Dermorian

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DermorianMale.png DermorianFemale.png
A male and female Dermorian

source: http://www.planeshift.it/Dermorians

Physical Traits

Dermorians are elves in nature with harmonious body, a smooth amber-coloured or copper-coloured skin. The body structure is thin but more robust than the lemur. Considering their long span of life they believe in elders, oral knowledge and memories. Their society is organized in many layers based on age, with a culture of memory and storytelling. Their main city resides in the great forest, and it's named Quintherion.

Height: Dermorians are as small as the Nolthrir from 1.50m to 1.65m.
Eyes: Due to the hard times in the Stone Labyrinths, they have developed particularly good night-vision. The most common colors for a Dermorian's eyes are light blue, steel grey, goldish, light brown and not the least forest green.
Hair: Their hair color ranges from brown to red, though never black and rarely blond. Their hair strands are more fine than the Nolthrir's thick hair and the length tends to vary from shoulder-length to middle back.
Age: Elves are the longest-lived of all the species at two hundred years.
Starting stats: Strength 45, Endurance 42, Agility 55, Intelligence 65, Will 93, Charisma 50.

Behaviour, Social Structure and Customs

Considering their long span of life, Dermorians believe in honoring elders and have oral traditions for the preservation of knowledge and memories. Their society is organized into many layers based on age, with a culture of memory and storytelling. Every 20 years each Dermorian will normally nominate a younger elf to receive some of their knowledge, being either in oral or manuscript form. When this happens a new strong social bond is formed between the two. Usually the chosen Dermorian is a friend and not a relative, so their society is in constant evolution. Dermorians prefer to have a council of elders to rule their cities/villages and not a single person. If a single Dermorian has to be chosen, then they will use a council of sages to help with every decision.

Religion

After Xiosia revealed herself (510 AY) most Dermorians converted to her beliefs, as she is the God of Nature. A few kept following Talad and some Laanx even fewer turned to Dakkru, but her beliefs are far from the heart of a typical Dermorian.

Abilities and Fields of Interest

  • Mastery of the hunt: Long range hunting tactics; they are superb bowmen and excellent strategists and planners.
  • Expert Farmers: Thanks to the rich soil of their homeworld, they have developed deep knowledge and skills in farming and cultivating plants.
  • Respect of nature: Demorians strive to find balance in nature, returning what they take.

Language

Main Article: Dermorian Language
The Dermorian language (named Gádèrmará "Jah-there-mah-rah") is the language of the Dermorians. It features an elaborate case system. The Dermorians themselves being nomads has resulted in the necessity for Dermorians to invent new words, causing Gadermara to become agglutinative; although there is evidence that this was not the case early in its development as a language.

Nutrition

A standard diet for the Dermorians will contain a high amount of vegetables. Some things a Dermorian might enjoy: Joopiner Juice, Ba Nuts, Tinga Sweets.

Architecture

Dermorian Interior.jpg



Homeworld

Homeworld name: Dermoria
Description of Home World: Dermoria was a rich and fertile land. In its prime, large plains merged into lush forests, which towered over deep bodies of water. The two ecosystems merged and flourished, one based on the sunny plains, the other based on the darker forests and wet lands that tied into the watery terrain. These ecosystems worked in a symbiotic relationship due to the efforts of the elves that tended the balance, evolving into two different races, Dermorian and Nolthrir, that worked together to obtain and facilitate a mutually beneficial relationship.
Social structure and organization: Dermorians were nomadic, following the migration of herd animals. In the old tribal structure, hunters traveled to gather food, while people with children, the infirm and elderly stayed at small homesteads, growing food.
Reason for Leaving Home World: The Dermorians were a nomadic race, exploring the plains and the forests searching for game. Another less nomadic group of elves searched the plains as well, riding on great armored beasts. These knights hunted the Dermorians like prey, trying to extinguish any other people that did not hold their own 'perfection'. Unable to keep to their normal routine, and always trying to stay one step ahead of the knights and their relentless pursuit, the Dermorians were constantly on the move and lived in fear. Finally, they were overtaken by the knights and could go no further. As a battle started, the Dermorians fled into a clearing where they discovered a portal. Seeing no alternative, they fled through the portal hoping to save themselves from their pursuers. For unknown reasons, the knights did not follow. Little did the Dermorians know their departure had a significant impact on their home world (see Nolthrir history).

