User contributions for Talad
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- 03:34, 31 March 2024 diff hist +1,487 N Network load Created page with "Unreal engine 5.1.1 - PSServer 0.7.41 === 5 players online after event with 15 === > nload Incoming: Curr: 185.34 kBit/s Avg: 184.02 kBit/s ..." current Tag: Visual edit
- 03:33, 31 March 2024 diff hist +18 PSUnreal Programming →Engine current Tag: Visual edit
- 18:43, 23 March 2024 diff hist +125 Packing and shipping a project →Generating separate Chunks in Packaging and Cooking current Tag: Visual edit
- 15:05, 17 March 2024 diff hist +54 Loot current Tag: Visual edit
- 00:37, 15 March 2024 diff hist +122 Loot rulesTable current Tag: Visual edit
- 00:29, 15 March 2024 diff hist +7 Loot rulesTable Tag: Visual edit
- 00:28, 15 March 2024 diff hist +7 Loot rulesTable Tag: Visual edit
- 00:27, 15 March 2024 diff hist +47 Loot rulesTable Tag: Visual edit
- 22:59, 11 March 2024 diff hist +476 Repair Weapons current Tag: Visual edit
- 00:49, 27 February 2024 diff hist +33 Behaviors and Reactions →Reaction current Tag: Visual edit
- 00:35, 27 February 2024 diff hist +95 Behaviors and Reactions →Reaction Tag: Visual edit
- 23:45, 25 February 2024 diff hist +144 Creatures, Attack Types and Attacks current Tag: Visual edit
- 19:32, 25 February 2024 diff hist +722 Creatures, Attack Types and Attacks Tag: Visual edit
- 01:14, 22 February 2024 diff hist +252 Creatures, Attack Types and Attacks Tag: Visual edit
- 01:07, 22 February 2024 diff hist +43 Creatures, Attack Types and Attacks Tag: Visual edit
- 01:06, 22 February 2024 diff hist +782 N Creatures, Attack Types and Attacks Created page with " How to assign a brain to monster *selecting one or more of the Available NPC Types, for example: **Master NPC + On Sight Fighter How to create a new NPC Type to initialize the underlying brain: *Example: RangedIce <behavior name="InitRangedIce" completion_decay="-1" initial="1000" resume="yes" > <set_buffer buffer="KFactor" value="1.0" /> <set_buffer buffer="AttackMelee" value="default" /> <!-- primary attack --> <set_buffer buffer="AttackRanged"..." Tag: Visual edit
- 00:59, 22 February 2024 diff hist +41 PSUnreal Config →Static elements current Tag: Visual edit
- 23:01, 21 February 2024 diff hist +140 Behaviors and Reactions →Faction Perceptions Tag: Visual edit
- 22:52, 21 February 2024 diff hist +95 NPC Types current Tag: Visual edit
- 11:48, 20 February 2024 diff hist +102 NPC Types →Available NPC Types Tag: Visual edit
- 01:19, 20 February 2024 diff hist +42 NPC Types →Available NPC Types Tag: Visual edit
- 01:14, 20 February 2024 diff hist +775 NPC Types Tag: Visual edit
- 01:02, 20 February 2024 diff hist +2,602 NPC Types Tag: Visual edit
- 18:33, 10 February 2024 diff hist +26 Loot Tag: Visual edit
- 18:28, 10 February 2024 diff hist +282 Loot Tag: Visual edit
- 23:12, 8 February 2024 diff hist +166 Damage Types and Resistance current Tag: Visual edit
- 23:42, 6 February 2024 diff hist +230 Damage Types and Resistance Tag: Visual edit
- 17:29, 4 February 2024 diff hist +112 Procedural Dungeon Generation current Tag: Visual edit
- 17:28, 4 February 2024 diff hist +21 N File:Procedural Dungeon2.png current
- 17:26, 4 February 2024 diff hist +1,314 Procedural Dungeon Generation Tag: Visual edit
- 17:13, 4 February 2024 diff hist +20 N File:Procedural Dungeon1.png current
- 17:07, 4 February 2024 diff hist +4 PSUnreal Config →Static elements Tag: Visual edit
- 17:06, 4 February 2024 diff hist +31 PSUnreal Config →Dynamic elements Tag: Visual edit
- 23:26, 31 January 2024 diff hist +144 ProgressionEvents →LootSetOp current Tag: Visual edit
- 22:54, 31 January 2024 diff hist +10 Loot Tag: Visual edit
- 00:32, 15 January 2024 diff hist +1,147 Procedural Dungeon Generation Tag: Visual edit
- 23:52, 14 January 2024 diff hist 0 m Procedural Dungeon Generation Talad moved page PCG Procedural Generation to Procedural Dungeon Generation without leaving a redirect
