge
| "Into the valley of death..." Your character charges forward
|-
! /cheer
| align="center" |
/cheer
| Oh happy days! Your character cheers!
|-
! /clap
| align="center" |
/clap
| After enjoying a show it is often considered good manners to applaud.
|-
! /cold
| align="center" |
/cold
| "Is it me, or did it get cold in here?" Your character shivers.
|-
! /confused
| align="center" |
/confused
| "Wha... What's going on?" Your character is left feeling confused.
|-
! /cough
| align="center" |
/cough
| You should have that looked at. Your character coughs.
|-
! /cry
| align="center" |
/cry
| Your character breaks down in tears. "There, there..."
|-
! /curious
| align="center" |
/curious
| "Hmm..." Your character is curious about something
|-
! /curse
| align="center" |
/curse
| "Well, gosh and darn it!" Your character curses rudely
|-
! /dance
| align="center" |
/dance
| "Ev'rybody dance now! Duh, duh, duh, da-duh..." Your character rocks out to the latest PlaneShift hits
|-
! /disappointed
| align="center" |
/disappointed
| You character is not happy.
|-
! /drink
| align="center" |
/drink
| Your character knocks back a drink. Cheers!
|-
! /drunk
| align="center" |
/drunk
| "Hic!" Your character has had a little too much, and now staggers round "Hic!"
|-
! /duck
| align="center" |
/duck
| "Where..? - Not the animal, you... - *thunk* Ow!" You character ducks to avoid something
|-
! /excited
| align="center" |
/excited
| Your character jumps around, looking excited.
|-
! /fear
| align="center" |
/fear
| Your character shakes with ill-concealed terror
|-
! /flee
| align="center" |
/flee
| Your character yells at everyone to run away
|-
! /followme
| align="center" |
/followme
| Your character motions for people to follow him/her/kra.
|-
! /glare
| align="center" |
/glare
| Your character glares at someone/thing or, if nothing is targeted, everyone
|-
! /greet
| align="center" |
/greet
| Greet the targeted person, or everyone if no-one is targeted. Makes the character do the movement to greet (e.g. wave)
|-
! /grin
| align="center" |
/grin
| Your character grins widely.
|-
! /hungry
| align="center" |
/hungry
| Your character looks around (or at a target) for something to eat
|-
! /impatience
| align="center" |
/impatient
| Your character fidgets
|-
! /kiss
| align="center" |
/kiss
| Self explanatory, I think
|-
! /kneel
| align="center" |
/kneel
| Makes the character kneel in front of everybody
|-
! /laugh
| align="center" |
/laugh
| A belly-shaking laugh is emitted
|-
! /listen
| align="center" |
/listen
| Your character listens intently
|-
! /panic
| align="center" |
/panic
| "Don't panic, don't panic..." Too late, your character panics.
|-
! /point
| align="center" |
/point
| Your character points either generically or at a target
|-
! /poke
| align="center" |
/poke
| "Oi, wake up..." Your character pokes people. "Hey, Stop that..."
|-
! /ponder
| align="center" |
/ponder
| Your character thinks on existence, life, and if, somewhere out there, there's someone sat at a desk controlling his/her/kra's every move... Or just on something targeted.
|-
! /pout
| align="center" |
/pout
| Discouraged, your character pouts.
|-
! /pray
| align="center" |
/pray
| Your character concentrate in prayer
|-
! /ready
| align="center" |
/ready
| Your character looks to see if something/one is ready
|-
! /roar
| align="center" |
/roar
| Your character roars loudly. "...my ears hurt now..."
|-
! /salute
| align="center" |
/salute
| "Atten... hut!" Your character salutes.
|-
! /shrug
| align="center" |
/shrug
| "Dunno" Your character shrugs casually.
|-
! /shy
| align="center" |
/shy
| Your character smiles shyly.
|-
! /sigh
| align="center" |
/sigh
| Your character sighs dramatically
|-
! /sit
| align="center" |
/sit
| Makes the character sit on the ground
|-
! /sleep
| align="center" |
/sleep
| "Zzz... Zzz... Zzz..." Your character falls asleep.
|-
! /smile
| align="center" |
/smile
| Your character looks around, smiling,
|-
! /sorry
| align="center" |
/sorry
| Your character is repentant.
|-
! /surprised
| align="center" |
/surprised
| "Boo! - Aargh..!!" Your character is taken aback.
|-
! /stare
| align="center" |
/stare
| Your character stares with interest
|-
! /taunt
| align="center" |
/taunt
| Your character taunts people. Not pleasant.
|-
! /thank
| align="center" |
/thank
| Your character thanks everyone
|-
! /volunteer
| align="center" |
/volunteer
| Your character sticks a hand up to volunteer.
|-
! /wave
| align="center" |
/wave
| Makes the character wave
|-
! /wink
| align="center" |
/wink
| Your character winks encouragingly.
|-
! /yawn
| align="center" |
/yawn
| Your character yawns. Maybe they're tired?
|}
 
