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Combined display of all available logs of PSwiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 00:06, 22 February 2024 Talad talk contribs created page Creatures, Attack Types and Attacks (Created page with " How to assign a brain to monster *selecting one or more of the Available NPC Types, for example: **Master NPC + On Sight Fighter How to create a new NPC Type to initialize the underlying brain: *Example: RangedIce <behavior name="InitRangedIce" completion_decay="-1" initial="1000" resume="yes" > <set_buffer buffer="KFactor" value="1.0" /> <set_buffer buffer="AttackMelee" value="default" /> <!-- primary attack --> <set_buffer buffer="AttackRanged"...") Tag: Visual edit
- 16:28, 4 February 2024 Talad talk contribs created page File:Procedural Dungeon2.png
- 16:28, 4 February 2024 Talad talk contribs uploaded File:Procedural Dungeon2.png
- 16:13, 4 February 2024 Talad talk contribs created page File:Procedural Dungeon1.png
- 16:13, 4 February 2024 Talad talk contribs uploaded File:Procedural Dungeon1.png
- 22:52, 14 January 2024 Talad talk contribs moved page PCG Procedural Generation to Procedural Dungeon Generation without leaving a redirect
- 00:47, 12 January 2024 Talad talk contribs created page PCG Procedural Generation (Created page with "* You need to position your initial volume with snap to grid 100, otherwise if you are in non step position you will get a different number of points generated. * We need to use Transform Points to move the offset of our generated points back to the 0,0,0 position of our volume. In our example we had to use 50,50,50 as both min and max offset. * In the chart we use: ** Get Actor Data -> Volume Sampler -> Transform Points -> Static Mesh Spawner ** Volume Sampler has 100,1...") Tag: Visual edit
- 23:02, 22 November 2023 Talad talk contribs created page ALS Idle Animations (Created page with "left|thumb|1200x1200px") Tag: Visual edit
- 23:01, 22 November 2023 Talad talk contribs created page File:ALS Idle Animations.png
- 23:01, 22 November 2023 Talad talk contribs uploaded File:ALS Idle Animations.png
- 19:41, 19 November 2023 Talad talk contribs created page Weapon Trails (Created page with "loot_modifiers.trail_id") Tag: Visual edit
- 22:41, 28 September 2023 Talad talk contribs created page Example Tribes and their recipes (Created page with " Tribe Name: "Eagle Gobble Tribe Oja2" , defined with ID 9 in tribes table , tribal recipe ID 105 tribal recipe 105 has this algorithm: brain(GobbleTribesman); aggressivity(neutral); growth(conservatory); unity(organised); sleepPeriod(nocturnal); loadRecipe(Do Nothing); loadRecipe(Gobble Upkeep); loadRecipe(Warrior Patrol Home); loadRecipe(Peaceful Gobble Tribe Spots); brain: GobbleTribesman is associated to each member of th...") Tag: Visual edit
- 16:11, 9 July 2023 Talad talk contribs created page Factions and Organizations (Created page with "In game we have two different values for each faction: '''Title:''' title is achieved once through quests, and you cannot lose it. You may have been a Red Way Grandmaster once, and you keep it. Title levels for from 1 to 8 , example in Crystal Way 1: Aspirant) to 8: Crystal Grand Master '''Reputation:''' Changes over time, and it's based on the actions you perform towards or against the faction members or the faction itself. From -100 to 200. Where any value below 0 in...") Tag: Visual edit
- 23:56, 30 June 2023 User account Reyajh talk contribs was created
- 23:00, 19 June 2023 Talad talk contribs created page File:Trepor attack sound.png
- 23:00, 19 June 2023 Talad talk contribs uploaded File:Trepor attack sound.png
- 22:52, 19 June 2023 Talad talk contribs created page File:Death Sound.png
- 22:52, 19 June 2023 Talad talk contribs uploaded File:Death Sound.png
- 22:49, 19 June 2023 Talad talk contribs created page Creatures and Attack sounds (Created page with "In the Combat_Montage of our player character, we have the attack animation. In the attack animation segment we have one events (Notify) at the start of type PSAnimNotifyAttackSound File:PSAnimNotify.png In psAttack::Attack() we create a soundID = <race id (without gender)> - <Weapon skill> Example: Stonehammer hitting with a Fist = 0-4 this soundID is then sent to all clients this way: we call BroadcastAttackAnimation() to send it to all players in range, and...") Tag: Visual edit