- 01:47, 12 January 2024 diff hist +629 N Procedural Dungeon Generation Created page with "* You need to position your initial volume with snap to grid 100, otherwise if you are in non step position you will get a different number of points generated. * We need to use Transform Points to move the offset of our generated points back to the 0,0,0 position of our volume. In our example we had to use 50,50,50 as both min and max offset. * In the chart we use: ** Get Actor Data -> Volume Sampler -> Transform Points -> Static Mesh Spawner ** Volume Sampler has 100,1..." Tag: Visual edit
- 01:42, 12 January 2024 diff hist +31 PSUnreal Programming →Engine Tag: Visual edit
- 14:27, 15 December 2023 diff hist +369 Skybox and Lights setup →Changes 0.7.40 release current Tag: Visual edit
- 14:31, 11 December 2023 diff hist +501 Packing and shipping a project Tag: Visual edit
- 00:14, 23 November 2023 diff hist +93 ALS Idle Animations current Tag: Visual edit
- 00:07, 23 November 2023 diff hist +320 ALS Idle Animations Tag: Visual edit
- 00:02, 23 November 2023 diff hist +55 N ALS Idle Animations Created page with "left|thumb|1200x1200px" Tag: Visual edit
- 00:01, 23 November 2023 diff hist +33 N File:ALS Idle Animations.png current
- 00:01, 23 November 2023 diff hist +71 PSUnreal Programming →Engine Tag: Visual edit
- 20:41, 19 November 2023 diff hist +23 N Weapon Trails Created page with "loot_modifiers.trail_id" current Tag: Visual edit
- 19:55, 19 November 2023 diff hist +19 PSUnreal Config →Static elements Tag: Visual edit
- 23:57, 6 November 2023 diff hist +136 Interactable Actors current Tag: Visual edit
- 19:01, 4 November 2023 diff hist −6 Item instancesTable current Tag: Visual edit
- 19:01, 4 November 2023 diff hist +112 Factions and Organizations current Tag: Visual edit
- 12:38, 15 October 2023 diff hist −1 Building PSUnreal on Linux →Installation steps current Tag: Visual edit
- 12:38, 15 October 2023 diff hist −2 PSUnreal Programming Tag: Visual edit
- 12:37, 15 October 2023 diff hist −1 PSUnreal →Introduction current Tag: Visual edit
- 21:59, 3 October 2023 diff hist +367 Tribe Scripting →Requirements current Tag: Visual edit
- 14:33, 3 October 2023 diff hist +238 Tribe Scripting →Tribesman Tag: Visual edit
- 22:09, 2 October 2023 diff hist +612 Tribe Scripting →LocateBuildingSpot Tag: Visual edit
- 19:16, 1 October 2023 diff hist +368 Example Tribes and their recipes →Tribe Name: "Eagle Gobble Tribe Oja2" , ID 9 , tribal recipe ID 105 "Peaceful Gobble Upkeep Tribe" current Tag: Visual edit
- 14:03, 1 October 2023 diff hist +716 Example Tribes and their recipes Tag: Visual edit
- 22:07, 30 September 2023 diff hist +955 Example Tribes and their recipes Tag: Visual edit: Switched
- 00:31, 29 September 2023 diff hist +223 Example Tribes and their recipes Tag: Visual edit
- 00:21, 29 September 2023 diff hist +483 Example Tribes and their recipes Tag: Visual edit
- 23:53, 28 September 2023 diff hist −23 Tribe Scripting →Tribe Info Tag: Visual edit
- 23:41, 28 September 2023 diff hist +598 N Example Tribes and their recipes Created page with " Tribe Name: "Eagle Gobble Tribe Oja2" , defined with ID 9 in tribes table , tribal recipe ID 105 tribal recipe 105 has this algorithm: brain(GobbleTribesman); aggressivity(neutral); growth(conservatory); unity(organised); sleepPeriod(nocturnal); loadRecipe(Do Nothing); loadRecipe(Gobble Upkeep); loadRecipe(Warrior Patrol Home); loadRecipe(Peaceful Gobble Tribe Spots); brain: GobbleTribesman is associated to each member of th..." Tag: Visual edit
- 23:30, 28 September 2023 diff hist −91 Tribes current Tag: Visual edit
- 11:55, 22 September 2023 diff hist +1 Character rigging current Tag: Visual edit
- 11:50, 22 September 2023 diff hist +122 Character rigging Tag: Visual edit
- 23:51, 21 September 2023 diff hist +517 Import a char Blender →Importing a single character current Tag: Visual edit
- 17:11, 9 July 2023 diff hist +633 N Factions and Organizations Created page with "In game we have two different values for each faction: '''Title:''' title is achieved once through quests, and you cannot lose it. You may have been a Red Way Grandmaster once, and you keep it. Title levels for from 1 to 8 , example in Crystal Way 1: Aspirant) to 8: Crystal Grand Master '''Reputation:''' Changes over time, and it's based on the actions you perform towards or against the faction members or the faction itself. From -100 to 200. Where any value below 0 in..." Tag: Visual edit
