Skybox and Lights setup

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Elements contributing to day / night cycle

  • DirectionalLight, actor in the Persistent Level (Yliakum). Casting light globally in a certain direction. Set to Stationary.
    • Intensity
    • Light Color
  • SkyLight, actor in the Persistent Level. Stores the color of the skybox and influence all items in the game with indirect light based on the skybox color. Set to Stationary.
    • Intensity
  • bp_sky, actor in the Persistent Level, which contains all the logic for rain/snow/fog/... , clouds, time of the day, the actual skybox which is a static mesh (dome).
    • Light, scalar parameter on the Material applied to the skybox mesh
  • ExponentialHeightFog, actor in the Persistent Level, managing the fog. Careful to change its color at night, or the skydome will stay lit.
    • Light color

up to 0.7.7 release values

At noon:

  • Fog Inscattering Color: (R=0.313989,G=0.467784,B=0.887923,A=1.000000)
  • Skybox Light: 2.0
  • Skylight Intensity: 1.5
  • Skylight Color: (R=0.853051,G=0.958179,B=1.000000,A=1.000000)
  • DirectionalLight Intensity: 4.965001

At night:

  • Fog Inscattering Color: (R=0.023549,G=0.035084,B=0.066594,A=0.075000)
  • Skybox Light: 0.15
  • Skylight Intensity: 0.1125
  • Skylight Color: (R=0.988979,G=0.996863,B=1.000000,A=1.000000)
  • DirectionalLight Intensity: 0.3