Ingame Help

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This document contains game-relevant information and is designed to supplement the Players Guide. An .xml file containing this information is also available in game in your Help window.

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Contents

Welcome to the PlaneShift Help Guide. In this first section you may find all the tips provided in the tutorial area, covering the basic functions of the game.

Movement

You can move around by pressing the keys W (forward), S (backward), A (rotate left), D (rotate right), Q (strafe left), E (strafe right), R (run).
If you are left-handed and find these options difficult to use you can change them by opening the 'OPTIONS' window in the toolbar and choosing 'CONTROLS' and then 'KEYS'.
Move this window a bit to the side of the screen, so you will be able to better see your character. Without closing this window, practice moving by using AWSD keys.
You have now practised basic movements. Here are a few more: press the spacebar and you will see your character JUMPING. Now hold down the left shift key while moving and you will see your character RUNNING forward or backward.
If you want to LOOK AROUND press the middle mouse button (or alternatively press the TAB key. Press Tab again to exit mouse look mode). In this mode you can move your mouse to have your character rotate left or right.
You can change the POINT OF VIEW by pressing 'm'. Press it a few times to cycle through ‘free movement’, ‘dynamic follow’, ‘free rotation’ and ‘first person’ points of view, moving your character each time. Then go back to 'third person follow' mode. This is probably the best one to use for the tutorial.

Interacting and Speaking with NPCs

You can interact with both players and NPCs.
When you right-click (ctrl-click for Mac users) or left-click an NPC or player this is called 'targeting' and a red marker will appear under the selected person/NPC/object. Left-clicking just selects the character, while right-clicking opens up a new menu with actions you can choose.
Without closing this window, try to right-click the character you just approached. A set of icons will appear, such as Attack, Trade/Give, Examine, Buy/Sell, and Talk. The red X icon just cancels your right-click selection without performing an action on the character. You can also select yourself and choose Examine.
To TALK to any NPC, target them, and then right-click and select the TALK/LIPS icon. This will open the 'Quest menu window'. Any possible quest options are shown in individual bubbles. You can select those options by CLICKING ON them. Be on the lookout for an arrow on the right and left of the screen which you can click to go to the next page of options. The 'free text' input will be visible on every page you go to.
To leave the Quest menu at any time you can click on the 'BYE' button.
USING FREE TEXT (manually typed words): The free text input bubble is used to write/say text of your choice to an NPC to either answer a specific question asked of you in a Quest, or to ask the NPC a personal question. You can ask any NPC in the game things such as 'Hello.' 'How are you?' or 'Who are you?' and they should give you a personal response. The response will appear on screen in speech bubbles, and once the NPC is finished, the quest options and free text option will reappear.
There might be cases when a quest bubble says something like "I know the answer to: Type in the name of the weapon you want." This means that the NPC requires a free text answer to progress the quest.
At this point you can just type your answer into the text entry box which appears each time you open the quest menus. Or, you can click the bubble with the quest which will remove all other menu bubbles and leave you with just the free text bubble for you to give your answer.
You can also talk to an NPC without using the Quest bubbles. To do this, target an NPC, select the NPC tab in the chat window, and then type what you want to say in the chat window. When you use this method the responses will only appear in the chat window, not in speech bubbles.

Interacting, Speaking and Trading with Player-Characters

By default, the Chat Window will show you everything said to you, and in your vicinity. You can type directly into the ‘Main’ tab to TALK to people quite nearby, use the /shout command to yell something to all players in range and use the /tell command (syntax: /tell FirstName Message) to talk to only one player in particular. To issue a command, begin with the '/' character. Remember that Main chat is used for all IC dialogue and that OOC comments or questions should be kept in square brackets or parentheses in Main chat, limited to Whisper and Group chat, or sent in a /tell.
For example:
Type ‘Hello!’ in Main chat - You say "Hello!" to the people nearby.
/shout Hi - You shout "Hi" to everyone in the city or region.
If a character called Eliandrus says "Hi!", everyone will see: ‘Eliandrus says: Hi!’ To find out which players are online, type /who An additional command can help you to express certain actions you want to perform:
/me action - You perform an action seen by people in your vicinity.
eg. /me waves Everyone else will see 'Eliandrus waves'.
Just as you may TRADE with NPC merchants, player-characters may also give and/or receive items. Right-click on a player-character and choose the 'TRADE' icon to open an exchange window with two sets of inventory slots. To trade, click on the items or Tria in your Inventory and move them to the left-hand (give) slots. As you are doing this, the other player will be doing the same. You will see the items and Tria they are offering you appear in the right-hand (receive) slots. When you are happy with the trade, click ‘Accept’ and the items and Tria will be transferred.

Menus and Windows

At the top of the screen you have a toolbar with a series of 9 icons you can use to access various functions of the game. There are a total of 15 possible icons; the others you can make visible by right- clicking on the blue crystal in the corner of the game window. This will also change the layout of the window. (Mac users should ctrl-click or 2-finger click on the crystal to change the toolbar layout.) All Windows/icons can be 'active' or 'inactive'. Clicking on an icon will make it active. Clicking on it again will deactivate it.
The size of the toolbar can be adjusted by clicking and dragging on the triangle at the bottom left of the toolbar.

1) - Communications.
This will open the chat window to allow you to interact with other players and with computer controlled characters (NPCs). When it's active the chat window is already displayed on screen. The initial chat window is divided into 4 tabs out of a possible 10. The others can be displayed by changing the Chat Tabs options (Options menu->Interface-> Chat - tabs). If you want your character to speak to other characters, just select the Main tab, click in the middle of the window, type 'Hello' and hit the enter key. If you want to speak with an NPC, you use the NPC tab the same way. If you need help from our staff or volunteers, use the Help tab.

2) - Skills and Stats.
Here you can find detailed lists of all of the traits for your character. These include HP (Health Points), Mana (Magic Points), your values for agility, strength, and other stats, and all the levels for all your skills you have built up. Please open the skill window, review your skills, then close it by clicking on the small red x on the top right of the skill window.

3) - Inventory.
This window lets you see all the objects you own, hold, wear, and carry. At the moment you don't have many, but you will by the time you finish the tutorial. With the window open, you can EQUIP objects by clicking on them from the inventory slots and dropping them in the appropriate slots surrounding your avatar. You can EAT food by clicking on it from your inventory and dropping it on your avatar. The money (Tria) you own is displayed in the same window, on the right, where the coin icons are. There are four different types of coins and you should already have some of them to get you started. Be sure to check your inventory often. The NPCs in this tutorial will give you items.

4) - Quests.
This window shows you completed and uncompleted (active) quests. When you click on a quest in the description window you will see auto generated Quest Notes which can help you if you get stuck with a quest.

5) - Spell Book.
This window is where you can see all your collected glyphs, and all the spells you have learned. The active spells window shows all 'buffs' and 'debuffs' which are currently active on your character. Research magic lets you purify glyphs by picking one up and dropping it on the purify button. Once the glyphs are purified, putting them in the assemble slot(s) and clicking 'Research' will let you find spells.

6) - Information.
This opens a small window which shows compact player data. Your HP and Mana, your target's HP, a selection of attacking stances, and a sliding bar to choose 'spell power' when you use magic.

7) - Options.
This opens up the options window which will let you see, set, and change all the game options. For details on all these options navigate to 'User interface' and then 'Options Window' within the In-Game Help (these pages here, here on the Wiki) for a much more detailed explanation.

8) - Help.
The help window gives you all the infos you are reading here, and more.
See also this thread on the game forum.

9) - Exit.
This will open an option box asking if you want to exit the game.

The other 6 toolbar icons can be made visible by right-clicking on the blue crystal in the top corner of the game window. These are explained in User Interface.

Giving Items to and Trading with NPCs

There are two main ways to GIVE ITEMS to NPCs.
First; via the quest menu. You open this by right-clicking on an NPC and clicking the 'TALK/LIPS' icon. If you have an option to give an NPC an item it will appear here, like all quest options. When you click this quest option you will automatically give the item to the NPC.
Second; is manually via the 'GIVE' option which you can find by right-clicking an NPC. If you need to give an item to an NPC in a quest, instead of using the option above you can click 'GIVE' which will open a trade window. You can then move the item(s) you want to give to the NPC into that window and click 'ACCEPT TRADE' to give that item to the NPC. This option will likely be used if you try to use the menu option above, but it does not work. An example of this would be if you have a stack of 4 apples, but need to give an NPC 2. The server cannot take 2 items from a stack of 4 and give them to the NPC for you. So you would have to take 2 items and give them to the NPC manually using this method.

There are many NPC merchants in the game. To TRADE with an NPC, right-click on the character and choose the ‘BUY/SELL’ icon. You can then browse the items they will buy from you and the items you can buy from them. Not every merchant will buy or sell every item, so you should search around to find the merchant you need.

Containers and Crafting Containers

Containers and crafting containers come in all sorts of shapes and sizes to suit various purposes: sacks, crates and glyph bags for your possessions; furnaces and quench tanks for smithing; ovens, stoves, pots, etc. for cooking and baking; alembics, decanters, athanors, etc. for alchemy; and so on. Once you get close enough to a crafting container, right-click anywhere on it. Four icons will appear, of which 'combine' and 'use' are options you will frequently use if you learn to craft. The option you need to choose first is 'EXAMINE'.
When you click 'EXAMINE' the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the 'Open Inventory' button or, 2 - click the 'Inventory' button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.
After you have used the container (click ‘COMBINE’ or ‘USE’, depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the 'TAKE AND STACK ALL' button, the 'TAKE ALL' button, or by picking up and moving the item into an open slot in an inventory window.

  • Please note that Treasure Chests (findable in different locations all over Yliakum) are not "Containers", but "Furnishings". To "open" a Chest you need to: pick it up, open your inventory, drag the Chest and drop it on your character (the small one appearing in the Inventory window). After that, you'll see items earlier contained in the Chest now displayed in your Inventory.

Quests

To access the quest window click the icon in the top toolbar called ‘Quests’.
Quests are of vital importance for progression in the PlaneShift world. You may begin a quest by talking to an NPC. Not all NPCs will have quests for you, however, and some may only be undertaken in sequence, after a prerequisite quest, for instance. Quests may require you to find certain items, bring information from one place to another, fight or speak to many different NPCs. The reward for quest completion is always some *experience* and possibly money or items. Gaining experience makes your character progress and allows him to learn new skills. Please remember that to learn a skill fully, you need a trainer and also some practice.
Some quests you can give up on -- these are ones which you are able to repeat. To discard a quest click on the quest and then click the discard button.
You can see the status of the quests you have started and the ones you have completed by looking in the 'quest window'. The quest window is divided in 3 main sections. The top left area of the quest window displays all of your quests. You can use the 'Uncompleted' and 'Completed' buttons to show only your uncompleted and completed quests respectively. If you click on a quest, you will see the full description of that quest appear in the top right area. As you move deeper into quests this section will also display 'Automatic Quest Notes' which are pre-generated to help you keep track of where you are in a quest.
In addition, you are free to record your own notes on each quest. To do this, select the quest you want to make some notes for, then enter some text in the 'notes' section at the bottom of the window and press Save to save it. These can be useful if you want to keep detailed notes about quest(s) yourself. Please remember notes are saved locally on YOUR computer, see the "File Locations" section to find the file if you want to make a backup copy.

Health and Combat Styles

To check your health or the health of your opponent you should enable the 'Information’ window, by clicking its icon in the top toolbar. The name and health of the creature you have selected will appear at top of this window. Your health is the largest red bar in the lower part of the window.
When you have 0.00% health, you die. When attacking an opponent you have many different options. In the window there are 6 buttons which make up the 6 different 'stances'. Those determine the level of aggression you use in combat.
The rightmost is the most aggressive, this means that you will attack without caring about defence. Use this one only when the opponent you are facing is weaker than you, or it's already injured. The leftmost button is the 'stop attack' button for when you have had enough and want to stop fighting. BE CAREFUL, this does not stop a creature from continuing to fight you. The button next to this is the most defensive stance, your attack style will be completely focused on avoiding incoming melee hits; it will lower the ability to attack a lot. If you are in danger, running away is always a possible option! Be sure to attack bigger monsters with other friends to make it easier and share the spoils.