- 16:54, 9 July 2023 diff hist +32 PSUnreal Config →Static elements Tag: Visual edit
- 21:18, 8 July 2023 diff hist +206 Random Generated events current Tag: Visual edit
- 21:53, 5 July 2023 diff hist −2 Skybox and Lights setup →5.1.1 Rebuild All Bug Tag: Visual edit
- 21:53, 5 July 2023 diff hist +354 Skybox and Lights setup →Elements contributing to day / night cycle Tag: Visual edit
- 22:55, 3 July 2023 diff hist +388 Skybox and Lights setup →Elements contributing to day / night cycle Tag: Visual edit
- 23:48, 22 June 2023 diff hist +67 Unreal Engine resources current Tag: Visual edit
- 00:34, 21 June 2023 diff hist −112 Creatures and Attack sounds →Hit sound current Tag: Visual edit
- 23:01, 20 June 2023 diff hist +1 Creatures and Attack sounds →Hit sound Tag: Visual edit
- 22:35, 20 June 2023 diff hist +31 Creatures and Attack sounds →Attack Sound Tag: Visual edit
- 00:11, 20 June 2023 diff hist +704 Creatures and Attack sounds Tag: Visual edit
- 00:00, 20 June 2023 diff hist +19 N File:Trepor attack sound.png current
- 23:52, 19 June 2023 diff hist +11 N File:Death Sound.png current
- 23:49, 19 June 2023 diff hist +936 N Creatures and Attack sounds Created page with "In the Combat_Montage of our player character, we have the attack animation. In the attack animation segment we have one events (Notify) at the start of type PSAnimNotifyAttackSound File:PSAnimNotify.png In psAttack::Attack() we create a soundID = <race id (without gender)> - <Weapon skill> Example: Stonehammer hitting with a Fist = 0-4 this soundID is then sent to all clients this way: we call BroadcastAttackAnimation() to send it to all players in range, and..." Tag: Visual edit
- 23:49, 19 June 2023 diff hist +20 N File:PSAnimCombatResults.png current
- 23:47, 19 June 2023 diff hist +32 N File:PSAnimNotify.png current
- 23:14, 19 June 2023 diff hist +24 N File:CombatSoundsAnimNotifies.png current
- 22:51, 19 June 2023 diff hist +33 PSUnreal Config →Static elements Tag: Visual edit
- 22:36, 30 May 2023 diff hist +285 Quest Script Operations →Require current Tag: Visual edit
- 18:46, 20 May 2023 diff hist +190 Players Guide →Welcome Area current Tag: Visual edit
- 19:48, 6 May 2023 diff hist +182 Character skillsTable current Tag: Visual edit
- 11:20, 3 April 2023 diff hist +204 PSUnreal Foliage current Tag: Visual edit
- 23:08, 1 April 2023 diff hist +276 Hunt Locations and Natural Resources →Natural Resources current Tag: Visual edit
- 23:25, 30 March 2023 diff hist +705 Hunt Locations and Natural Resources Tag: Visual edit
- 22:35, 28 March 2023 diff hist +448 Useful queries current Tag: Visual edit
- 22:27, 28 March 2023 diff hist +458 N Useful queries Created page with " ===Guildhouse containers=== Extracts all items inside guildhouse containers without a proper loc_instance . This is required by the code to properly load items in guildhouses. select parent_item_id, id,loc_instance ,loc_sector_id from item_instances where loc_instance =0 and parent_item_id in ( select ii.id from item_instances ii, item_stats s where ii.item_stats_id_standard = s.id and loc_sector_id in (11,73,81,82,204) and s.container_max_slots > 0);" Tag: Visual edit
- 22:26, 28 March 2023 diff hist +56 Database Design current Tag: Visual edit
- 19:00, 19 March 2023 diff hist +75 PSUnreal Client logs and configs →Windows current Tag: Visual edit
- 23:09, 1 March 2023 diff hist +40 Skybox and Lights setup →Changes 0.7.19 release Tag: Visual edit
- 11:12, 28 February 2023 diff hist +939 Engine inner working →Main engine loop on startup current Tag: Visual edit
- 01:26, 27 February 2023 diff hist +20 Building PSUnreal on Linux →build xdelta Tag: Visual edit
- 15:26, 24 February 2023 diff hist +75 PSUnreal Client logs and configs →Mac Tag: Visual edit
- 00:18, 23 February 2023 diff hist +281 Building PSUnreal on Windows →Troubleshooting current Tag: Visual edit
- 15:53, 22 February 2023 diff hist +233 Building PSUnreal on macOS →Troubleshooting current Tag: Visual edit
- 23:21, 21 February 2023 diff hist +382 Building PSUnreal on macOS →Troubleshooting Tag: Visual edit: Switched
- 11:57, 20 February 2023 diff hist +358 Building PSUnreal on macOS →Troubleshooting Tag: Visual edit
