Import Mixamo Animation

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Revision as of 23:03, 11 November 2020 by Talad (talk | contribs)
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New Way

1) Download: Mixamo_Converter from http://terribilisstudio.fr/?section=MC

2) Upload SK_Mannequin_For_Mixamo.FBX in Mixamo app

3) Click on Download, Choose Format: FBX, Skin: without Skin, Keyframe Reduction: none

4) Put it in mixamo_converter\Initial directory, run the converter, get the result from Complete directory

5) Import in Unreal using our skeleton


Old Way

Here are the steps to import a Mixamo Animation in our rigs.

1) Upload ueart\characters\Base Animations\UE4_Mannequinn_BaseT.fbx to Mixamo web site and use this character to view animations

2) Select the animation you want

3) Click on Download, Choose Format: FBX, Skin: without Skin, Keyframe Reduction: none

4) Import the FBX in Unreal and select the "\PSTemplate\Animations\Mixamo\Mixamo_Skeleton" as target, you will get a new animation file

(Note: This step is needed also for the base UE Skeleton, as you cannot go directly from Mixamo to UE, but need the Mixamo Skeleton as middle step)

At this point you will have the new animation working for the Mixamo skeleton.

5) Open the target skeleton and execute the steps to set retarget source and rig as shown in this video:

https://youtu.be/qzQ-xt1S0OE?t=221

This will allow the skeleton to be see as "compatible" in the retarget window. If your skeleton is not appearing in the retarget list then the step 5 is missing.

6) Right click the new animation file and choose "Retarget Anim Asset>Duplicate Anim Asset and Retarget". This step must be done after step 5, or it will not work.