Stats and Skills

To see your stats and skills click on the "SKILLS" icon on the top toolbar. Here you can see your health and mana (casting energy), along with two stamina indicators. Stamina represents how much energy you have physically and mentally. It goes down when you are performing actions like running or casting spells and it recovers automatically.
Strength (STR): Measures the muscular power of your body. It's useful when increased as it helps to increase damage dealt in combat, to lift heavy objects, and to break things.
Endurance (END): Expresses the general health of your body. Controls resistance to cold, heat and illness. Affects the speed of regeneration of wounds.
Agility (AGI): This represents your ability to control your body movement: it's a mix of balance and precision. It's used to perform complex tasks such as climbing walls, walking on ropes, dodging and landing hits in combat, etc.
Intelligence (INT): Indicates how quickly you can solve a riddle, make complex calculations and make logical connections between your past experience and the current situation to find a solution. It's used in casting spells of the Blue and Brown Ways.
Will (WIL): Will expresses your skill on all non-rational mental abilities like intuition and wisdom. This also represents your determination in completing tasks and reaching your goals. It's used in casting spells of the Azure and Red Ways.
Charisma (CHA): Represents the ability to convince an audience of your ideas, to lead your soldiers in battle or to attract followers. It's used in casting spells of the Crystal and Dark Ways.
In the same window you can find the knowledge you have in the various skills, like magic, sword, metallurgy, etc.

Skills Training

There are three important parts to training a skill and improving the skill level.
1 - You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, crafting, enchanting, etc.
2 - You'll then need to find an NPC which is able to train you in the skill you want to learn, at your current level. NPCs train from a fixed start level to a fixed max level, once you find the right NPC for your level the NPC will then 'sell' you theoretical training in the skill. To buy this you need both enough Progression Points and Tria to cover the cost.
3 - You then need to practice the skill. Using a sword while fighting to train sword skill, making weapons to train blade making etc... Each time you do an action for which you can earn practice points you will get a message in the system tab saying so. Then, once you have gained enough practice you will complete the level. At which point you need to return to a trainer and buy some more theoretical training.
If you open the 'STATS AND SKILLS' window next to each skill you will see one of 4 different coloured bars.
YELLOW/GREEN - This is the 'theoretical training' portion of that level which you need to buy from an NPC. Before you have bought the training the colour is Yellow. After you have the training this bar turns Green.
BLUE - This shows you how many 'Progression Points' you have. If the blue bar is beyond the end of the yellow bar then you have enough points to spend on buying that level of training.
RED - This is a measure of the remaining amount of practice needed for reaching the next skill level. Once you have bought theoretical training, every time you perform an action for which you earn 'practice points' the green bar will slowly get larger. When the Green bar fills up the Red bar you will attain the next skill rank.

Magic, Glyphs and Spells

Magic in PlaneShift is divided into six different Ways. To find and cast spells there are three things you need to do.
First, you need to obtain and purify glyphs. A small number of glyphs can be purchased from NPCs, many players sell the more common glyphs, and the best way to get glyphs is to do quests where they are given out as rewards. To purify a glyph you need to open the 'SPELL BOOK' from the main toolbar. Then click on the icon in the bottom right-hand corner of the window, 'RESEARCH MAGIC', to open the glyph window. In this window all the glyphs are divided by Way and you will be able to purify glyphs and research spells.
To purify a glyph you need to left-click a glyph to pick it up and then drop it onto the 'PURIFY' Icon in the bottom left of the window. You can purify as many glyphs as you want as quickly as you can move them. If you give a glyph to another player, drop it, or give it to an NPC, you will have to re-purify it before you can use it again.
Second, to discover spells you need to research them. To do this you need to place one or more purified glyph(s) into the 'ASSEMBLE SLOTS'. Once you have placed one or more glyphs into the slots, starting with the one on the far left, you need to click on 'RESEARCH BUTTON'. When using two, three, or four glyphs, the order of the glyphs is important so try different orders as well as different glyphs. If you succeed you will see a new spell appear in the SPELL BOOK, if you 'fail' this will hurt your character and you will lose some HP and Mana, but don't worry, YOU CANNOT die from failing research so you can click as many times as you want.
Research Spell Button.
Third, you need to cast the spell. To do this you can go to the SPELL BOOK window, which lists the name of the spells and the glyphs used to cast them. You need to select the spell you want to cast by left- clicking the name, which will show an icon for the spell and a description for it. If the spell can be cast on yourself then you can immediately cast it by clicking the 'CAST' button. If it is an attack spell then you need to select the target of the spell, and then click 'CAST' to cast it.
You can see icons for each Spell Book's button here.

More Tips: Getting Help

Besides the Welcome Area and In-Game Help, we have a great group of players and GMs (Game Masters) ready to help you whenever you have difficulties.
First of all look at the chat window. If you write /help [question] and then press enter, the players or GMs playing in game may be able to answer your questions. Don't be afraid to use it! Players volunteer for it so please be as clear as possible and wait patiently for an answer.
Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing ' /who game master ' in the same chat window and pressing enter. You will get a list of Game Masters online in the 'system tab' and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.
The last tool you might find useful is called petitions. It's a way to leave offline messages for the Game Masters which then they will be able to review and answer back to you later. To use this click on the appropriate icon in the toolbar (TIP: you can leave the mouse over an icon in order to see what it does) and click new. Then you will be able to write a message for Game Masters. As soon as one sees it he will claim it and you will see the name of the GM handling your petition appear in the Petition Window. When they have had the time to find an answer to your question, the status of your petition will change to closed and by clicking on the petition you will be able to read the Game Master's answer.

If you want to have a good experience inside our virtual world, it's important that you grasp the concepts behind roleplay. Here are the basics to start with. For a more detailed discussion, see also Player Policy.
The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What's of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called IC/OOC SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.

You may be interested in what's allowed and what's not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player.
When you have your character speak, think of what he knows, not what YOU know. Don’t be afraid to approach strangers in game in character for help or just to greet someone and start an IC conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial languages to a greater or lesser degree. Type all in-character dialogue in the chat tab ‘Main’. OOC comments or questions should be kept within square brackets or parentheses in ‘Main’, limited to the ‘Whisper’ and ‘Group’ tabs, or sent in the form of /tell FirstName Message.
Every character should have a distinctive appearance. Don’t be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the ‘EXAMINE/EYE’ icon to open the ‘Details’ window. Click on the ‘Desc’ tab followed by the ‘MODIFY DESCRIPTION/SCROLL’ icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character’s backstory or history should not appear here.

Contents

Here you will find descriptions of PlaneShift windows.

Buddy List Window

This window allows you to manage your PlaneShift friends list and can be opened and closed by clicking on the ‘Interlocked Rings’ icon of your toolbar. With the "Add" button you can add new characters to your buddy list. The "Remove" button allows you to remove the currently selected character from your buddy list.
When the character is in game, his or her name changes from red (offline) to green. By clicking on a green character name, you can send that character a /tell (for example /tell Smith hello, how are you?).
With the "Edit" button you can rename an entry in the buddy list. This can be used for example to add information about which guild that character belongs too. These aliases are not saved on the server but your own computer so they won't be available if you login from a different computer.
Additional Info: All names on your buddy list are available for the tab-completion function in your chat box, meaning that if you type the first few letters of any name on your buddy list and hit the ‘tab’ key, the whole name will be automatically written into your chat box. (See Chat window->Tab Completion for more.) Icon for the Buddy List window.

Chat Window

The chat window is opened and closed by clicking on the ‘Speech Bubble’ icon in your toolbar. This is probably the most important window in PlaneShift, because it enables most of the interaction between players. Commands can be executed by typing them in this window.
To configure which tabs are shown, go to Options->Interface->Chat - Tabs. You can also configure which messages are sent in the Main tab. The currently selected chat tab is highlighted, and a tab will "flash" when a new, unread message arrives.

  • Adding and Removing Chat Tabs

There are a total of 10 different chat tabs.
To configure which tabs are shown, go to Options->Interface->Chat - Tabs. You can also configure which messages are sent in the Main tab. For example, you could have 'Main', ‘System’ and 'Auction' all show in the main chat tab if you wanted.

  • Tab-Completion

The chat window supports a tab-completion function for names, commands, and some words. To make use of this, just start writing the first letters of a name, command, or specified word then press the tab-key on your keyboard. In case there is more than one possible word that could be completed, all of them will be written to the system chat tab. You can specify in the in-game options any additional words you want to include in tab-completion. All names on your buddy list, names of characters that said something in chat, and all chat commands are automatically included in the tab-completion function. The function applies to all chat tabs.

  • Spellchecker

On Linux and MacOSX there is a basic spellcheck function for the chat window that can be enabled or disabled in the in-game Options (Options->Interface-Advanced->Chat-Spellchecker). There is no default dictionary, but Information about installing a dictionary for the spellchecker is found in the same window (Options->Interface-Advanced->Chat-Spellchecker).

  • Chat Tabs

Descriptions of the chat tabs and their uses.

    • Main

As the name implies, this is the main chat tab, intended for interaction between characters. Everything typed here has a limited saying-range and only people within that range can see what you typed. This tab is In-Character (IC), meaning that this is the voice of your character, not you. Your character has no clue about what music you listen to at the moment or even that PlaneShift is just a game. For short Out-of-character (OOC) announcements like "afk" please use brackets: "[afk]" or "[brb, phone]". You can filter the information displayed in this tab by going to Options->Interface->Chat Tabs and checking/unchecking the "Main Tab" options.

    • Chat/Channels

This chat tab is used primarily for the "Gossip" channel, which is meant for Out-of-character chatting. This chat tab has no range limit and people all over the server can see your message.
You can also join and leave additional channels using the commands "/join" and "/leave". For example "/join gossip". Once you have joined a new channel, the server will assign a number to it. By default gossip is '1' the next channel you join will be '2' then '3' etc... To leave a channel you need to use that number and not the channel name for example "/leave 1" If you are only in one channel, any text you type will automatically be sent to the channel upon pressing return. If you are in more than one channel, you have to start your line with /1 or /2 or /3 etc... this is the same number that you were given when you created/joined the channel and is the same number you have to use when you leave that channel.

    • NPC

This chat tab is for interaction with NPCs (Non-Player-Characters). Though most quests are done with the chat-bubble interface, it's still possible to communicate with NPCs by writing in this chat tab. This tab also allows you to refer to what an NPC told you during a quest in your current play session. Other players cannot see what you type in this tab. You need to have a NPC selected to talk to them.

    • Whisper

This tab is for private one-to-one communication. Whatever you type in this tab will be seen only by the player you send a tell to. There is no range limit -- you can talk to any player on the server. Normally all chat in this tab is OOC but it's accepted to roleplay whispering to other characters with this tab after making clear in the Main chat that your character whispers to another (What is visible for all people nearby).
Be careful when using this tab: Your messages will always be sent to the last person who sent a tell to you, unless you specify the intended recipient. So if you are in a /tell conversation and you get a tell from another person just before completing your current tell and pressing enter, most likely the wrong person (the new person) will get your message. To prevent this you can always send your tells with "/tell CHARNAME" or by pressing the f-key which will start a tell to the person who just sent you one.
You can also double click a name in your buddy list which will open a message box you can use to send messages to one character.

    • Guild

If you are in a guild you can use this chat tab to communicate with your guild mates. Whether Guild chat is In-Character or Out-of-Character seems to be a matter of the rules adopted by that guild -- check with the guild leader and guild mates. There is no range limit and all people in your guild can read your messages. If you don't see this tab, enable it from Options->Interface->Chat Tabs

    • Group

This chat tab is for chatting with people in your current group. You may create a group and invite a player to join it by typing the command /groupinvite [Char-name]. Any member can leave the group but only the group’s creator may disband it. There is no range limit -- you can talk to everyone in the same group as you anywhere on the server. Whether Group chat is In-Character or Out-of-Character depends on the rules adopted by the group. Group chat can have many uses, for example, to roleplay In-Character in a closed room when nobody outside should be able to hear what is said; or to communicate OOCly to enhance coordination in a roleplay.

    • Alliance

If you are in a guild and your guild is part of an alliance you can use this chat tab to talk to all allies. Whether Alliance chat is In-Character or Out-of-Character depends on the rules adopted by the alliance -- check with the alliance leader and alliance members.

    • Auction

This chat tab is used for selling and buying goods. This is an In-Character chat tab (enforced) so please avoid Out-of-Character text here or if really needed mark it with [brackets]. No character has a clue about weapon statistics and qualities so if you absolutely need them put them in [brackets] as well. The Range limit of the Auction tab is about the same as the /shout range of the Main tab.

    • System

The system tab is for system messages like combat damage, crafting progress or the output of some chat commands like /who. Through the Options menu (Options->Interface->Chat-Tabs) you can redirect these messages to Main tab if you like. You can also select which combat messages about yourself or others appear in your system messages (Options->Interface-Advanced->Chat-Filters).

