Difference between revisions of "PSUnreal Programming"

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* Step 3:  Download the source code from UE4 Repo
* Step 3:  Download the source code from UE4 Repo
** list remote branches with: git ls-remote https://github.com/EpicGames/UnrealEngine.git
** list remote branches with: git ls-remote https://github.com/EpicGames/UnrealEngine.git
** get source code with: git clone -b 4.18.3-release https://github.com/EpicGames/UnrealEngine.git
** get source code with: git clone -b 4.20.3-release https://github.com/EpicGames/UnrealEngine.git
** this will create a "Unreal Engine" directory as child of the dir where you run the command
** this will create a "Unreal Engine" directory as child of the dir where you run the command
* Step 4:  Install Visual Studio 2015 (make sure C++ is selected for install)
* Step 4:  Install Visual Studio 2017, follow [https://docs.unrealengine.com/en-us/Programming/Development/VisualStudioSetup#optionsforanewvisualstudioinstallation these instructions] to get the right components in your Visual Studio
* Step 5:  Run Setup.bat to download binary files
* Step 5:  Run Setup.bat to download and install the prerequisites
* Step 6:  Run GenerateProjectFiles.bat to make project files (you may need to uninstall Visual Studio 2017 if you have it installed for this setup to work)
* Step 6:  Run GenerateProjectFiles.bat to make project files
** if it complains about windows 8.1 sdk, just install it from [https://developer.microsoft.com/en-us/windows/downloads/windows-8-1-sdk here]
** if it complains about windows 8.1 sdk, just install it from [https://developer.microsoft.com/en-us/windows/downloads/windows-8-1-sdk here]
* Step 7:  Building Unreal Engine 4 with Development Editor configuration and Win64 Platform
* Step 7:  If you dont have it yet, you need to make an account to login to Visual Studio.
* Step 8:  Run the UE4Editor.exe from Engine\Binaries\Win64\ subdirectory
* Step 8:  Launch Visual Studio, open UE4.sln and Build Unreal Engine 4 with Development Editor configuration and Win64 Platform
* Step 9:  Run the UE4Editor.exe from Engine\Binaries\Win64\ subdirectory


[[Building UEEditor on Linux]]
[[Building UEEditor on Linux]]

Revision as of 01:41, 17 October 2018

The overall process begins by installing Unreal Engine and building from source, then follows through the PSUnreal setup page.

Install Unreal Engine from sources on windows

A reasonably simple guide: http://www.hybridsyntax.com/en/blog/building-unreal-engine-4-on-windows.html

High level steps:

  • Step 1: Register an account at UnrealEngine and GitHub
  • Step 2: Add your GitHub username to in your UnrealEngine profile under your dashboard
  • Step 3: Download the source code from UE4 Repo
  • Step 4: Install Visual Studio 2017, follow these instructions to get the right components in your Visual Studio
  • Step 5: Run Setup.bat to download and install the prerequisites
  • Step 6: Run GenerateProjectFiles.bat to make project files
    • if it complains about windows 8.1 sdk, just install it from here
  • Step 7: If you dont have it yet, you need to make an account to login to Visual Studio.
  • Step 8: Launch Visual Studio, open UE4.sln and Build Unreal Engine 4 with Development Editor configuration and Win64 Platform
  • Step 9: Run the UE4Editor.exe from Engine\Binaries\Win64\ subdirectory

Building UEEditor on Linux

Next go here if you want to build UE for PlaneShift:

Building PSUnreal on Windows

Errors Unreal Compile

Engine

Best tutorials to start with UE

Packing and shipping a project

CS Code convertion

Engine inner working


Check this article if you are suffering from slow Intellisense parsing: https://forums.unrealengine.com/development-discussion/c-gameplay-programming/65252-for-those-who-suffer-from-visual-studio-intellisense-slowness

PS Unreal Engine

Put here the notes of our architecture for Unreal.

PSUECharacter setup

Update Unreal Engine and Git commands

If you messed up your repository, try: git reset --hard

If you miss files try : git checkout .

To update to a newer UE version:

  • git fetch
  • git reset --hard (to discard local changes in case you have)
  • git tag --list (to list all available new tags)
  • git checkout 4.18.3-release
  • launch Setup.bat to update dependencies
  • launch GenerateProjectFiles.bat
  • Clean the UE4 project from VS
  • Rebuild