Difference between revisions of "PSUnreal Art"

From PSwiki
Jump to navigation Jump to search
Line 40: Line 40:
* hands
* hands
* torso
* torso
* torso_plate
* legs
* legs
* feet
* feet
* eyes
* eyes
* robe
* robe
* arms_plate, torso_plate, hands_plate, legs_plate, feet_plate


<variation> are:
<variation> are:

Revision as of 21:44, 3 September 2018

Naming convention for Characters

Should be stored inside /Content/Characters/<race mesh name> (for example dermf , klyrosm)

Subdirectories:

  • Material
    • naming: <race mesh name>_<body part>_<variation>_Mat (ex.: dermf_torso_chainmail_Mat)
  • Mesh
    • naming: <race mesh name>_<body part> (ex.: dermf_torso, dermf_torso_plate)
  • Texture
    • naming: NOT MANDATORY but we can use <race mesh name>_<body part>_<variation>_T
  • Animation
    • naming: NOT MANDATORY but we can use <race mesh name>_<animation>

The standard <race names> are:

  • DermF
  • DermM
  • EnkiF
  • EnkiM
  • FYnnwn
  • KlyrosM
  • KlyrosF
  • Kran
  • LemurF
  • LemurM
  • NolthrirF
  • NolthrirM
  • StonebF
  • StonebM
  • YlianF
  • YlianM
  • Ynnwn


<body part> are:

  • hair
  • head
  • arms
  • hands
  • torso
  • legs
  • feet
  • eyes
  • robe
  • arms_plate, torso_plate, hands_plate, legs_plate, feet_plate

<variation> are:

  • leather
  • chainmail
  • platemail

Art

Triangle count standards

Import items

Import a level

Import a char 3DSMAX

Import a char Blender

Character rigging - setting up a character in blender to be used with the standard ue4 skeleton

City design workflow