    • Help

The Help chat tab is where you can get help if you are having issues with the game. Everything you type here will be visible to online advisors and GMs. Remember: advisors may be other players, and may not have GM powers. Once an advisor answers, everything you type in the chat is only visible for you and that advisor until the help-session times out. This chat tab is for questions about the game mechanics and how to play the game. No advisor is allowed to give out spoilers like where to find a specific trainer or how to solve a quest. For further information about becoming an advisor yourself, check the documentation of the /advisor chat command.

Group Stats Window

The names and a representative image of the characters in your current group are shown in this window. Note that the health and mana bars for these characters may not accurately reflect their actual statistics, especially if they are located far away.
Group leaders can invite or dismiss people or disband the whole group by right-clicking the window. The group leader is always shown as the topmost character in the list. If this player logs out, the next one in the list will become group leader.

Guild Info Window

Stats and Skills window I

If your character is in a guild, this window allows you to change basic information about the guild. You may need the appropriate permissions in order to use or change some functions.
The "Guild message of the day" is visible to every guild member from this window. With the "Refresh MOTD" Button you can reload the current message in case someone else in your guild changed it while you had the Guild window open. "Save MOTD" allows you to save your changes to the message and makes them visible for everyone else in the guild.
With the "Change" button next to the guild’s name, you can rename the guild.
By checking the "Secret Guild" option, the guild will become secret. This means that only guild members will be able to see the guild tags above characters and the name of the guild won't be displayed next to the character name when someone types /who.
With the "Change" button next to the website address, you can change the guild's URL.
The buttons at the top allow you access to other tabs with more specific information about the guild.

  • Members

This is the member list of the guild, displaying the name, details and location of each guild member.
With the "Online only" option you can filter the list to show only characters that are currently in game.
The "Invite" button allows you to invite new characters to the guild.
The "Leave" button allows you to leave the guild.
If the "Notify when members login/logout" option is enabled, you will get a message in the Guild chat tab each time a member logs in or out.
The "Remove" button allows you to remove the currently selected member from the guild.
The "Edit level" button allows you to change the guild level of the currently selected member. You can only change/set a new level which is at least one level below your own guild level.
The "Edit points" button allows you to edit the guild points of the selected member.
The "Public notes" button allows you to edit the public notes for the selected member.
The "Private notes" button allows you to edit the private notes for the selected member.
The "Edit Max GP" button allows you to change the maximum amount of guild points each character can achieve.

  • Permissions

Here you can change the permissions allowed for different guild levels as well as change the names of the guild levels. To change the name just click on the guild level at the left and give it a new name.
Options:

    • View Chat: If this is enabled, members of this guild level can read the guild chat.
    • Chat: If this is enabled, members of this guild level can write in the guild chat.
    • Invite: If this is enabled, members of this guild level can invite new characters to the guild.
    • Remove: If this is enabled, members of this guild level can remove characters from the guild. But they can only remove characters with a lower guild level than their own.
    • Promote: If this is enabled, members of this level can promote or demote other characters. They can only change the level of members with a lower level than themselves and only promote them to at least one level lower than themselves.
    • Privileges: If this is enabled, members of this guild level can edit the permissions for all guild levels lower than their own.
    • Points: If this is enabled, members of this level can edit the guild points of all characters with a lower guild level than their own.
    • Edit: If this is enabled, members of this guild level can edit the general information of the guild like the MOTD or the name of the guild.
    • Pub notes / Public notes: If this is enabled, members of this level can edit the public notes of other characters.
    • Prv notes / Private notes: If this is enabled, members of this level can edit the private notes of other characters.
    • -w al.Chat / View Alliance chat: If this is enabled, members of this level can read the alliance chat.
    • All.Chat / Alliance Chat: If this is enabled, members of this level can write in the alliance chat.
    • Guild Bank: If this is enabled, members of this level have access to the guild banking account at a banking NPC.
  • Alliance

If your guild is part of an alliance, here you can see and manage alliance information.
Options:

    • Invite: Allows the alliance leader to invite more guilds to the alliance.
    • Disband: Allows the alliance leader to dissolve the alliance.
    • Leave: Allows the guild leader to withdraw their guild from the alliance.
    • Remove: Allows the alliance leader to remove a guild from the alliance.
    • Make leader: Allows the alliance leader to transfer leadership to another guild’s leader.

If the "Notify when alliance members login/logout" option is enabled, you get a message in Alliance chat each time a member of one of the member guilds logs in or out.
With the "Create alliance" button a guild leader can create a new alliance.
The following information is displayed in the table of member guilds of the alliance:
Name (Name of the guild which is part of the alliance)
Status (The status of the guild i.e. whether alliance leader or not) Leader (The name of the leader of this guild)
Online (Whether the leader of the guild is online at the moment)

Help Window

This window displays the In-Game Help.
(i. e. all the infos you are reading here in these pages)
See also this thread on the game forum.

Information Window

The info window gives you an overview of combat and casting options and several key statistics relevant to your character and your current target, especially in combat situations. When a target is selected, the window displays the character or object name and below it a large red bar showing the current health of the target.
The next line is the current time in Yliakum (PS time passes about 6 times faster than real time).
Below the time are several icons for the different stances you can take during combat. Stances represent the combat style of your character in melee. If you are in combat you can click on any of the icons to change to that stance. The first icon stops the attack. Stances from left to right: Fully Defensive, Defensive, Normal, Aggressive, and Bloody.
Below the stances is a slider that allows you to specify how much power you want to channel into casting magic. The more power you channel, the greater the likelihood of the spell being unpredictable or fizzling, but if successful the spell effect will be stronger and its duration longer.
Below the slider are another 4 bars. The larger red one displays the current health of your character, the smaller red one your current physical stamina. The larger blue bar shows your current mana, the smaller blue one your current mental stamina.

Inventory Window

Stats and Skills window I

The Inventory window allows you to manage the belongings of your character and to use, equip, and unequip items.
Surrounding the image of your avatar are equipment slots that hold specific kinds of items. Move your cursor over each slot to find out what it holds. To equip an item or change equipped items, drag them from or to your inventory slot. A system message will alert you if you are trying to equip an item that will not fit.
Hand; Left, and Right: For equipping tools, shields, weapons and all other hand-held items. Please note many crafting techniques require you to hold the tool in your right hand. For roleplay purposes, many items such as food, books or ore may be held.
Helm: For caps and helms.
Mind: This is for equipping crafting books. You need to have the book for your current crafting task equipped in this slot to be able to perform the task.
Right, Left Finger: For rings.
Neck: For necklaces and amulets.
Gloves: For gloves.
Torso: For torso armor.
Bracers: For bracers.
Back: For robes.
Arms: For arms armor.
Boots: For boots.
Legs: For pants.
Belt: For belts.
Below the equipment area are 24 inventory slots for items your character is carrying. Each stack of item needs one inventory slot. You can stack up to 65 items in one slot, but not all items can be stacked - books or containers for example. Your inventory space can be extended by carrying containers (for example a chest or a pouch). If you right-click a container a new window with a few more slots will show up. Each container also has a limited capacity.
On the right hand side of the Infomation window, beside your avatar image, you can see how much weight you carry at the moment and the maximum weight you can carry, as well as your current and maximum capacity. (Capacity represents the space taken up by each item, as items have size values in addition to their weight.) You can also see how much money you are currently carrying, and how many of each of the four coin types you have.
To have your character drop an item, click to pick it up from the inventory and move the icon to where you want to drop it in the 3D environment. To decide on a place you can left-click once. Once this is done, you enter 'edit mode' where you can rotate the object to change its angle before it is finally placed. To do this, hold right- click and move the mouse. You can also hold shift and move the mouse to change the axis the item is rotated around. To finally place the item left-click again.
To eat or use a items like potions, food, herbal and alchemical items, drag/pick them up and release/left-click on the image of your avatar..
There are shortcut keys for taking one item of a stack or taking the whole stack. If you click on a stack of items while holding the shift-key, only one of the items is taken. If you hold the ctrl-key the whole stack is taken. If you left-click on a stack, you will be prompted to specify how many of that item you wish to take.

Options Window

Here you can change or select game options. In general the options are changed only when you click "Save". The "Reset" button will set everything back to the defaults. If you don't want to change any existing options but also don't want to go back to the defaults, just click on the ‘x’ icon to close the window.

  • Controls
    • Keys

Here you can change the keys (and mouse buttons) used to play the game. To assign a new key or button to an action, just use the "Set" button next to the action.
Movements:
"MouseMove" - Move your character to the position your mouse currently points to.
"Forward" - Makes your character move forward (available two times to be able to set up two alternative keys for this) "Backward" - Makes your character move backward (available two times to be able to set up two alternative keys for this) "Rotate left" - Makes your character rotate to the left (available two times to be able to set up two alternative keys for this) "Rotate right" - Makes your character rotate to the right (available two times to be able to set up two alternative keys for this) "Strafe right" - Makes your character step to the right (available two times to be able to set up two alternative keys for this) "Strafe left" - Makes your character step to the left (available two times to be able to set up two alternative keys for this) Modifiers:
"Run" - Depending on your current movement default, pressing this key makes your character either run or walk. If your character runs without this key, holding it down while moving will make your character walk.
"ToggleRun" - Changes your default moving behaviour between run and walk.
"AutoMove" - Will make your character walk forward until the key is pressed again.
"Sneak" - As long as this key is held down your character will sneak.
Actions:
"Jump" - Makes your character jump.
"Sit" - This will toggle between your character sitting down and standing up again.
Camera:
"Camera mode" - Cycles between the different camera modes available in PlaneShift.
"Look up" - Makes the camera look up.
"Look down" - Makes the camera look down.
"Zoom in" - Makes the camera zoom in on your character.
"Zoom out" - Makes the camera zoom out from your character.
"Center camera" - Makes the camera move back to its default position. Makes sense only in some camera modes.
"MouseLook" - As long as this key is held down the camera will follow your mouse movements.
"Toggle MouseLook" - Pressed once the camera will follow all your mouse movements until the key is pressed again.
"CameraForward/Back" - While holding down this key, you can change the camera distance by moving your mouse forward and backward.
Game Controls:
"Close" - Closes active windows.
"Toggle Chat" - Activates the chat window and allows you to start typing.
"Reply tell" - Allows you to answer a tell by automatically writing /tell [Character-name] with the name of the last person to send you a tell.
"Communications" - Opens and closes the chat window.
"Options" - Opens and closes the options window.
"Spell book" - Opens and closes the spell book.
"Stats" - Opens and closes the Stats and skills window.
"Inventory" - Opens and closes the Inventory window.
"Bag" - Opens and closes a smaller version of the inventory window that doesn't allow equipping and dequipping of items. Useful during trades.
"Help" - Opens and closes the Help window.
"Buddy" - Opens and closes the Buddy list.
"Buy" - Opens and closes the trade window for the selected NPC or player.
"Quit" - Quits PlaneShift.
"Brightness up" - Increases the general brightness of the graphics in PlaneShift.
"Brightness down" - Decreases the general brightness of the graphics in PlaneShift.
"Brightness Reset" - Resets the general brightness of the graphics in PlaneShift.
Shortcuts:
Here you can reassign keys for shortcuts or name the ‘Unused’ slots (click ‘Set’ beside an ‘Unused’ slot) and create your own shortcuts.

    • Mouse

Here you can change some general mouse settings.
Selection:
"ContextMenu" - Which mouse button brings up the context menu for game entities.
"EntitySelect" - Which mouse button selects game entities.
"EntityDragDrop" - The mouse button that allows you to drag and drop items.
"EntityDragDropOne" - The mouse button that allows you to drag and drop one item from a stack of items.
"EntityDragDropAll" - The mouse button that allows you to drag and drop a whole stack of items.
Settings:
"InvertMouse" - Inverts the up and down direction of the mouse during camera movement.
"HorzSensitivity" - The sensitivity of the mouse in horizontal direction during camera movement. A lower value means the mouse will be less sensitive.
"VertSensitivity" - The sensitivity of the mouse in vertical direction during camera movement. A lower value means the mouse will be less sensitive.

    • Entities

Here you can specify what happens for a double-click on different game entities.
"Items" - Action if an item is double-clicked.
"Players" - Action if a player is double-clicked.
"Merchants" - Action if an NPC merchant is double-clicked.
"Alive NPCs" - Action if an alive NPC is double-clicked (usually an enemy or monster).
"Dead NPCs" - Action if a dead NPC is double-clicked.
"Pet NPCs" - Action if a pet NPC is double-clicked.
"Impervious NPCs" - Action if an impervious NPC is double-clicked (usually story NPCs).

