Difference between revisions of "Script Hired NPC Dialog"
m (moved Hire NPC Dialog to Script Hired NPC Dialog) |
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This Dialog enables the Player to | This Dialog enables the Player to Script a hired NPC to do tasks for the player or the guild. | ||
Dialog is under construction (See [[Scriptable Entities Design]]). | Dialog is under construction (See [[Scriptable Entities Design]]). | ||
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= Input/Output Elements = | = Input/Output Elements = | ||
This dialog should contains the following input /output elements: | This dialog should contains the following input/output elements: | ||
== Display of current Hiring Fee == | == Display of current Hiring Fee == | ||
Updated display showing the fee for the current configured Hire. Hire fee should be calculated by a math script server side. | Updated display showing the fee for the current configured Hire. Hire fee should be calculated by a math script server side. | ||
== | == Display of Service type == | ||
Display the type of service this NPC was hired to do: | |||
*Guard | *Guard | ||
* | *Merchant selling Player Items | ||
* | *Merchant selling Guild Items | ||
== | == Display of Working Hours == | ||
Selection of time of day the NPC will start to work and when he will stop work. | |||
Selection of time of day the NPC will start to work and | |||
== Select Work Location == | == Select Work Location == | ||
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If service is guard enable the user to select guard locations. | If service is guard enable the user to select guard locations. | ||
== Identify Items to Sell | == Identify Items to Sell == | ||
Items to sell can be stored in a crate or storage. | |||
== Script Hired NPC == | == Script Hired NPC == | ||
Enable player to enter a [[Custom NPC Dialogue]] script. | |||
=== Validate Script === | === Validate Script === | ||
Button to validate script. | Button to validate script. OK button will not be available before [[Custom NPC Dialogue]] script is valid. | ||
== | == OK Button == | ||
Button to confirm hiring. | Button to confirm scripting of hiring. |
Revision as of 00:26, 25 December 2013
This Dialog enables the Player to Script a hired NPC to do tasks for the player or the guild.
Dialog is under construction (See Scriptable Entities Design).
TODO: Include picture and descriptions. Until created use text to describe whats planed to be included in this dialog.
Input/Output Elements
This dialog should contains the following input/output elements:
Display of current Hiring Fee
Updated display showing the fee for the current configured Hire. Hire fee should be calculated by a math script server side.
Display of Service type
Display the type of service this NPC was hired to do:
- Guard
- Merchant selling Player Items
- Merchant selling Guild Items
Display of Working Hours
Selection of time of day the NPC will start to work and when he will stop work.
Select Work Location
Selection of a location identified by the player through Scriptable Entities Design#Define Locations activity to be the working location for the NPC.
Select Guard Locations
If service is guard enable the user to select guard locations.
Identify Items to Sell
Items to sell can be stored in a crate or storage.
Script Hired NPC
Enable player to enter a Custom NPC Dialogue script.
Validate Script
Button to validate script. OK button will not be available before Custom NPC Dialogue script is valid.
OK Button
Button to confirm scripting of hiring.