Difference between revisions of "PSUnreal Programming"
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* Step 3: Download the source code from UE4 Repo | * Step 3: Download the source code from UE4 Repo | ||
** list remote branches with: git ls-remote https://github.com/EpicGames/UnrealEngine.git | ** list remote branches with: git ls-remote https://github.com/EpicGames/UnrealEngine.git | ||
** get source code with: git clone -b 4. | ** get source code with: git clone -b 4.20.3-release https://github.com/EpicGames/UnrealEngine.git | ||
** this will create a "Unreal Engine" directory as child of the dir where you run the command | ** this will create a "Unreal Engine" directory as child of the dir where you run the command | ||
* Step 4: Install Visual Studio | * Step 4: Install Visual Studio 2017, follow [https://docs.unrealengine.com/en-us/Programming/Development/VisualStudioSetup#optionsforanewvisualstudioinstallation these instructions] to get the right components in your Visual Studio | ||
* Step 5: Run Setup.bat to download | * Step 5: Run Setup.bat to download and install the prerequisites | ||
* Step 6: Run GenerateProjectFiles.bat to make project files | * Step 6: Run GenerateProjectFiles.bat to make project files | ||
** if it complains about windows 8.1 sdk, just install it from [https://developer.microsoft.com/en-us/windows/downloads/windows-8-1-sdk here] | ** if it complains about windows 8.1 sdk, just install it from [https://developer.microsoft.com/en-us/windows/downloads/windows-8-1-sdk here] | ||
* Step 7: | * Step 7: If you dont have it yet, you need to make an account to login to Visual Studio. | ||
* Step | * Step 8: Launch Visual Studio, open UE4.sln and Build Unreal Engine 4 with Development Editor configuration and Win64 Platform | ||
* Step 9: Run the UE4Editor.exe from Engine\Binaries\Win64\ subdirectory | |||
[[Building UEEditor on Linux]] | [[Building UEEditor on Linux]] |
Revision as of 01:41, 17 October 2018
The overall process begins by installing Unreal Engine and building from source, then follows through the PSUnreal setup page.
Install Unreal Engine from sources on windows
A reasonably simple guide: http://www.hybridsyntax.com/en/blog/building-unreal-engine-4-on-windows.html
High level steps:
- Step 1: Register an account at UnrealEngine and GitHub
- Step 2: Add your GitHub username to in your UnrealEngine profile under your dashboard
- Step 3: Download the source code from UE4 Repo
- list remote branches with: git ls-remote https://github.com/EpicGames/UnrealEngine.git
- get source code with: git clone -b 4.20.3-release https://github.com/EpicGames/UnrealEngine.git
- this will create a "Unreal Engine" directory as child of the dir where you run the command
- Step 4: Install Visual Studio 2017, follow these instructions to get the right components in your Visual Studio
- Step 5: Run Setup.bat to download and install the prerequisites
- Step 6: Run GenerateProjectFiles.bat to make project files
- if it complains about windows 8.1 sdk, just install it from here
- Step 7: If you dont have it yet, you need to make an account to login to Visual Studio.
- Step 8: Launch Visual Studio, open UE4.sln and Build Unreal Engine 4 with Development Editor configuration and Win64 Platform
- Step 9: Run the UE4Editor.exe from Engine\Binaries\Win64\ subdirectory
Next go here if you want to build UE for PlaneShift:
Engine
Best tutorials to start with UE
Packing and shipping a project
Check this article if you are suffering from slow Intellisense parsing: https://forums.unrealengine.com/development-discussion/c-gameplay-programming/65252-for-those-who-suffer-from-visual-studio-intellisense-slowness
PS Unreal Engine
Put here the notes of our architecture for Unreal.
Update Unreal Engine and Git commands
If you messed up your repository, try: git reset --hard
If you miss files try : git checkout .
To update to a newer UE version:
- git fetch
- git reset --hard (to discard local changes in case you have)
- git tag --list (to list all available new tags)
- git checkout 4.18.3-release
- launch Setup.bat to update dependencies
- launch GenerateProjectFiles.bat
- Clean the UE4 project from VS
- Rebuild