- 23:20, 19 February 2023 diff hist +131 Building PSUnreal on macOS →Build PS Unreal. Tag: Visual edit: Switched
- 02:06, 13 February 2023 diff hist +92 Building PSUnreal on Linux →Installation steps Tag: Visual edit: Switched
- 20:31, 12 February 2023 diff hist +306 Building PSUnreal on Linux →Building PSUnreal Tag: Visual edit: Switched
- 04:34, 12 February 2023 diff hist +54 PSUnreal Programming →Unreal Engine 5 Tag: Visual edit
- 00:12, 2 February 2023 diff hist +2,815 N Reload - Reloading at runtime Created page with " This is a list of all the tables in the game, and what we can or cannot reload. *accounts - Not needed. *action_location - YES Use /window gm show, then click on . *armor_vs_weapons - This table contains the rules related to the damages inflicted by a specific weapon against a specific armor, it's quite important to be able to reload this info *character_creation and char_create* - all these tables are very important, and should be reloadable with the live server to al..." current Tag: Visual edit
- 00:12, 2 February 2023 diff hist 0 PSUnreal Config →Dynamic elements Tag: Visual edit
- 23:54, 1 February 2023 diff hist +35 PSUnreal Config →Dynamic elements Tag: Visual edit
- 19:44, 28 January 2023 diff hist +2,147 Building PSUnreal on macOS →Troubleshooting Tag: Visual edit
- 17:09, 28 January 2023 diff hist +11 Building PSUnreal on Linux →asoundlib error after adding voice and midi modules Tag: Visual edit
- 16:11, 28 January 2023 diff hist +287 Building PSUnreal on Linux →Troubleshooting Tag: Visual edit
- 02:25, 21 January 2023 diff hist +282 Build one Unreal Engine Plugin only current Tag: Visual edit
- 00:37, 19 January 2023 diff hist +56 Voice Chat →Unreal default voice chat current Tag: Visual edit: Switched
- 00:29, 19 January 2023 diff hist +949 Voice Chat →Unreal default voice chat Tag: Visual edit: Switched
- 23:29, 18 January 2023 diff hist +622 Voice Chat Tag: Visual edit: Switched
- 23:09, 18 January 2023 diff hist 0 m Voice Chat Talad moved page Compiling Mumble Lib to Voice Chat without leaving a redirect
- 01:51, 18 January 2023 diff hist +61 Voice Chat Tag: Visual edit
- 01:32, 17 January 2023 diff hist +470 Voice Chat Tag: Visual edit
- 22:41, 16 January 2023 diff hist +237 Voice Chat Tag: Visual edit
- 22:21, 16 January 2023 diff hist +137 Voice Chat Tag: Visual edit
- 21:58, 16 January 2023 diff hist +208 N Voice Chat Created page with " 1) Install CMake 2) Install vcpkg https://vcpkg.io/en/getting-started.html 3) vcpkg --triplet x64-windows-static-md install opus Opus_DIR My vcvars: E:\VisualStudio2022\VC\Auxiliary\Build\vcvars64.bat" Tag: Visual edit
- 20:48, 16 January 2023 diff hist +44 PSUnreal Programming →Unreal Engine 5 Tag: Visual edit
- 01:04, 6 January 2023 diff hist +363 N Build one Unreal Engine Plugin only Created page with " Example building Unreal Midi on my machine: G:\5.0.3-release\Engine\Build\BatchFiles>RunUAT.bat BuildPlugin -plugin="G:\5.0.3-release\Engine\Plugins\Marketplace\MidiAsset\MidiAsset.uplugin" -package="F:\temp\UnrealMidi" -TargetPlatforms=Win64 Reference: https://dev.epicgames.com/community/learning/tutorials/0RG4/compiling-a-plugin-for-a-new-engine-version" Tag: Visual edit
- 01:04, 6 January 2023 diff hist +41 PSUnreal Programming →Engine Tag: Visual edit
- 17:58, 23 December 2022 diff hist −165 UE Roadmap current Tag: Visual edit
- 01:43, 22 December 2022 diff hist +78 Minigames current Tag: Visual edit: Switched
- 01:25, 22 December 2022 diff hist +394 Minigames →Available minigame types Tag: Visual edit: Switched
- 23:55, 21 December 2022 diff hist +768 N Minigames Created page with "All minigames use GameboardsTable to define the basics of the game. Minigamemanager is called by the client to initiate a game with the following server-side methods MiniGameManager::HandleStartGameRequest() psMiniGameSession::AddPlayer() psMiniGameSession::SendInitialMGSetup() GetPSController()->ReceiveMGInitialBoardSetup() Then the client receives the request in PlayerController and displays the minigame window, and differs by game ty..." Tag: Visual edit: Switched
- 23:38, 21 December 2022 diff hist +15 PSUnreal Config →Dynamic elements Tag: Visual edit