  • Sound
    • General

Here you can enable specific sound sources in PlaneShift and control their volume. If you are not hearing any sounds, first check that sound is enabled in the PlaneShift Launcher (click on ‘Settings’ and ‘Audio’ in the Launcher window).
“Master Volume” - Overall volume of all enabled sounds.
"Background Music" - The theme music of each map.
"Ambient sounds" - Sounds like birds or water fountains.
"Action sounds" - Hammering at the anvil, attacking...
"Effect Sounds" - Mainly the sounds of magic spells.
"Interface Sounds" - Every sound of the PlaneShift interface, for example the "click" if you press a button.
"Voices" - NPC voices.
"Instruments" - Sounds of the music mechanics of PlaneShift.
"Sound location" - This defines if the sounds are played as if heard by your character or by your camera.
"Combat Music" - If enabled, special music will be played during combat.
"Mute on focus loss" - If enabled, PlaneShift music and other sounds are muted when the PlaneShift client window is no longer the active window on your desktop.
"Loop background music" - If enabled, the theme music automatically repeats.
"Sound on private tells" - If enabled, there is a sound notification when you receive a tell.

  • Graphics
    • Brightness

Please note that the screen resolution, client window size and graphic quality options are available only in the PlaneShift Launcher (click on ‘Settings’ and ‘Graphics’ in the Launcher). Use your keyboard/monitor controls to adjust the brightness of your monitor.

    • Details

This window comes in two slightly different views depending on whether "Adaptive distance" is enabled or not.
If it's disabled, "Distance" means how far you can see in PlaneShift.
If it's enabled, "Min. distance" means the minimum distance you always want to be able to see. The closer your current frames per second rate gets to "Min. FPS" the less you will be able to see while if your frames per second rate gets closer to "Max. FPS" PlaneShift will automatically show more of the surroundings.
"FPS cap" will set a maximum for the frames per second rate PlaneShift will never exceed. There isn't usually any sense in having PlaneShift display more frames per second than the refresh rate of your monitor so setting this to a reasonable number will make PlaneShift use less resources.

    • Labels

Here you can set which labels you want to see and what color they should be.
Labels visibility:
“Creatures” and “Items” - "Always" will always show the labels. "On Mouse" will show labels when you hover your mouse above the entity. "On Target" will show labels when you have the entity selected. And "Never" will never show the label at all.
"Show guild" - Checking the box will include the name of the guild for players in the label (Only if the guild is public. Secret guilds won't be shown this way except if you are a member of the guild).
Colors:
To change the color of a label just click the "set" button and choose the color you want. With "Default" you can set it back to the default color.
"Items" - All items in PlaneShift. (This does not apply to the map geometry. In some cases useable items are actually part of the map and not some dropped item. Examples are some preparation tables and furnaces. For those a label will never be shown).
"Players" - Other players.
"NPC" - All NPCs.
"Dead bodies" - recently deceased people or monsters.
"Testers" - Members of the testing team of PlaneShift.
"GM1" - The Game Master assistants.
"GM2-5" - The Game Masters.
"Developers" - For people part of the official PlaneShift team. In general they do not show up in game as visible entities.
"Grouped with you" - Player characters that are in the same group as you.
"Grouped with you and in the same guild" - Player characters who are your guild mates as well as group mates.

    • Shadows

Check the box to enable shadows beneath characters and objects.

  • Interface
    • Language

The PlaneShift interface may be displayed in some native languages. To select yours, click ‘Settings’ and the ‘Language’ dropdown in the PlaneShift Launcher.

    • Chat-Tabs

The initial chat window is divided into 4 tabs out of a possible 10. This window allows you to customise your chat window by unselecting ‘basic chat window’, relogging and returning to this menu. The ‘Main tab’ column on the left allows you to filter the messages that appear in your Main chat tab, while the ‘Tabs to show’ column on the right allows you to separate your messages and type your dialogue into different tabs. Remember to click ‘Save’ after making any changes.

    • Pop-ups

Here you can setup the behaviour of some pop-up windows and on-screen text.
"Show Active Magic window" - Display the windows with the buffs/debuffs each time if a new magic effect affects your character.
"Show Error Messages on screen" - Display error messages on the screen (e.g. if you are out of range to use an item).
"Show Info Messages on screen" - Display information messages on the screen (e.g. if you started working on something).
"Show Result Messages on screen" - Display result messages on the screen (e.g. the outcome of your latest crafting task).
"Show OK Messages on screen" - Display confirmation that your actions have been accepted (e.g. trade completed/declined messages, NPC buy/sell messages, storage messages, etc.) "Show ACK Messages on screen" - Display messages that acknowledge your actions (e.g. that a screenshot has been taken or a book or description saved, etc.) "Use NPC Dialog" - Uses the “chat bubble” interface for communicating with NPCs. We strongly recommend keeping the default setting (checked/selected).

    • Tooltips

Here you can enable or disable the tooltips (the labels that appear when you hover the cursor over toolbar icons) and customise their colors.

    • Chat-Logs

Here you can set up how PlaneShift logs all your messages. On the left side you can select a specific chat type and then define on the right side whether it is logged at all (select “Enable logging”) and how it will be logged.
The "Log Filename" will be appended to your character name and then used as the filename to save in. Several sources can be logged in the same filename. If a "Log Bracket" is specified (e.g. [Guild]), it will be added to the start of every line of that type in the file. When re-reading chat logs, the log bracket can be useful, for example, to indicate whether a line was in Main chat or in Guild chat.

  • Confirmations
    • PvP

Here you can set the default behaviour if another player challenges you to a duel.
"Never accept" - Reject the duel right away.
"Confirm each time"- Brings up a message box asking if the duel should be accepted or not.
"Always accept" - Accept the duel every time automatically. (Be careful using this setting! The only way to notice you are in a duel is by checking your System messages.)

    • Marriage

Here you can set the default behaviour if another player proposes to you.
"Never accept" - Always rejects the proposal.
"Confirm each time" - Brings up a message box asking if you want to accept the proposal.

  • Interface - Advanced
    • Chat

Here you can change some general settings of the chat window as well as the color of different actions in the chat.
Colors are set by specifying the red, green and blue components of each, using a value from 0 to 255.
"Auto Tab selection" [broken] - The ‘Don’t autoselect’ option means that the line you send will always appear in your active chat tab. The ‘Select fitting Tab’ option allows your chat window to switch to the appropriate tab where indicated (e.g. type /g [line] for Guild tab, /tell [character-name][line] for Whisper tab, etc.). The ‘Select Main Tab’ option means that your Main tab becomes active whenever you send a line that cannot be displayed in your current tab. "Join default channel" - Joins the "gossip" channel at startup.
"Echo screen text" - If enabled, messages that are displayed on screen are also written to the chat window (usually System tab).
"Main chat brackets" - If enabled, messages in Main chat will be prefaced by [guild], [tell], [alliance], etc. , provided you selected for other tab messages to show in Main (Interface->Chat-Tabs, left column).
"Mix your text color" - If this is selected and two or more colors apply for a chat action they get mixed.
"Lose focus on send" [broken] - If this is selected, you will automatically be able to continue with your current action e.g. continuous walking, after you hit ‘Enter/Return’ to send a chat line. If this is unselected, your cursor remains in the chat window after you send the line, allowing you to type another line immediately.
"Default last chat" - Automatically starts each new line with a command that will put it in the same chat tab as the previous line.
"Filter incoming bad words" - Applies the bad-words filter to all incoming chat lines from others.
"Filter outgoing bad words" - Applies the bad-words filter to all your lines before sending them.
Tip: The bad words filter can be a great tool for correcting typos. For example. You can define "teh" and have it always replaced with "the".

    • Chat-Filters

Here you can filter several combat messages from your chat. Selecting them allows them to appear as System messages. Messages that refer to other characters will be visible to you only if they are within range of your character.

    • Chat-Bubbles

Here you can set up the chat bubble behaviour and colors.
Colors are specified by defining their red, green and blue components, choosing a value from 0 to 255 for each. With "Alignment" you can specify how the text should be aligned inside the bubbles. Each chat bubble type can be enabled or disabled individually with the "Enable" checkbox next to it.
"Enable Chat Bubbles"- Enables or disables all chat bubbles.
"Max Line Length" - Defines how long a line in the chat bubble can be before wrapping to the next line.
"Short Phrase Char Count" - Defines the upper character limit in order for a phrase to qualify as a “short phrase” and be displayed in any chat bubble for shorter than the normal duration. e.g. Entering the value ‘10’ means that any phrase less than 10 characters long qualifies as a short phrase and remains displayed in a chat bubble for a shorter time than normal.
"Long Phrase Line Count" - Defines the lower line limit in order for a phrase to qualify as a “long phrase” and be displayed in any chat bubble for longer than the normal duration. e.g. Entering the value ‘5’ means that any message more than 5 lines long qualifies as a “long phrase” and remains displayed in a chat bubble for a longer time than normal.
"Mix Action colors" - Mix the text colors where applicable.

    • Chat-TabCompletion

Here you can add your own list of words for the tab completion function. Tab completion allows you to type the first letter or first few letters of a word, phrase or character name in the chat window and have the word or name completed when you press the Tab key. Each phrase you enter should be on a separate line.

    • Chat-Spellchecker

There is no default dictionary, but Information about installing a dictionary for the spellchecker (supported on Linux and MacOSX) is found in this window. After installing a dictionary, you can enable the spellchecker for the chat window as well as add your own words to it and set the color of typos, specifying colors by defining red, green and blue components each ranging in value from 0 to 255.
New words are added on the left side. Each word must be entered on a separate line.

    • Autoexec

Here you can specify commands that are executed each time you login. "Enable execution of start-up scripts" - Enables or disables the execution of these commands at a login.
The commands entered in the upper box are executed for every character you login while the ones in the lower box are executed only for your current character.

    • Camera

Here you can change several options of the different camera modes. Not all options are available for all modes but if they are available they usually have the same meaning across modes.
"Spring Length" - How long the camera continues to move after the character stops. Higher values mean the camera keeps on moving more after the character stops.
"Spring Coefficient" - The speed the camera swings when encountering an obstacle.
"Dampening Coefficient" - The speed the camera swings when encountering an obstacle.
"Min Camera Distance" - How far you can zoom the camera in.
"Max Camera Distance" - How far you can zoom the camera out.
"Camera Distance" - How far away the camera is.
"Starting pitch" - At what speed the camera starts to move.

Petitions Window

This window allows you to contact GMs if no GM is currently online. Petitions are useful for reporting login problems (use another character from the same account to /petition if you are unable to login one of your characters), quest issues, requests such as the temporary locking down of ingame items for RP, and other game problems/requests.
Click “New” to create a new petition and “OK” when you are done. In the “Manage Petitions” window you will see a list of all your current petitions and their status. GMs will usually add their answer to your petition so make sure to check that your petition has been processed. Once you have the answer of the GMs and the petition is marked ‘Closed’, you can delete the petition. An Open petition can be modified and then saved.

Quest Window

Stats and Skills window I

This window allows you to keep track of your open and completed quests as well as your current and completed GM events. When you select a quest in the list on the left-hand side, automatic quest notes appear in the ‘Description’ box on the right-hand side. These quest notes are automatically generated by the server as you progress through a quest, and function as a good reminder of the stages in a completed quest or where you left off in an uncompleted quest. Additional notes may be written in the ‘Your notes’ box and saved to your computer, not the server. (They will not be available if you login on a different computer.) Click on ‘Reload’ to load your last saved version of notes. (This will overwrite all changes made since your last ‘Save’.) The "Discard" button allows you to drop uncompleted repeatable quests. You will receive a System notification if you attempt to discard a quest that can be done only once and hence cannot be discarded.

Quickspell Bar Window

Opens a window allowing you to drag&drop spell icons from your Spell Book Window. This means that you'll be able cast a spell simply clicking the icon instead of typing /cast [spell-name].
To remove items from the quickspell bar use ctrl+click.
A lock/unlock function was added in PS 0.5.9 release.
You might also have a look at this post in the game forum.

!New! in 0.6 release Azure Spirit:
The quick spell bar has been combined with the shortcut bar. The button which previously opened Quickspell Bar Window now opens the Active Magic Window.
Whenever you have an active spell (buff or debuff) an icon will show in the active magic. Much more compact and user friendly than the old one.
There are some known bugs in the bar, like the display of some icons may be duplicated.

Quit Window

Opens a window allowing you to confirm if you wish to exit PlaneShift.

