Difference between revisions of "Errors Unreal Compile"
(Indented error message, my Retarget Solution was in a different location: added to notes) |
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* <code>Project->Retarget solution->Windows SDK Version: 10.0.xxxxx</code> | * <code>Project->Retarget solution->Windows SDK Version: 10.0.xxxxx</code> | ||
== | == Cannot open 'Wordnet.lib' == | ||
fatal error LNK1181: cannot open input file 'C:\Users\ | fatal error LNK1181: cannot open input file 'C:\Users\[Username]\Documents\Unreal Projects\[Project Name]\PSUnreal\ThirdParty\Wordnet\lib\x64\Wordnet.lib' | ||
Compile Worldnet.sln, then copy the resulting lib under PSUnreal\ThirdParty\Wordnet\lib\x64\ | Compile '''Worldnet.sln''', then copy the resulting lib under <code>PSUnreal\ThirdParty\Wordnet\lib\x64\</code> | ||
== ShaderCompilingManager == | == ShaderCompilingManager == |
Revision as of 20:41, 1 August 2017
Can't find 'mysql.h'
2>c:\users\[username]\documents\unreal projects\[project name]\psunreal\source\psunreal\util/SQLWrapper.h(7): fatal error C1083: Cannot open include file: 'mysql.h': No such file or directory
You need to install MariaDB Connector from: https://mariadb.com/downloads/mariadb-tx/connector
- Select C++ connector and the platform you need
- From the MarioDB install directory, copy both
lib/
andinclude/
(with subfolders) intoPSUnreal\ThirdParty\MariaDB\
- Right-click on PSUnreal.uproject and select
Generate project files
Cannot open 'stdio.h'
fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory
When installing VS2017 I got this error while compiling Wordnet.
The file is under C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\ucrt
You need to go to the project Properties and retarget the SDK to this one:
Project->Properties->General->Windows SDK Version->10.0.xxxxx
orProject->Retarget solution->Windows SDK Version: 10.0.xxxxx
Cannot open 'Wordnet.lib'
fatal error LNK1181: cannot open input file 'C:\Users\[Username]\Documents\Unreal Projects\[Project Name]\PSUnreal\ThirdParty\Wordnet\lib\x64\Wordnet.lib'
Compile Worldnet.sln, then copy the resulting lib under PSUnreal\ThirdParty\Wordnet\lib\x64\
ShaderCompilingManager
> UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapKeyFuncs<int,FShaderMapFinalizeResults,0> > & CompiledShaderMaps, float TimeBudget) Line 1210 C++
Need to open your project sln, go under Programs and compile "ShaderCompileWorker" project
Error on startup after switching branches
GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAA ..... http://imgur.com/1zoH3ko
This was happening after switching from release branch (which contained 4.11 preview) to 4.10 branch. I checked and the file C:\Users\Luke\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll was old. I deleted all files older than today, then used
* git reset --hard * git checkout .
Recompiled.
Error while building lights from the editor
LogStaticLightingSystem:Warning: Failed to build lighting!!! Lighting build failed. Swarm failed to kick off.
Need to open UE4.sln from Visual Studio, go under Programs and recompile UnrealLighmass