- 21:54, 11 December 2022 diff hist +94 ProgressionEvents →TeleportOp Tag: Visual edit
- 17:10, 11 December 2022 diff hist +39 PSUnreal Config →Static elements Tag: Visual edit
- 13:44, 11 December 2022 diff hist +9 PSUnreal Guide →Configs current Tag: Visual edit
- 18:38, 27 November 2022 diff hist +236 Maps editing workflow →Landscape limits current Tag: Visual edit
- 18:26, 27 November 2022 diff hist +199 Maps editing workflow Tag: Visual edit
- 00:58, 22 November 2022 diff hist +353 PSUnreal Guildhouses current Tag: Visual edit
- 01:59, 8 November 2022 diff hist +522 PSUnreal Client logs and configs →Mac Tag: Visual edit
- 18:58, 6 November 2022 diff hist −7 Building PSUnreal on macOS →Troubleshooting Tag: Visual edit
- 15:54, 5 November 2022 diff hist +335 Building PSUnreal on macOS →Troubleshooting Tag: Visual edit
- 19:21, 30 October 2022 diff hist +449 PSUnreal Guildhouses Tag: Visual edit
- 17:57, 30 October 2022 diff hist +19 PSUnreal Config →Dynamic elements Tag: Visual edit
- 23:05, 28 October 2022 diff hist +903 Building PSUnreal on macOS →Troubleshooting Tag: Visual edit
- 20:15, 21 October 2022 diff hist +8,765 Races and Traits IDs current Tag: Visual edit
- 20:12, 21 October 2022 diff hist +1,909 N Races and Traits IDs Created page with "{| class="wikitable" |+Race IDs |0 |Stonehammer |M |- |1 |Enkidukai |M |- |2 |Ynnwn |M |- |3 |Ylian |M |- |4 |Xacha |M |- |5 |Nolthrir |M |- |6 |Dermorian |M |- |7 |Hammerwielder |M |- |8 |Diaboli |M |- |9 |Kran |N |- |10 |Lemur |M |- |11 |Klyros |M |- |12 |Enkidukai |F |- |13 |Stonehammer |F |- |14 |Ynnwn |F |- |15 |Ylian |F |- |16 |Xacha |F |- |17 |Nolthrir |F |- |18 |Dermorian |F |- |19 |Hammerwielder |F |- |20 |Diaboli |F |- |21 |Lemur |F |- |22 |Klyros |F |- |23 |Ro..." Tag: Visual edit
- 20:10, 21 October 2022 diff hist +172 Random Generated events →Options: Tag: Visual edit
- 00:07, 19 October 2022 diff hist +372 Add Waypoints and paths current Tag: Visual edit
- 19:56, 16 October 2022 diff hist +112 N Add Waypoints and paths Created page with "Refer also to: NPC Behaviour page, where the waypoints data model is explained." Tag: Visual edit
- 17:43, 16 October 2022 diff hist +411 Add new NPC current Tag: Visual edit
- 17:40, 16 October 2022 diff hist +29 PSUnreal Config Tag: Visual edit
- 18:51, 15 October 2022 diff hist +63 Random eventsTable current Tag: Visual edit
- 18:49, 15 October 2022 diff hist +231 Random Generated events Tag: Visual edit
- 17:36, 15 October 2022 diff hist +100 Random Generated events →Example: Tag: Visual edit
- 17:29, 15 October 2022 diff hist +718 Random Generated events Tag: Visual edit
- 22:24, 14 October 2022 diff hist +1 Quest scripts syntax →Require Compendium current Tag: Visual edit
- 22:24, 14 October 2022 diff hist +144 Quest scripts syntax →Require Compendium Tag: Visual edit
- 22:19, 14 October 2022 diff hist +273 Quest scripts syntax →Rewards at the end of the quest Tag: Visual edit
- 16:34, 14 October 2022 diff hist +406 Quest scripts syntax →Rewards at the end of the quest Tag: Visual edit
- 19:57, 11 October 2022 diff hist +768 Quest scripts syntax →Important commands and expressions used Tag: Visual edit
- 01:37, 7 October 2022 diff hist +59 N Add new NPC Created page with " Best method is through the webconsole. NPCs -> Create NPC" Tag: Visual edit
- 22:35, 6 October 2022 diff hist +17 PSUnreal Config →Dynamic elements Tag: Visual edit
- 22:37, 5 October 2022 diff hist +458 N Setting Items Created page with " Developer or GMs can drop items in the game to populate an area, example tables, chairs, boxes, minigames. To do this: 1) spawn the item in your inventory 2) drop the item to the ground or in the location you want it 3) use the transform tool to position it / rotate it 4) target the item and <blockquote>/modify target transient false /modify target pickupable false /modify target pickupableweak false /modify target settingitem true</blockquote>" current Tag: Visual edit
- 22:27, 5 October 2022 diff hist +19 PSUnreal Config →Dynamic elements Tag: Visual edit
- 23:55, 10 September 2022 diff hist +39 KAs (Knowledge Areas) list and structure current Tag: Visual edit
- 23:50, 10 September 2022 diff hist +75 KAs (Knowledge Areas) list and structure →KA Structure and guidelines Tag: Visual edit