Shortcuts Window

This window allows you to define shortcuts for frequently used actions. Default and custom shortcuts are displayed on named buttons in this window. Click to execute the shortcut.
Right-click on any button to change its assigned command/s or right-click on an empty button to create and name a new shortcut. You can create up to 200 different shortcuts. Each shortcut must have a name. Put this in first, as if you forget, your shortcut will not be saved. In the ‘Enter the commands’ box, enter the commands that should be executed for the shortcut. Each command must be entered on a separate line. You may enter any of the chat window commands.
The ‘Clear’ button will empty all fields of the shortcut.
With the ‘Set’ button you can assign a key to your shortcut. This can also be done in the in-game-options but is usually easier here.
With ‘Done’ your changes will be saved while ‘Cancel’ will discard them.
Tips and suggestions:
Spoken lines should be prefaced by the /say command, but emotes require only /me followed by the action.
You can apply a given shortcut to a target. For example, creating a shortcut for /say “Good day, $target!” in the ‘Enter the commands’ box will have your character say in Main chat, “Good day, [targeted character or item]!”. Other fields applicable besides the target’s name are: $guild (target’s guild), $race (target’s race), $sir (target’s gender).
By prefacing a line with #, you can add notes to yourself in the ‘Enter the commands’ box. Any line beginning with # will be skipped in processing. For example,

  1. long greeting

/say /me waves to everyone present.
/say “Howdy folks, looks like another fine day to be gathered for a drink! First round’s on me!” A shortcut containing the three lines above will return only the emote and dialogue to Main chat.

!New! in 0.6 release Azure Spirit:

  • New Shortcut window. The quick spell bar has been combined with the shortcut bar. The new shortcut bar includes support for:
    • Icons in addition to text;
    • Dragging of items from the spell book (the icon on the right) or inventory which will automatically generate use commands;
    • Drag and drop of shortcuts to reorganise them (this option is toggled on/off with the lock icon);
    • Character specific shortcuts and key bindings. Now each char has its own set!

Spell Book Window

Stats and Skills window I

The spell book lists all your currently known spells. You can select a spell on the left side to get more information about it, which will show on the right side.With the ‘Cast’ button you can cast the currently selected spell. If the spell can be cast on yourself a target does not need to be selected. If it is an attack spell, you must have a target selected for you to be able to cast the spell.The ‘Active Spells’ button opens a window which shows all magic effects currently influencing your character. (This includes effects of magic items or Dakkru's Curse as well as spells).The ‘Research Magic’ button opens the window for purifying glyphs or researching new spells.

  • Research Magic

You can access this window from the spell book window, by clicking the ‘Research’ button. It allows you to research new spells and to purify glyphs.With the ‘Cast’ button you can cast the currently discovered spell.The ‘Purify’ button allows you to purify glyphs. To use it you have to drag and drop a glyph on top of it. You will see the glyph changing its background after few seconds and a message in the chat window telling you the glyph is purified. Before researching a new spell you need to have your glyphs purified. Whenever your glyphs are given to an NPC or another player-character, when they are returned you will have to purify the glyphs again before you can use them to cast spells.The ‘Research’ button allows you to try the current glyph sequence and weave it into a spell. The glyphs should be placed in the empty slots just below the purify button, beginning with the left-most slot. If the sequence of glyphs corresponds to a spell and your research is successful, the new spell will be added to your spell book.

Stats and Skills Window

Stats and Skills window I

At the top of this window you can see the current Health, Physical Stamina, Mana and Mental Stamina values of your character.
Below these values you can see all the stats, skills and faction points of your character. You can switch between the different tabs to see the values of a specific category. If you see a number in brackets, it means this stat is under magical influence (items, spells...) and the value in brackets is the current modified one. If you select one of the skills, you can see its description in the text window below.
At the bottom of the stats and skills window you can see the Progression Points (PPs) your character currently possesses, and how much more experience you need to get a new Progression Point. Next you have the amount of tria (money) you own, and two buttons for training.
There are three important parts to training a skill and improving the skill level.
1 - You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, crafting, enchanting, etc.
2 - You'll then need to find an NPC which is able to train you in the skill you want to learn, at your current level. NPCs train from a fixed start level to a fixed max level, once you find the right NPC for your level the NPC will then 'sell' you theoretical training in the skill. To buy this you need both enough Progression Points and Tria to cover the cost.
3 - You then need to practice the skill. Using a sword while fighting to train sword skill, making weapons to train blade making etc... Each time you do an action for which you can earn practice points you will get a message in the system tab saying so. Then, once you have gained enough practice you will complete the level. At which point you need to return to a trainer and buy some more theoretical training.
If you open the 'STATS AND SKILLS' window next to each skill you will see one of 4 different coloured bars.
YELLOW/GREEN - This is the 'theoretical training' portion of that level which you need to buy from an NPC. Before you have bought the training the colour is Yellow. After you have the training this bar turns Green.
BLUE - This shows you how many 'Progression Points' you have. If the blue bar is beyond the end of the yellow bar then you have enough points to spend on buying that level of training.
RED - This is a measure of the remaining amount of practice needed for reaching the next skill level. Once you have bought theoretical training, every time you perform an action for which you earn 'practice points' the green bar will slowly get larger. When the Green bar fills up the Red bar you will attain the next skill rank.
Once you are ready to train, select the skill you want to train and click ‘Buy Skill’ to spend a single Progression Point for training (and the necessary tria). Click ‘Buy Skill Rank’ to spend as many Progression Points as are needed to train the current skill rank completely.

Contents

This section lists and explains all commands which can be typed into the chat window.

Alliance Commands

  • /allianceinvite

With this command you can invite other guilds to your alliance. Only the leader of the guild that leads the alliance is able to do this.
Usage:
/allianceinvite [guild-leader] (Invites the guild of [guild-leader] to the alliance.)

  • /allianceleader

With this command you can hand over the lead of the alliance to another guild. Only the current leader of the alliance is able to do this.
Usage:
/allianceleader [guild-name] (Makes the guild with the name [guild-name] the leader of the alliance.)

  • /allianceleave

This command allows your guild to leave an alliance. Only the guild leader is able to do this.
Usage:
/allianceleave (Your guild leaves the alliance.)

  • /allianceremove

With this command you can remove guilds from your alliance. Only the leader of the alliance is able to do this.
Usage:
/allianceremove [guild-name] (Removes the guild with the name [guild-name] from the alliance.)

  • /endalliance

With this command you can disband the current alliance. Only the leader of the alliance is able to do this.
Usage:
/endalliance (Disbands the current alliance.)

  • /newalliance

With this command you can create a new alliance.
Usage:
/newalliance [alliance_name] (Creates an alliance with the name [alliance_name].)

Chat-related Commands

  • /alliance or /a

With this command you can send messages to the Alliance chat. Your current guild must be member of an alliance to use this command.
Usage:
/alliance [message] or /a [message] (Writes [message] to the Alliance chat. Can be combined with /me or /my.)

  • /auction

With this command you can write messages to the Auction chat tab.
Usage:
/auction [message] (Writes [message] to the Auction chat tab. Can be combined with /me and /my. Auction chat is IC and has a limited range, so please speak as your character, not your player self.)

  • /away

Allows you to specify a reply message for every tell you get.
Usage:
/away [message] or simply /away on (without a message) (Specifies the message sent to every player who sends you a tell. This can be useful in case you have to leave your computer for a while and want others to know you can't respond immediately.) /away off or simply /away (With this you can turn the away-message off again. Afterwards no automatic reply will be sent.)

  • /clear

Use this command to clear the history of the chat window.
Usage:
/clear (Clears the history of all chat tabs.)

  • /emote list

With this command you can see a list of all possible emotes.
Usage:
/emote list (Writes a list of all possible emotes in the system chat tab.) /emote [emote-name] or /[emote-name] (Either one of these commands will have your character do the emote. For example, /emote agree is the same as /agree.
Please note that the emote text differs if you currently have a target selected. With a selected target the emote is usually directed at that target.
Possible emotes: agree, angry, beckon, beg, blush, bored, bow, catchbreath, charge, cheer, clap, cold, confused, cough, cry, curious, curse, dance, disappointed, drink, drunk, duck, excited, fear, flee, followme, glare, greet, grin, hungry, impatient, kiss, kneel, laugh, listen, nod, panic, point, poke, ponder, pounce, pout, pray, ready, roar, salute, shrug, shy, sigh, sleep, smile, sorry, stare, surprised, taunt, thank, volunteer, wave, wink, yawn.
Most of these emotes have no animation assigned to them yet and will just result in a message in the System chat window. But some, like greet, will also play an animation.)

    • /agree

(Your character nods. If you have a target selected, your character nods in agreement with the targeted character or object.)

    • /angry

(Your character shakes a fist in anger. If you have a target selected, your character shakes a fist in anger at the targeted character or object.)

    • /beckon

(Your character beckons everyone with a slight gesture of the hand. If you have a target selected, your character beckons the targeted character or object with a slight gesture of the hand.)

    • /beg

(Your character gets down on the knees and begs. If you have a target selected, your character gets down on the knees and begs the targeted character or object.)

    • /blush

(Your character blushes. If you have a target selected, your character blushes at the targeted character or object.)

    • /bored

(Your character taps a foot, obviously bored. If you have a target selected, your character taps a foot, obviously bored with the targeted character or object.)

    • /bow

(Your character makes a bow. If you have a target selected, your character makes a bow to the targeted character or object.)

    • /catchbreath

(Your character pants heavily, trying to catch a breath.)

    • /charge

(Your character lets out a war cry and charges. If you have a target selected, your character lets out a war cry and charges towards the targeted character or object.)

    • /cheer

(Your character cheers happily. If you have a target selected, your character cheers happily at the targeted character or object.)

    • /clap

(Your character claps. If you have a target selected, your character claps for the targeted character or object.)

    • /cold

(Your character shivers in the cold. If you have a target selected, your character shivers in the cold with the targeted character or object.)

    • /confused

(Your character looks around, confused. If you have a target selected, your character looks at the targeted character or object, confused.)

    • /cough

(Your character lets out a wheezing cough. If you have a target selected, your character lets out a wheezing cough at the targeted character or object.)

    • /cry

(Your character bursts into tears. If you have a target selected, your character bursts into tears on the shoulder of the targeted character or object.)

    • /curious

(Your character looks curious. If you have a target selected, your character looks curiously at the targeted character or object.)

    • /curse

(Your character mutters curses. If you have a target selected, your character mutters curses at the targeted character or object.)

    • /dance

(Your character begins to dance. If you have a target selected, your character grabs hold of the targeted character or object and begins to dance.)

    • /disappointed

(Your character droops with disappointment. If you have a target selected, your character droops with disappointment at the targeted character or object.)

    • /drink

(Your character raises a drink to the air before gulping it down. If you have a target selected, your character raises a drink to the targeted character or object before gulping it down.)

    • /drunk

(Your character staggers around a bit, looking tipsy. If you have a target selected, your character staggers over and tries to grab hold of the targeted character or object but misses. Someone’s had too much to drink!)

    • /duck

(Your character quickly ducks. If you have a target selected, your character quickly ducks from the targeted character or object.)

    • /excited

(Your character jumps around excitedly. If you have a target selected, your character jumps around excitedly at the targeted character or object.)

    • /fear

(Your character quivers with a visible fear. If you have a target selected, your character quivers with a visible fear at the targeted character or object.)

    • /flee

(Your character yells for everyone to flee. If you have a target selected, your character yells for the targeted character or object to flee.)

    • /followme

(Your character motions for everyone to follow. If you have a target selected, your character motions for the targeted character or object to follow.)

    • /glare

(Your character glares at everyone frostily. If you have a target selected, your character glares at the targeted character or object frostily.)

    • /greet

(Your character greets everyone. If you have a target selected, your character greets the targeted character or object.)

    • /grin

(Your character grins impishly. If you have a target selected, your character grins at the targeted character or object impishly.)

    • /hungry

(Your character glances around hungrily for something to eat. If you have a target selected, your character glances hungrily at the targeted character or object.)

    • /impatient

(Your character fidgets impatiently. If you have a target selected, your character fidgets impatiently while waiting for the targeted character or object.)

    • /kiss

(Your character blows everyone a kiss. If you have a target selected, your character blows a kiss at the targeted character or object.)

    • /kneel

(Your character kneels down before everyone. If you have a target selected, your character kneels down before the targeted character or object.)

    • /laugh

(Your character lets out a hearty laugh. If you have a target selected, your character laughs heartily at the targeted character or object.)

    • /listen

(Your character listens intently. If you have a target selected, your character listens intently to the targeted character or object.)

    • /nod

(Your character nods. If you have a target selected, your character nods at the targeted character or object.)

