Difference between revisions of "Errors Unreal Compile"
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(Created page with "== ShaderCompilingManager == > UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapKeyF...") |
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Need to open your project sln, go under Programs and compile "ShaderCompileWorker" project | Need to open your project sln, go under Programs and compile "ShaderCompileWorker" project | ||
== Error on startup after switching branches == | |||
GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAA ..... http://imgur.com/1zoH3ko | |||
This was happening after switching from release branch (which contained 4.11 preview) to 4.10 branch. I checked and the file C:\Users\Luke\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll was old. Deleted and recompiled. |
Revision as of 14:37, 20 March 2016
ShaderCompilingManager
> UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapKeyFuncs<int,FShaderMapFinalizeResults,0> > & CompiledShaderMaps, float TimeBudget) Line 1210 C++
Need to open your project sln, go under Programs and compile "ShaderCompileWorker" project
Error on startup after switching branches
GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAA ..... http://imgur.com/1zoH3ko
This was happening after switching from release branch (which contained 4.11 preview) to 4.10 branch. I checked and the file C:\Users\Luke\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll was old. Deleted and recompiled.