Skybox and Lights setup
Elements contributing to day / night cycle
- DirectionalLight, actor in the Persistent Level (Yliakum). Casting light globally in a certain direction. Set to Stationary.
- Intensity
- Light Color
- SkyLight, actor in the Persistent Level. Stores the color of the skybox and influence all items in the game with indirect light based on the skybox color. Set to Stationary.
- Intensity
- bp_sky, actor in the Persistent Level, which contains all the logic for rain/snow/fog/... , clouds, time of the day, the actual skybox which is a static mesh (dome).
- Light, scalar parameter on the Material applied to the skybox mesh
- ExponentialHeightFog, actor in the Persistent Level, managing the fog. Careful to change its color at night, or the skydome will stay lit.
- Light color
up to 0.7.7 release values
At noon:
- Fog Inscattering Color: (R=0.313989,G=0.467784,B=0.887923,A=1.000000)
- Skybox Light: 2.0
- Skylight Intensity: 1.5
- Skylight Color: (R=0.853051,G=0.958179,B=1.000000,A=1.000000)
- DirectionalLight Intensity: 4.965001
At night:
- Fog Inscattering Color: (R=0.023549,G=0.035084,B=0.066594,A=0.075000)
- Skybox Light: 0.15
- Skylight Intensity: 0.1125
- Skylight Color: (R=0.988979,G=0.996863,B=1.000000,A=1.000000)
- DirectionalLight Intensity: 0.3