    • /panic

(Your character runs around in a slight panic. If you have a target selected, your character looks at the targeted character or object and panics.)

    • /point

(Your character raises an arm and points. If you have a target selected, your character raises an arm and points towards the targeted character or object.)

    • /poke

(Your character pokes everyone nearby. If you have a target selected, your character pokes the targeted character or object.)

    • /ponder

(Your character ponders the situation. If you have a target selected, your character glances at the targeted character or object, pondering.)

    • /pounce

(Your character pounces from the shadows. If you have a target selected, your character pounces on the targeted character or object from the shadows.)

    • /pout

(Your character pouts. If you have a target selected, your character pouts at the targeted character or object.)

    • /pray

(Your character concentrates in prayer. If you have a target selected, your character concentrates in prayer for the targeted character or object.)

    • /ready

(Your character stands ready. If you have a target selected, your character looks to see if the targeted character or object is ready.)

    • /roar

(Your character lets out a thundering roar. If you have a target selected, your character lets out a thundering roar at the targeted character or object.)

    • /salute

(Your character snaps to attention and salutes. If you have a target selected, your character salutes the targeted character or object with respect.)

    • /shrug

(Your character shrugs casually. If you have a target selected, your character shrugs casually at the targeted character or object.)

    • /shy

(Your character smiles shyly. If you have a target selected, your character smiles shyly at the targeted character or object.)

    • /sigh

(Your character sighs dramatically. If you have a target selected, your character sighs dramatically at the targeted character or object.)

    • /sleep

(Your character appears to have fallen asleep. If you have a target selected, your character falls asleep beside the targeted character or object.)

    • /smile

(Your character looks around smiling. If you have a target selected, your character smiles at the targeted character or object.)

    • /sorry

(Your character apologizes to everyone. If you have a target selected, your character apologizes to the targeted character or object.)

    • /surprised

(Your character is taken aback with surprise. If you have a target selected, your character is taken aback with surprise at the targeted character or object.)

    • /stare

(Your character stares at everyone with interest. If you have a target selected, your character stares at the targeted character or object with interest.)

    • /taunt

(Your character taunts everyone mercilessly. If you have a target selected, your character taunts the targeted character or object mercilessly.)

    • /thank

(Your character thanks everyone. If you have a target selected, your character thanks the targeted character or object.)

    • /volunteer

(Your character raises a hand in the air. If you have a target selected, your character looks at the targeted character or object and raises a hand.)

    • /wave

(Your character waves. If you have a target selected, your character waves at the targeted character or object.)

    • /wink

(Your character winks playfully. If you have a target selected, your character winks playfully at the targeted character or object.)

    • /yawn

(Your character tries to cover a yawn. If you have a target selected, your character tries to cover a yawn from the targeted character or object.)

  • /group or /gr

This command allows you to write messages to the Group chat if you are currently a member of a group.
Usage:
/group [message] or /gr [message] (Writes [message] to the Group chat. Can be combined with /me or /my.)

  • /guild or /g

With this command you can send messages to your guild mates in the Guild chat.
Usage:
/guild [message] or /g [message] (Writes [message] to the Guild chat. Can be combined with /me or /my.)

  • /ignore

This command allows you to manage your Ignore list. If you put someone on your Ignore list, you won't see any chat text from them.
Usage:
/ignore (Opens the ‘Ignore List’ window. Click ‘Add’ and type in a player-character name, then click ‘OK’ to add the name to your Ignore list. To remove a player-character from the list, select the name from the list and click ‘Remove’.)
/ignore [character-name] add (Adds the player-character [character-name] to your ignore list.)
/ignore [character-name] remove (Removes the player-character [character-name] from your ignore list.)
/ignore [character-name] (Adds the player-character [character-name] to your ignore list if he/she/kra isn't on it already. Otherwise, removes him/her/kra from the list.)

  • /join

With this command you can join different chat channels. The names of these channels are displayed in the Chat/Channels tab of your chat-window e.g. Gossip.
Usage:
/join [channel-name] (Joins the channel with the name [channel-name]. If there isn't already a channel with this name, it is created. If you are in more than one chat-channel you have to specify the number of the channel with /1, /2../[Chat-Channel-number] at the start of your text to send it to the corresponding channel. Gossip is /1.)

  • /leave

With this command you can leave chat-channels.
Usage:
/leave [channel-number] (Leaves the channel specified by the number [channel-number].)

  • /me

This command allows you to write self-defined emotes for your character. The starting /me will be replaced with your character's first name. The message is sent to the currently selected chat tab. This command can be combined with all commands that specify a chat tab, like /say, /shout, /tell, /auction...
Usage:
/me [message] (Writes an emote defined by [message] starting with your character's first name to the currently selected chat tab.)

  • /my

With this command you can construct possessive emotes. The /my is replaced with "[char-name]'s". The message is sent to the currently selected chat tab. This command can be combined with all commands that specify a chat tab, like /say, /shout, /tell, /auction...
Usage:
/my [message] (Writes an emote starting with "[charname]'s" to the currently selected chat tab.)

  • /mypet

With this command you can describe actions of your pet. The /mypet is replaced with the name of your pet.
Usage:
/mypet [message] (Sends a message to Main chat starting with the name of your pet.)

  • /say or /s

This command allows you to write text to Main chat. (If you already have the Main chat tab selected, you may omit the command and type your message directly.)
Usage:
/say [message] or /s [message] (Writes [message] to Main chat. Can be combined with /me or /my.)

  • /shout or /sh

This command allows you to shout in Main chat, making yourself heard beyond the normal speaking range. The use of /shout should be kept to a minimum and the command is not suitable for normal conversations.
Usage:
/shout [message] (Shouts [message] in Main chat. Can be combined with /me or /my.)

  • /tell or /t

This command allows you to send tells to another player in Whisper chat.
Usage:
/tell [char-name] [message] (Sends [char-name] the text [message]. Can be combined with /me or /my.)

  • /tellnpc

With this command you can communicate with NPCs in NPC chat.
Usage:
/tellnpc [message] (Sends the currently selected NPC the text [message] in NPC chat.)

Combat Commands

  • /assist

Targets the same target as another player.
Usage:
/assist [Char-name] (Makes the target of the specified character your own target. If no name was specified the currently targeted player is used. This command works only for characters either in your guild or your current group.)

  • /attack

Attacks a target.
Usage:
/attack [Attack-stance] (Attacks your current target. Possible stances are: bloody, aggressive, normal, defensive and fully defensive. Omit the space when writing the last i.e. /attack fullydefensive. If no stance is given, normal is used for the attack.)
/attack lower (Lowers your current attack stance, for example from normal to defensive or from bloody to aggressive. If used when not already attacking, this command simply commences attack on your current target in the default normal stance.)
/attack raise (Raises your current attack stance, for example from normal to aggressive or from aggressive to bloody. If used when not already attacking, this command simply commences attack on your current target in the default normal stance.)

  • /cast

Allows your character to cast magic spells.
Usage:
/cast [power] [spellname] (Casts the spell specified by [spellname], provided your character has researched and discovered the spell, i.e. it is listed in your spell book. [power] is a value between 1 and 100 which defines the strength of the spell. If [power] is not given, the value indicated by the slider in the Information window is used.

  • /challenge

Sends a challenge request to another player.
Usage:
/challenge (Challenges the currently targeted character to a duel. The System chat tab will show you if the other player accepted or rejected the challenge.)

  • /loot

With this command you can loot corpses of NPCs. You can't loot another player after a duel.
Usage:
/loot [roll] [all|money|items [categories]] (Attempts to loot targeted NPC, taking specified goods. If no arguments are provided, a loot window will show up.)
/loot (Opens the loot window of the current target. You can loot items by clicking on them and then clicking the 'take item' button.)
/loot money (Loots all the tria. If you're in a group, the tria will be shared.)
/loot [roll] items [categories] (Loots money and items with specified categories (e.g. "weapons - axe, gems"). If categories are left out, all items will be looted. If you add the optional "roll" before "items", all specified items will be rolled. You can get a list of current categories by looking at the names when you buy/sell items from a merchant. You can also use part of a category name, 'weapon' will loot any category beginning with 'weapon' and 'armor' will loot any category beginning with 'armor')
/loot [roll] all (Loots money and all items. If you're in a group, money will be shared and items are either taken or rolled, if you add the optional "roll" before "all".)

  • /stopattack

With this command you can stop your current attack.
Usage:
/stopattack (Stops the current attack.)

  • /target

This command allows you to specify a target.
Usage:
/target [Player-name] (Targets the player with the name [Player-name]. Also works if just the first three letters of [Player-name] are typed after /target.)
/target [Item-name] (Targets the item with the name [Item-name]. Also works if just the first three letters of [Item-name] are typed after /target.)
/target next [category] (Makes the next target of type [category] your current target. Possible values for [category] are: npc, pc (Player Character), player, item, any.)
/target prev [category] (Makes the previous target of type [category] your current target. Possible values for [category] are: npc, pc (Player Character), player, item, any.)
/target clear (Clears your current target and leaves you with nothing targeted at all.)
/target self (Targets your own character.)

  • /yield

This command allows you to yield in a duel.
Usage:
/yield (Surrenders to your opponent in a duel.)

Crafting Commands

  • /combine

This command allows you to combine items in an container. The items must first be placed in the container and the container must be targeted. Depending on what you want to combine, it might be necessary to have an appropriate tool equipped.
Usage:
/combine (Combines the items in a targeted container.)

  • /dig

With this command you can dig for ores and other resources. You need a rockpick equipped in your right hand to be able to dig, and you need to find the location of your desired resource.
Usage:
/dig (Digs for resources at your current position. If you successfully obtain a resource, the spot will be exhausted and you will have to move a pace or a few paces before digging again.)
/dig [resource] (Allows you to specify your desired resource. This is useful when there is more than one resource that can be mined at that location.)

  • /fish

With this command you can fish in rivers and lakes.
Usage:
/fish (This fishes at your current position. If you make a successful catch, the spot will be exhausted and you will have to move a pace or a few paces before fishing again.)
/fish [fish-type] (Allows you to specify your desired catch. This is useful when there is more than one type of catch available at that location.)

  • /harvest

This command allows you to harvest plants without having to wait for them to respawn. For this, you will need a harvesting tool equipped.
Usage:
/harvest (Harvests plants at your current position. If you harvest successfully, the spot will be exhausted and you will have to move a pace or a few paces before harvesting again.)
/harvest [plant-name] (Allows you to specify your desired harvest. This is useful when there is more than one plant that can be harvested at that location.)

  • /repair

With this command you can repair damaged weapons and armor. In order to repair weapons, a weapons repair kit is needed. For armor, your need an armor repair kit. One of those kits is used up upon every execution of /repair.
Usage:
/repair [slot-name] (Repairs the item in the specified slot. If no slot is specified, the item in your right hand will be repaired. Possible values for [slot-name]: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back.)

  • /takeall

With this command you can move all items from a targeted container to your inventory.
Usage:
/takeall (Moves all items within the targeted container to your inventory. Only those of identical quality will automatically be stacked within the same slot.)

  • /takestackall

With this command you can pick up a number of items from a targeted container and have them stacked within the same slot in your inventory.
Usage:
/takestackall (Moves all items within the targeted container to your inventory and stacks them within the same slot.)

  • /use

With this command you can use an item.
Usage:
/use [item-name] (Uses a targeted tool or container, such as an anvil or forge.)
/use [inventory-item] or /use [stack-count] [slot] [item-name] (Functions like the /equip command, allowing your character equip a specified item from your inventory to one of your avatar slots, e.g. /use 65 lefthand Iron Arrow. If you /use an edible/potable item, however, your character simply eats/drinks the item.)

Group Commands

  • /disband

This command allows you to disband a group. Only the leader of a group is able to do this.
Usage:
/disband (Disbands the current group.)

  • /groupremove

With this command you can remove characters from a group, provided you are the leader of the group.
Usage:
/groupremove [char-name] (Removes the character with the name [char-name] from the group.)

  • /groupmembers

With this command you can list all members of your current group.
Usage:
/groupmembers (Prints the names of all members of your current group to your System chat.)

  • /groupchallenge

With this command the group leader may challenge another group to a duel. Only the other group’s leader may accept.
Usage:
/groupchallenge [char-name] (Challenges the group of [char-name] to a duel.)

  • /groupyield

With this command the group leader may yield to the opposing group in a duel.
Usage:
/groupyield (Yields to the other group in a group duel.)

  • /invite

With this command you can invite other characters to your group, provided you are the group leader.
Usage:
/invite [char-name] (Invites the character with the name [char-name] to the group.)

