Natural resourcesTable

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Revision as of 23:38, 27 February 2020 by Talad (talk | contribs) (Created page with " {| border="1" ! field ! type ! foreign key ! description |- | id | int(10) | | |- | lod_sector_id | int(10) | | |- | loc_x | double(10,2) | | x coord of center |- | loc_y | d...")
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field type foreign key description
id int(10)
lod_sector_id int(10)
loc_x double(10,2) x coord of center
loc_y double(10,2) y coord of center
loc_z double(10,2) z coord of center
radius double(10,2) radius of the resource in centimeters
visible_radius double(10,2) allow harvesting but with no result
probability double(10,6) chance of finding an item by harvesting
skill smallint(4) skill ID used to harvest
skill_level int(3) skill rank required to harvest
item_cat_id int(8) item category required for harvesting
item_quality float(10,6) ???
animation varchar(30) animation played while harvesting
anim_duration_seconds int(10) animation duration
item_id_reward int(10) item given to player when successful
reward_nickname varchar(30) name of the item given as used in commands and maps
action varchar(45) command needed to harvest: dig/harvest/fish
amount int(10) if not null, items will be spawned as hunt_location
interval int(11) if amount not null, msec interval for spawning item when picked up
max_random int(11) Maximum random interval modifier in msecs