Difference between revisions of "PSUnreal Art"
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[[Characters and Creatures sockets]] | [[Characters and Creatures sockets]] | ||
[[Character sizes]] | |||
[[City design workflow]] | [[City design workflow]] |
Revision as of 22:13, 8 February 2021
Standards and Methods
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton
Characters and Creatures sockets
Optimization with Lightmaps, LOD, and Collisions
Import Assets into Unreal
Import Texture with Alpha from GIMP