- 23:10, 10 September 2022 diff hist +529 KAs (Knowledge Areas) list and structure →Useful queries Tag: Visual edit
- 22:49, 10 September 2022 diff hist +458 KAs (Knowledge Areas) list and structure →Useful queries Tag: Visual edit
- 14:07, 9 September 2022 diff hist +83 PSUnreal Config →Npc Behaviours Tag: Visual edit
- 23:08, 8 September 2022 diff hist +1,025 KAs (Knowledge Areas) list and structure Tag: Visual edit
- 23:02, 8 September 2022 diff hist 0 N File:Ka structure.jpg current
- 22:28, 8 September 2022 diff hist +140 NPC Dialogues current Tag: Visual edit
- 00:40, 7 September 2022 diff hist +212 KAs (Knowledge Areas) list and structure Tag: Visual edit
- 23:40, 6 September 2022 diff hist +284 KAs (Knowledge Areas) list and structure →Useful queries Tag: Visual edit
- 22:42, 6 September 2022 diff hist +797 KAs (Knowledge Areas) list and structure Tag: Visual edit
- 00:44, 6 September 2022 diff hist +9 KAs (Knowledge Areas) list and structure Tag: Visual edit
- 00:43, 6 September 2022 diff hist −9 KAs (Knowledge Areas) list and structure Tag: Visual edit
- 00:43, 6 September 2022 diff hist +371 KAs (Knowledge Areas) list and structure Tag: Visual edit
- 23:57, 5 September 2022 diff hist −120 KAs (Knowledge Areas) list and structure Tag: Visual edit
- 23:38, 5 September 2022 diff hist +1,912 N KAs (Knowledge Areas) list and structure Created page with "You can extract all the knowledge areas not specific to NPCs with this query: select distinct(nka.area) from npc_knowledge_areas nka left join `characters` c on nka.area=CONCAT(c.name, " ",c.lastname) where c.name is null; Pet KAs: * Pet Groffel 1 * Pet Yulbar 1 * Pet Rivnak 1 * Pet Drifter 1 * Pet Serpent Gobble 1 * Pet Eagle Gobble 1 * general * magic_basic * races_basic * Hydlaa_important_people * newbie * gods_basic_hydlaa * hydlaa_basic * goodbye01_hydlaa * Pro..." Tag: Visual edit
- 23:06, 5 September 2022 diff hist +18 NPC Dialogues Tag: Visual edit
- 23:05, 5 September 2022 diff hist +114 NPC Dialogues Tag: Visual edit
- 22:55, 5 September 2022 diff hist +24 KA (Knowledge area) →What can I ask about? current Tag: Visual edit
- 19:34, 4 September 2022 diff hist +79 NPC Dialogues Tag: Visual edit
- 19:28, 4 September 2022 diff hist +89 Wordnet current Tag: Visual edit
- 19:28, 4 September 2022 diff hist +697 N Wordnet Created page with "We are using Wordnet for the morphing of words , example plural form to singular form. Wordnet is a ThirdParty lib, we have in PSUnreal\ThirdParty\Wordnet, but be compiled separately and then its linked into our main executable. We are using version 2.1 of Wordnet Wordnet is initialized in NPCDialogDict::Initialize() DEFAULTPATH seems not to be properly working in Debug build, as the init fails to get the proper directory where the files are located. We downloaded t..." Tag: Visual edit
- 11:59, 3 September 2022 diff hist +96 PSUnreal Programming →Alternative Update Unreal Engine using Tortoise Git GUI Tag: Visual edit
- 11:58, 3 September 2022 diff hist +306 PSUnreal Programming →Alternative Update Unreal Engine using Tortoise Git GUI Tag: Visual edit
- 02:03, 28 August 2022 diff hist +103 CS Code convertion current Tag: Visual edit
- 18:49, 30 July 2022 diff hist +348 N Compendium Maps tokens Created page with "# Take parchment piece and move it to a new picture # Smudge with large brush all the inside to give blur effect # Select Filter->Decor->Fuzzy Border #* use color: 62430a #* border size: 25 #* no blur, no shadow #* granularity 1.6 # Select GIMP Brush #31 #* Size 43 #* Spacing 1 #* Smudge tool # Rotate the brush angle for the borders to 90 degrees" current Tag: Visual edit
- 18:43, 30 July 2022 diff hist +28 PSUnreal Art →Gimp Tips current Tag: Visual edit
- 00:03, 20 July 2022 diff hist +323 Behavior Operations current Tag: Visual edit
- 22:20, 12 July 2022 diff hist +132 Levers and Interactable Objects →Overview current Tag: Visual edit
- 17:05, 10 July 2022 diff hist +58 ItemStatsTable →Item Stats Table current Tag: Visual edit
