Interactable Actors
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You can create actors the player can interact with, there are already some predefined templates:
- door
- doubledoor
- sliding door
- light
- particle
Each one has one static mesh (mandatory), which will be activated by the player. MUST be visible and collision query enabled.
To create a new actor in a level follow the steps below:
- Choose the type of actor, example door
- right-click on the InteractableDoor template and choose "create child"
- name your child, example : DelverHouseDoor
- Open it and change the mesh if needed, you can change position, scale, rotation, materials. You cannot delete the nodes on the left tree
- Check the properties and depending on the object you will have the ability to set:
- Sound on Toggle
- Interact Distance (distance between the CENTER of the actor and the player to allow him to interact)
- Direction and Move Distance (only for sliding doors)