 
===Group===
{| width="100%" {{prettytable}}
|- bgcolor="#D2F9FB"
! Command
! Syntax
! Function
|}
 
 
===Guild===
{| width="100%" {{prettytable}}
|- bgcolor="#D2F9FB"
! Command
! Syntax
! Function
|}
 
 
==Interface==
{| width="100%" {{prettytable}}
|- bgcolor="#D2F9FB"
! Command
! Syntax
! Function
|-
! /buddylist
| align="center" |
/buddylist
| Shows your [[Ingame_Help#Buddy_List_Window|Buddy list]].
Default [[Keyboard Controls|Key Shortcut]]: {{Key|B}}
|-
! /ignore
| align="center" |
/ignore
| Shows your [[Ignore list]].
Conversation of anyone listed here will not appear in your chat window.
|}
 
==In-game Assistance==
 
{| width="100%" {{prettytable}}
|- style="text-align:center" bgcolor="#D2F9FB"
! Command
! Syntax
! Function
|-
! /advice
| align="center" |
/advice ''player'' ''message''
| Give help to a player. This command is only available when the advisor mode is on, and you can only advise players who have asked for help
* '''player''' The player's name goes in there
* '''''message''''' The message to deliver.
|-
! /advisormode
| align="center" |
/advisormode [on<nowiki>|</nowiki>off]
| Used to toggle the advisor mode option
* '''on''' Toggle the advisor mode on
* '''off''' Toggle the advisor mode off
|-
! /help
| align="center" |
/help ''message''
| ''This is the default command when entering sending a message in the help channel''
Give your message to the advisers.
Give your message to the advisers.
*'''''message''''' The message to deliver
* '''''message''''' The message to deliver
|}
|}
 
 
==Utility==
{| width="100%" {{prettytable}}
|- bgcolor="#D2F9FB"
! Command
! Syntax
! Function
|-
! /add_ignore
| align="center" |
/add_ignore ''player''
| Add a player to your [[Ignore list]]. Use if a player is being rude and there is no GM around. Doing this will prevent anything they say from appearing in your chat window.
* '''''player''''' the player in question
Deactivate with /remove_ignore, see below for details
|-
! /clear
| align="center" |
/clear
| Clears all the data in all chat windows.
|-
! /pos
| align="center" |
/pos
| Gives you your current position in the world.
|-
! /remove_ignore
| align="center" |
/remove_ignore ''player''
| Remove a player to your [[Ignore list]].
* '''''player''''' the player in question
Players can be added via /add_ignore, see above
|-
! /report
| align="center" |
/report ''player''
| Makes the server log everything the named player says for five minutes. Use this when a player is rude, cheating or griefing so the GMs and developers can review the log later and have proof.
* '''''player''''' the player in question
|-
! /screenshot
| align="center" |
/screenshot {nogui} {lossless}
| Takes a screenshot and saves it under "screenshots" in your install directory
* '''nogui''' Takes a screenshot without all the user interface
* '''lossless''' Takes a screenshot in png format, rather than jpg
|-
! /who
| align="center" |
/who {''filter''}
| Lists players currently online whose name, guild or rank matches the filter. If no filter is specified, all players are listed.
* '''''filter''''' A Name, Rank or Guild
|}
 
 
==Syntax Guide==
The following tables use a specific typographical convention. '''This typographical convention is not used in game.''' It is used here to clarify syntax.
 
