Difference between revisions of "NPC Perception Design"
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=== Perceptions used from locate operation === | === Perceptions used from locate operation === | ||
The locate operation can locate objects of type perception. For this to make sence the perception need to implement the GetTarget | The locate operation can locate objects of type perception. For this to make sence the perception need to implement the GetTarget. | ||
<uml> | |||
participant Reaction | |||
participant LocateOperation | |||
participant NPC | |||
participant Perception | |||
== During Perception Handling == | |||
Reaction --> NPC : SetLastPerception | |||
== During Script Execution == | |||
[-> LocateOperation : Run | |||
Activate LocateOperation | |||
LocateOperation -> NPC : GetLastPerception | |||
Activate NPC | |||
LocateOperation <-- NPC | |||
Deactivate NPC | |||
LocateOperation -> Perception : GetLocation | |||
Activate Perception | |||
Perception -> Perception : GetTarget | |||
note right: Default behavior get location from target if there is one. | |||
activate Perception | |||
deactivate Perception | |||
Perception --> LocateOperation | |||
Deactivate Perception | |||
LocateOperation -> NPC : SetLocate | |||
Activate NPC | |||
LocateOperation <-- NPC | |||
Deactivate NPC | |||
alt destination == "Active" | |||
LocateOperation -> NPC : SetTarget | |||
Activate NPC | |||
LocateOperation <-- NPC | |||
Deactivate NPC | |||
end | |||
[<-- LocateOperation | |||
Deactivate LocateOperation | |||
</uml> | |||
[[Category:Engine documents]] [[Category:NPCClient Design]] | [[Category:Engine documents]] [[Category:NPCClient Design]] |
Revision as of 15:34, 6 April 2013
See Behaviors_and_Reactions for User details about how to use Perceptions in the behavior.xml file.
This embodies any perception an NPC might have, or any game event of interest. Reaction objects below will subscribe to these events, and the networking system will publish them. Examples would be "attacked", "collided", "talked to", "hear cry".
NPC Perceptions
Class Hierarchy
The Perception class is used for simple perception and as the Base Class for a number of special perceptions.
Special Perceptions:
- TimePerception
- FactionPerception
- ItemPerception
- LocationPerception
- PositionPerception
- AttackPerception
- GroupAttackPerception
- DamagePerception
- SpellPerception
- DeathPerception
- InventoryPerception
- OwnerCmdPerception
- OwnerActionPerception
- NPCCmdPerception
Sequences
Personal NPC Perceptions Sequence
Show the typical sequence for a Perception fired for a NPC, might be perceptions like Damage Perception.
Broadcast NPC Perceptions Sequence
Show the typical sequence for a broadcasted Perception. Examples of broadcasted perceptions is the SpellPerception.
Special cases
Perceptions used from locate operation
The locate operation can locate objects of type perception. For this to make sence the perception need to implement the GetTarget.