Race history in Yliakum

Portal Location: Stone Labyrinths between Klyros and dwarves.
320 AY - Arrival in Stone Labyrinths - The Dermorians arrived via a portal into the Stone Labyrinths.
320 AY - Laanx met the fugitives and led Arentasl Farfinder far deeper into the Labyrinths into a cave full of water and game.
The Dermorians were enthralled with this new place and spent much time setting up a base camp, a step away from their nomadic living.
321 AY - They established a permanent village called Ilith Thalasind. The cave itself was illuminated by a glowing bluish-green fungus, while the ground was covered in a heavy moss that their seeds grew well in, and their cattle seemed to thrive on. The current leader was Arentasl Farfinder.
329 AY - New Race Sighted. A Dermorian scout encountered a winged race in the Labyrinths (Klyros).
332 AY - Final structure built in Ilith Thalasind, city was completed.
335 AY - New Race Sighted. A StoneHammer hunting party finds Ilith Thalasind. Some Dermorians traveled to Yliakum with the StoneHammers.
345 AY - A dark, evil fog encroached on Ilith Thalasind. The Dermorians fled to finally arrive in Yliakum.
346 AY - After the darkness took over the Labyrinths, Quintherion, the city of Dermorians, was built in the Great Forest, sector H.
349 AY - Lerivia Smear was born (see Ynnwn history). She was the first Ynnwn, daughter of a Dermorian father and a Diaboli mother.
429 AY - Caihon Xyre (Diaboli) contacted Lorameen Davvinee (future father of Iris) to establish an alliance against the Octarchy. Lorameen was not convinced, but wanted to help the Diaboli. (see Diaboli history)
430 AY - An epic battle happened between Octarch guards and Diaboli, the Dermorians supported the Diaboli with some forces. The battle was won by the Octarchy.
450-500 AY - The bond between Dermorians and Diaboli became stronger, more Ynnwn were born.
480 AY - Washarre Mor hideout was established (see 'History of Magic' in-game books) by the races who were not yet officially in the Octarchy: Dermorians, Ynnwn and Diaboli.
510 AY - Hifalar Zhaiad (first Octarch, see Ylian history) became old and needed a replacement, as he had no children. A pretty, influential Dermorian, Iris Davvinee (child of Lorameen) took the lead and proposed herself as a leader, assuring that she could bring the Diaboli to reason. She was accepted and became the new Octarch. This marked the addition of the Dermorians, Diaboli and Ynnwn to the Octarchy.
510 AY - Xiosia revealed herself to Iris Davvinee. She shared the discovery with Hydlaa citizens and other Dermorians. Xiosia religion began.
515 AY - The Xiosian secret garden was built in Hydlaa.
549 AY - Discovery of Washarre Mor.
550 AY - Iris Davvinee proclaimed the use of magic as Heresy to protect the people of Yliakum.
570 AY - Iris Davvinee visited the Vault of Ages, she managed to gain entrance.
600 AY - Iris Davvinee was assassinated during a celebration for the 600th anniversary of Yliakum with a scenic act, due to a few wizards who proclaimed that standing against magic was only producing wars.
610-750 AY - TO BE DEFINED.

Significant Person Tracking

Arentasl Farfinder (215 AY - 386 AY) - The leader of the party that was guided by Laanx to the cave where Ilith Thalasind was founded.
Lorameen Davvinee (403 AY - 588 AY) - Father of Iris, contacted by Caihon Xyre (Diaboli) to establish an alliance against the Octarchy. They fought together against the Octarchy.
Iris Davvinee (485 AY - 600 AY) - Second Octarch of the first level.

Special Places

Dermorian garden t.jpg

Main City : Quintherion, Level 1 sector H in the Great Forest.

In Hydlaa the Secret garden was designed and built by the Dermorians. The Dermorians built a pool around a natural spring, developing a place where people could relax and feel close to nature. A common theme and general way of living for Dermorians. Many theorists say the spring has some kind of magical power and many wonder what effect it has and what the source of its power might be.
The walls are extraordinary, like a magical camouflage. They were built so Dermorians could keep an eye on people around the garden or prepare for battle, but no one could look back through. They discovered the magic to allow them to create this while scouring through the Stone Labyrinths.