A word preceded with a slash (i.e. "/example") is a '''command'''.
 
Any word after a '''command''' written in plain text (i.e. "example") is a set ''required'' '''parameter.'''


=RolePlay Commands=
Any word after a '''command''' written in italics (i.e. "''example''") is a variable ''required'' '''parameter'''. You may use any word or phrase you like here.
<!-- Please use the following format for the table:


{| Width="100%" border="1"
Any word after a '''command''' written between two curly brackets (i.e. "{example}" or "{''example''}") is an ''optional'' '''parameter'''. If it is also italicised, the '''parameter''' is ''variable''.
|- style="text-align:center" bgcolor="#D2F9FB"
! Command
! Options
! Function
|-
| '''/command'''
| option1a, option1b / option2a, option2b
| Description of command function
*'''option1a''' Description of what option1a does
*'''option1b''' Description of what option1b does
*'''option2a''' Description of what option2a does
*'''option2b''' Description of what option2b does
|}
-->


{| Width="100%" border="1"
Any words separated with a 'pipe' (<nowiki>|</nowiki>) and surrounded by square brackets (ie. "[apple | pear | peach]") are choices. Only one of them may be chosen. For instance, "/example apple" is valid, whilst "/example apple peach" is not. Once again, if it is italicised the '''parameter''' is variable.
|- style="text-align:center" bgcolor="#D2F9FB"
! Command
! Options
! Function
|-
| '''/greet'''
|
| Greet the targeted person or everyone if no one is target. Makes the character do the movement to greet (e.g. wave)
|-
| '''/wave'''
|
| Makes the character wave
|-
| '''/bow'''
|
| Makes the character bow down
|-
| '''/kneel'''
|
| Makes the character kneel in front of everybody
|-
| '''/sit'''
|
| Makes the character sit on the ground
|-
| '''/me'''
| ''action''
| Gives a system message the your character those an action (no animation)
*'''''action''''' The action done by your character e.g. "juggle with four balls"
|}


[[Category:Docs]]
[[Category:Docs]]

Latest revision as of 12:00, 10 November 2013

There are many different commands which can be used within PlaneShift. Some commands help roleplaying, there are called "Roleplay Commands", there are others that are only useful for the Player (Player Commands), and some are useful for the character (Character Commands).

If you find the 'syntax' column difficult to understand, see the Syntax Guide below.


Character Commands

Command Syntax Function
/target
/target {[next|prev]} {[pc|npc|item]}} {name}
Targets on something or someone depending on the options
  • next Targets the next thing or person
  • prev Targets the prev thing or person
  • pc Targets a player
  • npc Targets a non-player character
  • item Targets an item
  • name Targets a thing or person containing "name"
  • any Targets the nearest object


Communication

Command Syntax Function
/away
/away [off|message]
Set an automatic response should someone /tell you. Set if you're going to be away from the keyboard for a while.
  • message The message to deliver
  • off deactivate the auto-response
/group
/group {[/me|/my]} message
Speak to members of your group, irrespective of distance
  • message The message to deliver
  • /me Similar to /me without /group, but conveys it to group members instead of to those in your immediate vicinity
  • /my Similar to /my without /group, but conveys it to group members instead of to those in your immediate vicinity

See also: Group Commands

/guild
/guild {[/me|/my]} message
Speak to members of your guild, irrespective of distance
  • message The message to deliver
  • /me Similar to /me without /guild, but conveys it to guild members instead of to those in your immediate vicinity
  • /my Similar to /my without /guild, but conveys it to guild members instead of to those in your immediate vicinity