  • /leavegroup

With this command you can leave a group.
Usage:
/leavegroup (Leaves your current group.)

Guild Commands

  • /endguild

With this command you can disband your current guild. Only the guild leader is able to do this.
Usage:
/endguild [your-guild-name] (Disbands your guild.)

  • /getmemberpermissions

With this command you can see the permissions that the specified guild member has, provided you have editing privileges enabled and the specified member is of a lower rank than you.
Usage:
/getmemberpermissions [member-name] (Allows you to see the permissions that the specified guild member has.)

  • /guildinfo or /show guild

This command opens the guild window.
Usage:
/guildinfo or /show guild (Opens the guild window, provided you are currently in a guild.)

  • /guildinvite

This command allows you to invite new members to your guild, provided your guild rank has the required permission to invite members.
Usage:
/guildinvite [char-name] (Invites the character with the name [char-name] to your guild.)

  • /guildlevel

This command allows the guild leader to rename the different guild ranks.
Usage:
/guildlevel [rank] [new-name] (Gives [rank] the new name [new-name]. [Rank] is a number from 1 to 9.)

  • /guildmembers

With this command you can list all members of your guild.
Usage:
/guildmembers [rank] (Lists all members of your guild with the rank [rank] in your System chat. [rank] is a number from 1 to 9. If [rank] is not specified, all members will be listed.)

  • /guildmotd

With this command you can view or change the current MOTD of your guild, if you have the “pub notices” privilege enabled for your rank.
Usage:
/guildmotd [new-motd] (Sets the MOTD of your guild to [new-motd]. If no [new-motd] is given the old MOTD will be printed to your System chat.)

  • /guildname

This command allows you to change the guild name if your guild rank has the appropriate permissions.
Usage:
/guildname [new-name] (Changes the name of your guild to [new-name].)

  • /guildpromote

With this command you can promote guild members, provided your guild rank has the appropriate permissions enabled. You may only promote others to a rank lower than yours.
Usage:
/guildpromote [char-name] [rank] (Promotes the character [char-name] to the rank [rank]. [rank] is a number from 1 to 9.)

  • /guildremove

This command allows you to remove characters from your guild, provided your guild rank has the appropriate permissions enabled.
Usage:
/guildremove [char-name] (Removes the character with the name [char-name] from the guild. If no character is specified, you will remove yourself from the guild.)

  • /guildsecret

With this command you can toggle if your guild is set as secret or not. Your rank must have editing permissions for this to work.
Usage:
/guildsecret (Without any parameters the current status is printed to your System chat.) /guildsecret on (Makes your guild a secret guild.) /guildsecret off (Makes your guild a public guild.)

  • /guildwar

This command allows you to ask another guild for a guild war. Only the leader of a guild is able to do this and only the leader of the other guild is able to accept.
Usage:
/guildwar (Challenges the currently targeted guild leader’s guild to a guild war.)

  • /guildweb

With this command you can set the URL for your guild's webpage. Your current rank must allow you editing permissions for this to work.
Usage:
/guildweb [URL] (Sets the guild webpage to [URL].)

  • /guildyield

With this command your guild can yield to another guild in a guild war. Only the guild leader may do this and only the leader of the other guild may accept.
Usage:
/guildyield (Surrenders to the guild of the targeted guild leader.)

  • /newguild

With this command you can create a new guild. Creating a guild will cost you tria, and you must also have at least 5 characters join in the first few minutes or the guild will automatically disband.
Usage:
/newguild [guild-name] (Creates a new guild with the name [guild-name].)

  • /setmemberpermissions

With this command you can set or change the permissions that the specified guild member has, provided you have editing permissions enabled and the specified member is of a lower rank than you.
Usage:
/setmemberpermissions [member-name] [view_chat | chat | invite | remove | promote | edit_level | edit_points | edit_guild | edit_public | edit_private | alliance_view_chat | alliance_chat | guild_bank] (Allows you to set or change the permissions that the specified guild member has.)

Help channel Commands

  • /advice

With this command, advisors can answer in the help channel.
Usage:
/advice [charname] [message] Once you advise a player, he/she is assigned to you and only you can reply to follow-up questions. Such a help session ends either if one of the participants quits the game or some minutes after the last typed text. Once you "claim" a help session you will be reminded in your System chat if there is still a question you haven’t replied to.
There is an invisible advisor point system in place that awards advisor points per account. This means that any/all of the (up to) four characters on your account accumulates advisor points not individually but to that account. These points are relevant if you plan to apply for the GM team. GMs and Devs can check the number of advisor-points you have.

  • /advisor

This command allows you to check the current status of the Help channel as well as to change your own advisor settings.
Usage:
/advisor (Prints your advisor status to your System chat, i.e. tells you whether you are currently an advisor or not.)
/advisor list (Lists the number of current advisors in the Help channel. You don't have to be an advisor yourself to see how many there are)
/advisor requests (Repeats the last question in the Help channel. This can be useful so that you do not miss any help request, or to see if there was a help request before you became an advisor. Only usable if you are an advisor.)
/advisor sessions (Lists all help sessions currently assigned to you. You need to be an advisor to be able to use this.)
/advisor on (Makes you an advisor for the Help channel. You can only become an advisor if you have played at least 30 hours on this account. Also make sure you understand the rules of the Help channel before becoming an advisor)
/advisor off (With this you can end your role as advisor for the Help channel. There is no point remaining in the Help channel if you are currently busy in game or afk. This will only lead to players looking for help but not getting an answer in the Help channel.)

  • /help

With this command you can ask questions in the Help channel.
Usage:
/help [question] (Asks [question] in the Help channel. In case no advisor is currently available, you are notified in your System chat.)

  • /petition

This command creates a petition, which is a request addressed to a GM.
Usage:
/petition [message] (Submits a petition with the text [message].)

Interaction Commands

  • /bank

This command allows you to open the banking window. A banker NPC must be targeted for this to work.
Usage:
/bank personal (Opens the personal banking window of your character. Here you can deposit and/or withdraw money belonging to your character as well as exchange coins.)
/bank guild (This opens the banking window for your guild and allows you to deposit and/or withdraw guild funds. For this, you must have guild banking privileges enabled.)

  • /buy

This command allows you to open the merchant window for a specific selling NPC.
Usage:
/buy (Opens the merchant window for the selected NPC in buy-mode.)
/buy [NPC-name] (Opens the merchant window for the specified NPC in buy-mode.)

  • /give

With this command you can give items to other players or NPCs. Containers (like sacks) cannot be traded at the moment. However, your character may drop the container for another player-character to pick up.
Usage:
/give (Opens the trading window for the selected player-character or NPC.)

  • /marriage

This command allows your character to marry or divorce. It's only possible to marry someone of a different gender.
Usage:
/marriage propose [first-name] [message] (Proposes to the specified character. You must obtain his/her consent for marriage.)
/marrriage divorce [message] (Divorces your current spouse, pending his/her consent.)

  • /npcmenu

This command opens the dialogue menu for NPCs. This menu will not be available to you if the NPC has no quests for your character at the time.
Usage:
/npcmenu (Opens the talk-menu for the currently selected NPC.)

  • /sell

This command allows you to open the merchant window for a specific NPC. For this, the selected or specified NPC must be a buying NPC.
Usage:
/sell (Opens the merchant window for the selected NPC in sell-mode.)
/sell [NPC-name] (Opens the merchant window for the specified NPC in sell-mode.)

  • /storage

Opens the storage window for the currently targeted storage manager NPC.
Usage:
/storage (Opens the storage window for the selected NPC. Note that your storage can be accessed through any storage manager NPC. )
/storage [NPC-name] (Opens the storage window for the specified NPC. Note that your storage can be accessed through any storage manager NPC.)

  • /study

Opens a crafting book in another window for easier reading.
Usage:
/study (This command opens the Study notes window and is useful when you have a crafting book from your inventory or mind slot open and want the text in a more readable display. If no book is open, the Study notes window will be blank, or will display the crafting book that was last open in the current game session.)

  • /trade

This command allows you to start a trade with another player-character.
Usage:
/trade (Asks the currently selected player-character for a trade and opens the trading window if he/she/kra accepts.)

  • /train

With this command you can open the training window of a trainer NPC.
Usage:
/train (Opens the training window for the currently selected NPC. Only works if the NPC is a trainer.)

Item Commands

  • /dequip

This command allows you to unequip items.
Usage:
/dequip [item-name] (Unequips the specified item. The item will be placed back in your inventory. If there is more than one item with this name equipped, the first found will be unequipped.)
/dequip [slot] (Unequips an item for the specified slot. Possible values for [slot] are: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back and mind. The items will be placed back in your inventory.

  • /drop

This command allows you to drop an item (or a stack of items of the same kind).
Usage:
/drop [quantity | all] [any] [noguard] [inplace] [item-name] (This drops the specified [quantity] of the specified item. If no [quantity] is given, one item will be dropped. If [quantity] is "all", as many items as possible, up to a maximum of 65, are dropped. If [any] is added after the [quantity], items from containers such as sacks are dropped also. By adding [noguard], anyone around can pick up the item. Otherwise, by default the item is guarded and only you are able to pick it up again. With [inplace] the item is dropped at your character position. Without [inplace] the item is dropped right in front of your character.

  • /equip

This command allows you to equip items from your inventory.
Usage:
/equip [quantity] [slot] [item-name] (Equips the specified [quantity] of an item with the name [item-name] to the appropriate slot or the one specified. Possible values for [slot] are: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back and mind. If no [quantity] is given, one item will be equipped. If you have several items with the name [item-name] in your inventory, the first found will be equipped.)

  • /guard

With this command, you can unguard items dropped by you. Once an item is unguarded, it's not possible to re-guard it without picking up the item again.
Usage:
/guard (Unguards the selected item.)
Additional info:
Even if the name of the command implies so, it is not possible for ordinary players to guard items by using it. Only the GM/dev version of this command has that function.

  • /pickup

With this command you can pick up an item, but only if it is not guarded by someone else.
Usage:
/pickup (Takes the currently selected item.)

  • /rotate

This command allows you to rotate objects. If the target name contains spaces, it must be specified within single inverted commas (single quotation marks), e.g. /rotate ‘Iron Arrow’ 90 90 90
Usage:
/rotate [target] [x] [y] [z] (Rotates the specified target along the x, y and z axis. The angles must be given in degrees. If no target is specified, the currently targeted object will be used.)
/rotate [target] [axis] [angle] (Rotates the specified target along one axis. Possible values for [axis] are: x, y, z. The angle must be given in degrees. If no target is specified, the currently targeted object will be used.)

  • /write

With this command you can open the Book Writing window for a book equipped to your character. If the book title contains spaces, it must be specified within single inverted commas (single quotation marks), e.g. /write ‘A Tale of Two Cities’ Usage:
/write [item-name] (Opens the Book Writing window for the book with the name [item-name].)
/write [slot] (Opens the Book Writing window for the items equipped in [slot]. Possible [slots] are: righthand, lefthand.)

Miscellaneous Commands

  • /? or /show help

This command opens the Help window.
Usage:
/? or /show help (Opens the Help window.)

  • /buddy

This command allows you to manage your buddy-list.
Usage:
/buddy or /show buddy (Opens the Friends window.)
/buddy [char-name] add (Adds the specified character to your buddy list.)
/buddy [char-name] remove (Removes the specified character from your buddy list.)
/buddy [char-name] (Adds the specified character if he/she/kra isn't on your list already otherwise removes him/her/kra.)

  • /confirm

This command allows you to display a confirmation window and execute the commands defined in the ‘yes’ or ‘no’ fields for that window.
Usage:
/confirm [message] [yes-command] [no-command] (Displays a confirmation window with the text [message] and a "yes" and "no" button. [yes-command] is executed if ‘yes’ is clicked; otherwise [no-command] gets executed. Type messages or commands that include spaces within single inverted commas or single quotation marks.)

  • /die

This command will make your character die. This is mainly for roleplaying a death, gaining access to the Death Realm or debugging and in case your character is stuck, the /unstick command does not work and you can't get hold of a GM to help you out.
Usage:
/die

  • /echo

This command allows you to have a message appear in System chat.
Usage:
/echo [message] (Writes the message to your System chat.)

  • /fps

This command allows you to toggle the display of the current graphics performance of PlaneShift in frames per second.
Usage:
/fps (Toggles the display, in the top lefthand corner of the client window, of the current graphics performance of PlaneShift in frames per second.)

  • /game

This command allows you to play on the gameboards in PS. You need to have the gameboard selected.
Usage:
/game (Starts a game session on the selected gameboard. Two players can use one board at the same time.)