- 00:11, 3 July 2022 diff hist +1,092 N Errors in Database connection Created page with " == Error: Can't initialize character set unknown (path: compiled_in) == LogSQL: Error: Failed to connect to database: Error: Can't initialize character set unknown (path: compiled_in) This happened after we upgraded on Windows the mysql DB from 5.5 to 8.0.29. This error was present when starting the PSUnreal server. We have seen the DB was using a character set utf8_mb4, collation: utf8mb4_0900_ai_ci , checking production db on linux MariaDB [planeshift_prod2]> SELE..." current Tag: Visual edit
- 00:00, 3 July 2022 diff hist +35 PSUnreal Programming Tag: Visual edit
- 23:59, 2 July 2022 diff hist 0 Building PSUnreal on Windows Tag: Visual edit
- 16:47, 26 June 2022 diff hist +16 Skybox and Lights setup →Changes 0.7.19 release Tag: Visual edit
- 16:47, 26 June 2022 diff hist +34 Skybox and Lights setup →Changes 0.7.19 release Tag: Visual edit
- 20:54, 19 June 2022 diff hist +2,544 N Vision Created page with "== Vision, nightvision, infravision == Vision, night-vision, and infra-vision are the three levels of vision to be found among the races. These three have different aspects to then when it comes to seeing in the dark or the depths of the labyrinths. Vision being blind in the dark. Night-vision being able to see well in the darkness but only where there is some light present. Infravision being able to see in the pitch black of darkness where no light at all is present. I..." current Tag: Visual edit
- 00:28, 1 June 2022 diff hist +1,178 PSUnreal Navigation Meshes →Setup current Tag: Visual edit
- 22:49, 31 May 2022 diff hist +90 PSUnreal Navigation Meshes →Tests Performed Tag: Visual edit
- 11:33, 31 May 2022 diff hist +242 Skybox and Lights setup Tag: Visual edit
- 00:04, 25 May 2022 diff hist +894 N Maps editing workflow Created page with " === Notes === * BuiltData files are storing: ** lightmap textures (created by Build Lighting only) ** volumetric light probes / samples (created by Build Lighting only) * umap files are storing: ** navigation paths (created by Build Paths) === Map creation flow === You should never upload BuiltData file in SVN. Those will be regenerated when we create the shipping release. If you want to test locally the full game including lights then you need to: * Load all the le..." Tag: Visual edit
- 23:49, 24 May 2022 diff hist −23 PSUnreal Art →Standards and Methods Tag: Visual edit
- 23:44, 24 May 2022 diff hist +449 PSUnreal Navigation Meshes →Tests Performed Tag: Visual edit
- 23:35, 24 May 2022 diff hist +12 PSUnreal Navigation Meshes Tag: Visual edit
- 23:28, 24 May 2022 diff hist +52 PSUnreal Navigation Meshes Tag: Visual edit
- 23:26, 24 May 2022 diff hist +531 PSUnreal Navigation Meshes Tag: Visual edit
- 22:15, 24 May 2022 diff hist +808 N PSUnreal Navigation Meshes Created page with " === Setup === 1 Persistent level (P-level) containing the lights and the skybox a number of sublevels , with geometry and landscape Project Settings -> Navmesh generation Static === General findings === The size of the navmesh is about 5Mb for a landscape level with 127x127 cell size, and cell number 10 = 127000 The navmesh is stored in the .umap file and not in the .BuiltData file. === Tests Performed === # One NavMeshBoundsVolume for each of the submap, stored i..." Tag: Visual edit
- 21:43, 24 May 2022 diff hist +32 PSUnreal Programming →Engine Tag: Visual edit
- 12:47, 13 May 2022 diff hist +12 PSUnreal Keyboard and mouse layout current Tag: Visual edit
- 12:46, 13 May 2022 diff hist +44 N PSUnreal Keyboard and mouse layout Created page with "left" Tag: Visual edit
- 12:46, 13 May 2022 diff hist +92 PSUnreal Guide Tag: Visual edit
- 12:43, 13 May 2022 diff hist 0 N File:PSUnreal Keyboard Layout b.jpg current
- 19:00, 8 May 2022 diff hist +942 N PSUnreal Guildhouses Created page with " To define a guild house entrance. We use actionlocations.triggertype == SELECT and actionlocations.responsetype == EXAMINE, then in the actionlocations.response we specify the entrance, example: <Examine><Entrance Type="ActionID" LockID="95" X="197765" Y="-314194" Z="10738.65" Rot="280" Sector="NPCroom" /><Return X="198233" Y="-314282" Z="10599.1" Rot="130" Sector="NPCroom" /><Description>..." Tag: Visual edit
- 18:53, 8 May 2022 diff hist +38 PSUnreal Config →Dynamic elements Tag: Visual edit