See also: Guild Commands

/say
/say message
This is the default command when entering sending a message in the main channel

Talk out loud

  • message The message to deliver
/shout
/shout message
Yell a message at the top of your characters voice
  • message The message to deliver
/tell
/tell player {[/me|/my]} message
Talk to someone privately. With this command you can send text only the person you specify can see.
  • player The player in question
  • message The message to deliver
/tellnpc
/tellnpc message
This is the default command when entering sending a message in the NPC channel

Talk to a NPC

  • message The message to deliver


Roleplay

Command Syntax Function
/me
/me action
Gives a system message the your character those an action (no animation)
  • action The action done by your character e.g. "juggle with four balls"
/my
/my action
Similar to /me but speaking in the possessive (i.e. "Harnquest's hammer fell off the bench")
  • action The action done by your character e.g. "four balls were juggled"


Player Interaction

Command Syntax Function
/auction
/auction description
Put an item up for sale or offer to buy something.
  • description brief description of the item
/marriage
/marriage [propose player|divorce] message
Propose marriage to or divorce another player
  • propose propose marriage
  • divorce divorce your partner
  • player the player you're proposing to
  • message relevant message
/trade
/trade
Start trading with the selected player.


Movements, Gestures and Emotes

Note: Some of these do not cause an actual movement, however they will all leave a message in the chat windows of those near your character.

Most of the following are target-sensitive. If you have someone/something targeted, the emote will be targeted at them/it.

Command Syntax Function
/agree
/agree 
Your character nods in agreement
/angry
/angry
Fist shaking anger wells up in your character
/beckon
/beckon
Your character beckons towards others
/beg
/beg
Makes your character begs on his/her/kra's knees.
/blush
/blush
Aww... your character is embarrased...
/bored
/bored
Spent too much time afk? You can tell by the foot tapping.
/bow
/bow 
Makes the character bow down
/catchbreath
/catchbreath
Panting, your character tries to breathe.
/charge
/charge
"Into the valley of death..." Your character charges forward
/cheer
/cheer
Oh happy days! Your character cheers!
/clap
/clap
After enjoying a show it is often considered good manners to applaud.
/cold
/cold
"Is it me, or did it get cold in here?" Your character shivers.
/confused
/confused
"Wha... What's going on?" Your character is left feeling confused.
/cough
/cough
You should have that looked at. Your character coughs.
/cry
/cry
Your character breaks down in tears. "There, there..."
/curious
/curious
"Hmm..." Your character is curious about something
/curse
/curse
"Well, gosh and darn it!" Your character curses rudely
/dance
/dance
"Ev'rybody dance now! Duh, duh, duh, da-duh..." Your character rocks out to the latest PlaneShift hits
/disappointed
/disappointed
You character is not happy.
/drink
/drink
Your character knocks back a drink. Cheers!
/drunk
/drunk
"Hic!" Your character has had a little too much, and now staggers round "Hic!"
/duck
/duck
"Where..? - Not the animal, you... - *thunk* Ow!" You character ducks to avoid something
/excited
/excited
Your character jumps around, looking excited.
/fear
/fear
Your character shakes with ill-concealed terror
/flee
/flee
Your character yells at everyone to run away
/followme
/followme
Your character motions for people to follow him/her/kra.
/glare
/glare
Your character glares at someone/thing or, if nothing is targeted, everyone
/greet
/greet
Greet the targeted person, or everyone if no-one is targeted. Makes the character do the movement to greet (e.g. wave)
/grin
/grin
Your character grins widely.
/hungry
/hungry
Your character looks around (or at a target) for something to eat
/impatience
/impatient
Your character fidgets
/kiss
/kiss
Self explanatory, I think
/kneel
/kneel
Makes the character kneel in front of everybody
/laugh
/laugh
A belly-shaking laugh is emitted
/listen
/listen
Your character listens intently
/panic
/panic
"Don't panic, don't panic..." Too late, your character panics.
/point
/point
Your character points either generically or at a target
/poke
/poke
"Oi, wake up..." Your character pokes people. "Hey, Stop that..."
/ponder
/ponder
Your character thinks on existence, life, and if, somewhere out there, there's someone sat at a desk controlling his/her/kra's every move... Or just on something targeted.
/pout
/pout
Discouraged, your character pouts.
/pray
/pray
Your character concentrate in prayer
/ready
/ready
Your character looks to see if something/one is ready
/roar
/roar
Your character roars loudly. "...my ears hurt now..."
/salute
/salute
"Atten... hut!" Your character salutes.
/shrug
/shrug
"Dunno" Your character shrugs casually.
/shy
/shy
Your character smiles shyly.
/sigh
/sigh
Your character sighs dramatically
/sit
/sit
Makes the character sit on the ground
/sleep
/sleep
"Zzz... Zzz... Zzz..." Your character falls asleep.
/smile
/smile
Your character looks around, smiling,
/sorry
/sorry
Your character is repentant.
/surprised
/surprised
"Boo! - Aargh..!!" Your character is taken aback.
/stare
/stare
Your character stares with interest
/taunt
/taunt
Your character taunts people. Not pleasant.
/thank
/thank
Your character thanks everyone
/volunteer
/volunteer
Your character sticks a hand up to volunteer.
/wave
/wave
Makes the character wave
/wink
/wink
Your character winks encouragingly.
/yawn
/yawn
Your character yawns. Maybe they're tired?


