Difference between revisions of "Glyphs"
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Glyphs can be combined to create more complex spells. | Glyphs can be combined to create more complex spells. | ||
Each Glyph originates from one of the six ways: | |||
{{WayTable}} | |||
==Retail== | ==Retail== |
Revision as of 03:08, 28 June 2010
Physical Manifestations of Magical Energy, to the skilled person, they can be used to cast spells.
History
After his appeals to Laanx were rejected, the God Talad thoughts turned back to the people they had created and were now living in Yliakum, the Kran and the Lemurs. In order to help them with some of the tasks that lay ahead, he took pure magical energy and forged it into shapes, each indicative if the power it bestowed, calling them 'Glyphs'.
Confusingly, a Powerful Glyph was used to create the Kran and the Lemur Races. The town of Hydlaa was later named after this Glyph. This Glyph was presumably created by Vodùl.
Powers
Each Glyph has a specific power. Once it has been purified, it can be researched by a person of sufficient enough intelligence and skill with the hope of gaining a spell.
Glyphs can be combined to create more complex spells.
Each Glyph originates from one of the six ways:
Blue | Brown | ||
Crystal | Dark | ||
Azure | Red |
Retail
Glyphs can be purchased from Levrus Dahrenn's Magic Shop, outside Hydlaa.