- 23:57, 3 May 2022 diff hist +1,534 Interactable Actors Tag: Visual edit
- 12:07, 1 May 2022 diff hist +265 N PSUnreal Foliage Created page with " === Lights settings === Set all foliage to Moveable === Culling settings === Depending on the size of the foliage we have standard culling distances Flowers and small plants: 50 meters Bushes: 100 meters Trees: 500 meters (for now, let's see how much they pop)" Tag: Visual edit
- 23:12, 30 April 2022 diff hist +80 PSUnreal Art →Standards and Methods Tag: Visual edit
- 23:09, 30 April 2022 diff hist −1 Skybox and Lights setup →Changes 0.7.19 release Tag: Visual edit
- 11:12, 29 April 2022 diff hist +35 PSUnreal Client logs and configs →Mac Tag: Visual edit
- 17:41, 27 April 2022 diff hist +14 PSUnreal Guide Tag: Visual edit
- 15:17, 24 April 2022 diff hist +338 Skybox and Lights setup →Changes 0.7.19 release Tag: Visual edit
- 15:08, 24 April 2022 diff hist +1,785 Skybox and Lights setup Tag: Visual edit
- 14:11, 24 April 2022 diff hist +13 Skybox and Lights setup →Rebuild lights - size and timings Tag: Visual edit
- 00:58, 21 April 2022 diff hist +428 N GIMP Custom brushes Created page with "Enable Windows -> Doackable Dialogues -> Symmetry Painting , Horz + Vert + Center * Create a new image * Set it to Mode Grayscale * Paint your brush in black * If you go just by using the clipboard then when you select the brush select the clipboard mask * Otherwise if you save it , it will work directly. * To save it you need to put it in the brush folder. In my PC is here: F:\My Programs\Gfx\GIMP 2\share\gimp\2.0\brushes\" current Tag: Visual edit
- 00:55, 21 April 2022 diff hist +41 PSUnreal Art Tag: Visual edit
- 20:12, 19 April 2022 diff hist +298 Skybox and Lights setup Tag: Visual edit
- 21:11, 9 April 2022 diff hist +112 Character questsTable current Tag: Visual edit
- 22:35, 7 April 2022 diff hist +500 PSUnreal Guide Tag: Visual edit
- 23:07, 2 April 2022 diff hist +152 PSUnreal Guide Tag: Visual edit
- 22:16, 30 March 2022 diff hist +15 Loot Tag: Visual edit
- 21:55, 30 March 2022 diff hist +40 Random Generated events Tag: Visual edit
- 21:52, 30 March 2022 diff hist +145 Random event locsTable current Tag: Visual edit
- 21:51, 30 March 2022 diff hist +335 N Random event locsTable Created page with "{| class="wikitable" !UE !Field !Type !Key Type !Default !Extra !Description |- |ADD |id |int(11) |PRI | |auto_increment | |- |ADD |event_probability |int(11) | |0 | |If > 0 modifies the probability in %. 100% is a 100x100 meters square. |- |ADD |event_areatype |varchar(100) | | | |Area Type, example: tavern, outdoors, temple, ... |}" Tag: Visual edit: Switched
- 21:49, 30 March 2022 diff hist +46 DatabaseDesign →Unsorted Tables current Tag: Visual edit
- 21:47, 30 March 2022 diff hist −212 SectorsTable current Tag: Visual edit
- 21:51, 29 March 2022 diff hist +349 Random Generated events Tag: Visual edit
- 21:45, 29 March 2022 diff hist +23 Random Generated events Tag: Visual edit
- 23:59, 8 March 2022 diff hist +24 ProgressionEvents →FxOp Tag: Visual edit
- 20:51, 6 March 2022 diff hist +130 Loot Tag: Visual edit
- 20:46, 6 March 2022 diff hist +284 ProgressionEvents →KeyOp Tag: Visual edit
- 18:35, 6 March 2022 diff hist +190 ProgressionEvents →ItemOp Tag: Visual edit
- 18:32, 6 March 2022 diff hist +88 ProgressionEventsTable current Tag: Visual edit
- 18:27, 6 March 2022 diff hist +106 Loot Tag: Visual edit
- 18:13, 6 March 2022 diff hist +1 Traps current Tag: Visual edit
- 18:08, 6 March 2022 diff hist +30 Traps Tag: Visual edit
- 18:07, 6 March 2022 diff hist +690 N TrapsPropertiesTable Created page with "{| class="wikitable" |- !UE !Field !Type !Key Type !Default !Extra !Description |- |ADD |id |int(10) |PRI | |auto_increment | |- |ADD |item_instances_id |int(10) | | | |pointer to item_instances in case the trap on an item |- |ADD |action_locations_id |int(10) | | | |pointer to action_locations in case the trap is on a proximity trigger |- |ADD |trap_script |varchar(100) | | | |name of the progression script to run when the trap triggers |- |ADD |is_trap_blocking_use |ti..." current Tag: Visual edit
- 18:03, 6 March 2022 diff hist +43 DatabaseDesign →Items Tables Tag: Visual edit