Group

Command Syntax Function


Guild

Command Syntax Function


Interface

Command Syntax Function
/buddylist
/buddylist
Shows your Buddy list.

Default Key Shortcut:  B 

/ignore
/ignore
Shows your Ignore list.

Conversation of anyone listed here will not appear in your chat window.

In-game Assistance

Command Syntax Function
/advice
/advice player message
Give help to a player. This command is only available when the advisor mode is on, and you can only advise players who have asked for help
  • player The player's name goes in there
  • message The message to deliver.
/advisormode
/advisormode [on|off]
Used to toggle the advisor mode option
  • on Toggle the advisor mode on
  • off Toggle the advisor mode off
/help
/help message
This is the default command when entering sending a message in the help channel

Give your message to the advisers.

  • message The message to deliver


Utility

Command Syntax Function
/add_ignore
/add_ignore player
Add a player to your Ignore list. Use if a player is being rude and there is no GM around. Doing this will prevent anything they say from appearing in your chat window.
  • player the player in question

Deactivate with /remove_ignore, see below for details

/clear
/clear
Clears all the data in all chat windows.
/pos
/pos
Gives you your current position in the world.
/remove_ignore
/remove_ignore player
Remove a player to your Ignore list.
  • player the player in question

Players can be added via /add_ignore, see above

/report
/report player
Makes the server log everything the named player says for five minutes. Use this when a player is rude, cheating or griefing so the GMs and developers can review the log later and have proof.
  • player the player in question
/screenshot
/screenshot {nogui} {lossless}
Takes a screenshot and saves it under "screenshots" in your install directory
  • nogui Takes a screenshot without all the user interface
  • lossless Takes a screenshot in png format, rather than jpg
/who
/who {filter}
Lists players currently online whose name, guild or rank matches the filter. If no filter is specified, all players are listed.
  • filter A Name, Rank or Guild


Syntax Guide

The following tables use a specific typographical convention. This typographical convention is not used in game. It is used here to clarify syntax.

A word preceded with a slash (i.e. "/example") is a command.

Any word after a command written in plain text (i.e. "example") is a set required parameter.

Any word after a command written in italics (i.e. "example") is a variable required parameter. You may use any word or phrase you like here.

Any word after a command written between two curly brackets (i.e. "{example}" or "{example}") is an optional parameter. If it is also italicised, the parameter is variable.

Any words separated with a 'pipe' (|) and surrounded by square brackets (ie. "[apple | pear | peach]") are choices. Only one of them may be chosen. For instance, "/example apple" is valid, whilst "/example apple peach" is not. Once again, if it is italicised the parameter is variable.