Glyphs
Physical Manifestations of Magical Energy, Glyphs are the base of every spell.
History
After his appeals to Laanx were rejected, the God Talad thoughts turned back to the people they had created and were now living in Yliakum, the Kran and the Lemurs. In order to help them with some of the tasks that lay ahead, he took pure magical energy and forged it into shapes, each indicative if the power it bestowed, calling them 'Glyphs'.
Confusingly, a Powerful Glyph was used to create the Kran and the Lemur Races. The town of Hydlaa was later named after this Glyph. This Glyph was presumably created by Vodùl.
Apearance
Glyphs appear as marks on very different materials from a leaf to the fur of an animal, and usually of any type of rock.
Powers
Each Glyph has a specific power. Once it has been purified, it can be researched by a person of sufficient enough intelligence and skill with the hope of gaining a spell.
Glyphs can be combined to create more complex spells.
Each Glyph originates from one of the six ways:
Blue | Brown | ||
Crystal | Dark | ||
Azure | Red |
Use
There is a strong magical link between a wizard and his glyphs. When a wizard gains a new glyph, he/she/kra must purify it. This may take some time (hours or one day). After the purification process, a link is established and if the wizard dies the glyphs will be destroyed with him (or taken to the Death Realm with him).
A wizard can trade a glyph, but in this case the glyph can only be used by the other wizard after purifying it and creating a new magic link with it.
Once a wizard has one or more glyphs, he/she/kra studies them sperately and in conjuntion to find precisely what powers they may bestow.
For step-by-step instructions: Got to The Glyphs section of Players Guide/Magic.
Retail
A few basic Glyphs can be purchased from Levrus Dahrenn's Magic Shop, outside Hydlaa.
More powerful Glyphs can be achieved through questing.