  • /graphicbug

With this command you can write a bug-report for graphic errors which makes it easier for developers to identify your problem.
Usage:
/graphicbug (Saves your camera position to enable you to reproduce what you saw. You might then use this information to report a bug in textures, buildings, etc.)

  • /loadDesc

With this command you can load a new description for your character from a file. The text files for the descriptions must be in the [config-directory]/descriptions folder but don't have to follow the [char-name]_description.txt format. Any filename will do here.
Usage:
/loadDesc [filename] (Loads the description from the file [filename] and sets it as your current description.)

  • /loadOOCDesc

With this command you can load a new OOC description for your character from a file. The text files for the descriptions must be in the [config-directory]/descriptions folder but don't have to follow the [char-name]_description.txt format. Any filename will do here.
Usage:
/loadOOCDesc [filename] (Loads the description from the file [filename] and sets it as your current OOC description.)

  • /motd

Get the MOTD of the server.
Usage:
/motd (This will request the server's MOTD and write it to your System chat.)

  • /ping

With this command you can get the current latency of your connection.
Usage:
/ping (Writes the ping rate to your System chat.)

  • /pos

This command prints your current position and the map you are in at the moment. This is mainly useful for debugging and bug reports. If you report a graphic bug for example it's usually a good idea to include the output of /pos in your report so that the developers can easily find the place you talk about.
Usage:
/pos (Prints the position and the map to your System chat.)

  • /quit

With this command you can leave PlaneShift.
Usage:
/quit (Brings up a confirmation dialogue box asking if you want to end the game and quits PlaneShift if you click "yes".)

  • /reload

This command allows you to reintialize a function in case it is not working properly or changes have been made since startup.
Usage:
/reload shortcut (Reloads the contents of “shortcutcommands.xml” in order to employ its changes since the start of the current game session.)
/reload sound (Reinitializes music files for the current “Sound Sector”.)

  • /repaintlabels

This command allows you to reload the labels displayed above items, NPCs and player characters.
Usage:
/repaintlabels (Recreates the labels displayed above items, NPCs and player characters.)
/repaintlabels force (Reloads the labels displayed above items, NPCs and player characters.)

  • /replay

This command allows you to reprint a specified portion of the chat logs to the Chat window.
/replay [count] (Reprints the portion of the chat logs specified by [count] to the current Chat window, where [count] is the number of previous lines you would like reprinted. For example, /replay 1 reprints the last line displayed, /replay 2 reprints the last two lines, and so on.)

  • /report

With this command the server logs all actions done by the player you are reporting, about 5 minutes on either side of your executing the command. This is useful for providing proof to GMs investigating the rude behaviour, offensive language, cheating, or other alleged misbehaviour of a player.
Usage:
/report [playername] (Keeps a log of the specified player. No notice is given to the player that his actions are going to be logged.)

  • /roll

With this command you can roll dice with everyone near seeing the outcome.
Usage:
/roll [times] [sides] [minvalue] (This will roll a die or dice and print the outcome in base-system, visible for everyone near you. Using /roll without any parameter will lead to rolling one six-sided die. If you specify one number after /roll you will roll one die with the sides specified by that number. By giving two numbers after /roll, you will roll as many dice as specified by the first number with as many sides as specified by the second number. By adding a third number to the command you will get also told how often you scored a result equal to or larger than the last number.)

  • /screenshot

With this command you can take screenshots.
Usage:
/screenshot [lossless] [nogui] (Takes a screenshot of your current screen. If "lossless" is used the image gets saved as a PNG file otherwise as a JPEG file. If "nogui" is given, the screenshot will be without the Graphical User Interface (i.e. without any windows or chat boxes). Otherwise all interface elements are contained in the screenshot.

  • /setDesc

With this command you can change the description of your character.
Usage:
/setDesc [new-desc] (Overwrites your old description and sets it to [new-desc]. Every "\n" in [new-desc] sets a line break.)

  • /setOOCDesc

With this command you can change the OOC description of your character.
Usage:
/setOOCDec [new-desc] (Overwrites your old OOC description and sets it to [new-desc]. Every "\n" in [new-desc] sets a line break.)

  • /show

With this command you can open and close specific windows.
Usage:
/show [windowname] (Opens the window with the name [windowname]. If the window was already opened it is closed again. Possible names are: activemagic, bag, buddy, buy, chat, communications, craft, exchange, glyph, group, guild, help, info, inv, petition, quest, quickspell, shortcut, skills, smallinventory, ‘spell book’, spells, stats, talk)

  • /sit

This command allows your character to sit down.
Usage:
/sit (Your character sits at his current position.)

  • /stand

This command allows your character to stand up again. (Not possible if your character is overloaded.) Usage:
/stand (Your character stands up again.)

  • /starttrading

With this command you can allow trades after a previous /stoptrading again.
Usage:
/starttrading (Allows others to trade with you.)

  • /stoptrading

With this command you can prevent all other players from starting a trade with you.
Usage:
/stoptrading (Blocks all incoming trades from other players.)

  • /targetcontext

This command opens the context-menu for the selected target. This is the same menu you would get if you right-click the target.
Usage:
/targetcontext or /targetcontext [target] (Opens the context menu for the selected or specified target.)

  • /targetinfo

This command opens the details-window for the selected target. This is useful if the targetted player-character or NPC is out of range and right-clicking does not bring up the ‘EXAMINE’ icon.
Usage:
/targetinfo (Opens the details-window with information about the selected player or NPC.)

  • /testanim

This command allows you to test animation. No other player will see the animation.
Usage:
/testanim [name] [fade-in] [fade-out] (Plays the animation [name]. [fade-in] is the amount of seconds it should take to morph from your current animation to the animation you want to test. [fade-out] is the time it should take to go back to your original animation after the test animation finished.)

  • /tip

This command requests a tip from the server.
Usage:
/tip (Gets a tip from the server and writes it to the system chat tab.)

  • /unstick

This command might help you when your character is stuck in the 3D environment. In some cases it can move your character back to a valid location.
Usage:
/unstick (Moves your character back to a valid location, if possible. Before using this command, make sure that your character is really stuck i.e. first, try the arrow and spacebar keys to dislodge your character. If all fails, try relogging, typing /die or contacting a GM in game.)

  • /version

This command prints out the current version of the PlaneShift client.
Usage:
/version (Writes the current version to the system chat tab.)

  • /who

This command allows you to list characters that are currently online.
Usage:
/who [filter] (Lists characters whose name or whose guild contain the expression specified by [filter]. If no [filter] is given, all online characters are listed.

Pet Commands

  • /mount

This command allows you to mount an animal. Not all available pets can be mounted… Sitting on a yulbar is more likely to kill the poor little creature than help you travel faster.
Usage:
/mount (Mounts the currently selected pet. You must be the owner of the pet for this to work. Also allows you to dismount as long as you have no target selected.)

  • /pet

This is the main command for interaction with your pets.
For all the following commands [pet-name,] is either the name of your pet or its number. If no [petname,] is given, the first found pet of the ones you have currently summoned is used. Do not forget to add the "," after the name or number of your pet. Enclose pet names containing spaces within single inverted commas or single quotation marks.
Usage:
/pet [pet-name,] assist (This makes your pet assist you in combat by attacking your current target.)
/pet [pet-name,] attack (Your pet will attack your current target.)
/pet [pet-name,] dismiss (This dismisses your pet.)
/pet [pet-name,] follow (Your pet will follow you wherever you go)
/pet [pet-name,] name [new-name] (Renames your pet to [new-name].)
/pet [pet-name,] guard (Your pets guards its current position.)
/pet [pet-name,] stay (Your pet will stay at its current position and not follow you anymore.)
/pet [pet-name,] stopattack (Your pet stops attacking your current target.)
/pet [pet-name,] summon (Summons your pet. You need to have the necessary item equipped for this to work.)
/pet [pet-name,] target [target] (Sets the target of your pet. If no target is given the target of your character will be used. If [target] is "me" your pet will target your character. Otherwise [target] is interpreted as the name of the target you want to set.)
Please note that most commands recently changed from form: /pet [pet-name,] stopattack
to form: /pet stopattack (always affecting the currently summoned pet).
However, the latest code still supports both forms (/pet [pet-name,] stopattack and /pet stopattack).

  • /unmount

This command allows you to unmount an animal.
Usage:
/unmount (Unmounts from the currently mounted mount. You must be mounted for this to work.)

Unimplemented or Suspended Commands

The following commands have either yet to be implemented or have been withdrawn.

  • /admin

This command lists the available admin commands for your account and is restricted to GM or dev use.

  • /construct

(To be implemented)

  • /guildpoints

This command shows the karma points of your guild. Guild karma increases if an enemy guild surrenders to your guild. This system is not currently in place.
Usage:
/guildpoints [guild-name] (Prints the specified guild's karma points to your System chat.)

  • /introduce

This command allows you to introduce your character to others. It has been suspended.
Usage:
/introduce (Introduces your character to the selected target or everyone around if no target is selected.)
Additional Info:
In the past there was an introduction system in place that allowed you to see only the names of people you were already acquainted with. All other characters were visible only as generic descriptions e.g. Somebody. Due to flaws, the system was withdrawn for the confusion that ensued when multiple ‘unknown’ characters were interacting. It might be re-implemented if a way is found to rectify the flaws.

  • /picklock

This command allows you to pick locks of doors and chests. Not yet implemented.
Usage:
/picklock (Picks the lock of your current target.)

  • /tellnpcinternal

(Unimplemented)

  • /uncombine

(To be implemented)

This is a collection of files/directories that you can use to customise or finetune PlaneShift or import/export textual data, for example to move or debug your configuration files, copy/revise chat logs, backup books, etc.

Configuration Files

Depending on your operating system, the configuration files of PlaneShift can be found here:
Windows: %AppData%\PlaneShift (%AppData% is a shortcut to the user files of windows, just type it in the address bar of the windows explorer) Mac: ~/Library/Application Support/PlaneShift (~ is your home directory) Linux: ~/.PlaneShift (~ is your home directory)

options.cfg

[to be described] Looks like some basic camera related options.

planeshift.cfg

The basic configuration file for PlaneShift.
Most of these settings can be changed in the pslaunch application. This file also contains the saved username and password for login. The positions of the in-game windows are saved in this file as well, so if you managed to move a window off the screen somehow and can't get it back , just delete this file and all positions will be set to default again.
Additional Info:
By adding a "PlaneShift.Loading.ForceCuller = default" line to this file, the hardware culler can be enabled. At the moment this still causes some minor graphical errors but in general increases the performance a lot. So might be worth trying out if you experience very bad performance.
For self-compiled clients: With "System.Plugins.iMovieRecorder = crystalspace.utilities.movierecorder" you can enable the movie recorder plugin from CrystalSpace. Check the CrystalSpace webpage for instructions on how to use it.

shadercache

This file keeps pre-compiled versions of the shaders used by PlaneShift.
Usually there is no reason to touch this file, but if you experience crashes (especially after an update) it might be worth trying to delete this file and get PlaneShift to recompile all shaders again.

updaterinfo.xml

This file contains information about the updates you performed with this version of PlaneShift. DO NOT TOUCH!

updateservers.xml

This file contains the addresses of the update server(s). DO NOT TOUCH!

User files

Depending on your system the user files of PlaneShift can be found here:
Windows: %AppData%\PlaneShift (%AppData% is a shortcut to the user files of windows, just type it in the address bar of the windows explorer) Mac: ~/Library/Application Support/PlaneShift (~ is your home directory) Linux: ~/.PlaneShift (~ is your home directory)

Books

The "books" subdirectory of your PlaneShift configuration directory contains all the text files of books you saved in game. In case you want to write a book with an editor outside of PlaneShift just save the book to this directory with a .txt extension. In game, type the name of the file (including the .txt) to load it.

Character descriptions

The "descriptions" subdirectory of your PlaneShift configuration directory contains your saved character descriptions. The Character window in game saves and loads files in the form FORENAME_LASTNAME_description.txt. The /loadDesc and /loadOOCDesc commands take a filename as argument and enable you to load different description files.

Chat logs

The "logs" subdirectory of your PlaneShift configuration directory contains the chat logs of your characters. The default filename is "FORENAME_LASTNAME_chat.txt". You can change in the in-game options what chat channels get logged and in what file they should be written.

Screenshots

The "screenshots" subdirectory of your PlaneShift configuration directory contains all the screenshots you made in game with the /screenshot command.

Sketches

The "sketches" subdirectory of your PlaneShift configuration directory contains all map-sketches you save in game.


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