- 22:49, 19 June 2023 Talad talk contribs created page File:PSAnimCombatResults.png
- 22:49, 19 June 2023 Talad talk contribs uploaded File:PSAnimCombatResults.png
- 22:47, 19 June 2023 Talad talk contribs created page File:PSAnimNotify.png
- 22:47, 19 June 2023 Talad talk contribs uploaded File:PSAnimNotify.png
- 22:14, 19 June 2023 Talad talk contribs created page File:CombatSoundsAnimNotifies.png
- 22:14, 19 June 2023 Talad talk contribs uploaded File:CombatSoundsAnimNotifies.png
- 21:27, 28 March 2023 Talad talk contribs created page Useful queries (Created page with " ===Guildhouse containers=== Extracts all items inside guildhouse containers without a proper loc_instance . This is required by the code to properly load items in guildhouses. select parent_item_id, id,loc_instance ,loc_sector_id from item_instances where loc_instance =0 and parent_item_id in ( select ii.id from item_instances ii, item_stats s where ii.item_stats_id_standard = s.id and loc_sector_id in (11,73,81,82,204) and s.container_max_slots > 0);") Tag: Visual edit
- 23:12, 1 February 2023 Talad talk contribs created page Reload - Reloading at runtime (Created page with " This is a list of all the tables in the game, and what we can or cannot reload. *accounts - Not needed. *action_location - YES Use /window gm show, then click on . *armor_vs_weapons - This table contains the rules related to the damages inflicted by a specific weapon against a specific armor, it's quite important to be able to reload this info *character_creation and char_create* - all these tables are very important, and should be reloadable with the live server to al...") Tag: Visual edit
- 22:09, 18 January 2023 Talad talk contribs moved page Compiling Mumble Lib to Voice Chat without leaving a redirect
- 20:58, 16 January 2023 Talad talk contribs created page Compiling Mumble Lib (Created page with " 1) Install CMake 2) Install vcpkg https://vcpkg.io/en/getting-started.html 3) vcpkg --triplet x64-windows-static-md install opus Opus_DIR My vcvars: E:\VisualStudio2022\VC\Auxiliary\Build\vcvars64.bat") Tag: Visual edit
- 00:04, 6 January 2023 Talad talk contribs created page Build one Unreal Engine Plugin only (Created page with " Example building Unreal Midi on my machine: G:\5.0.3-release\Engine\Build\BatchFiles>RunUAT.bat BuildPlugin -plugin="G:\5.0.3-release\Engine\Plugins\Marketplace\MidiAsset\MidiAsset.uplugin" -package="F:\temp\UnrealMidi" -TargetPlatforms=Win64 Reference: https://dev.epicgames.com/community/learning/tutorials/0RG4/compiling-a-plugin-for-a-new-engine-version") Tag: Visual edit
- 22:55, 21 December 2022 Talad talk contribs created page Minigames (Created page with "All minigames use GameboardsTable to define the basics of the game. Minigamemanager is called by the client to initiate a game with the following server-side methods MiniGameManager::HandleStartGameRequest() psMiniGameSession::AddPlayer() psMiniGameSession::SendInitialMGSetup() GetPSController()->ReceiveMGInitialBoardSetup() Then the client receives the request in PlayerController and displays the minigame window, and differs by game ty...") Tag: Visual edit: Switched
- 19:12, 21 October 2022 Talad talk contribs created page Races and Traits IDs (Created page with "{| class="wikitable" |+Race IDs |0 |Stonehammer |M |- |1 |Enkidukai |M |- |2 |Ynnwn |M |- |3 |Ylian |M |- |4 |Xacha |M |- |5 |Nolthrir |M |- |6 |Dermorian |M |- |7 |Hammerwielder |M |- |8 |Diaboli |M |- |9 |Kran |N |- |10 |Lemur |M |- |11 |Klyros |M |- |12 |Enkidukai |F |- |13 |Stonehammer |F |- |14 |Ynnwn |F |- |15 |Ylian |F |- |16 |Xacha |F |- |17 |Nolthrir |F |- |18 |Dermorian |F |- |19 |Hammerwielder |F |- |20 |Diaboli |F |- |21 |Lemur |F |- |22 |Klyros |F |- |23 |Ro...") Tag: Visual edit
- 18:56, 16 October 2022 Talad talk contribs created page Add Waypoints and paths (Created page with "Refer also to: NPC Behaviour page, where the waypoints data model is explained.") Tag: Visual edit
- 00:37, 7 October 2022 Talad talk contribs created page Add new NPC (Created page with " Best method is through the webconsole. NPCs -> Create NPC") Tag: Visual edit
- 21:37, 5 October 2022 Talad talk contribs created page Setting Items (Created page with " Developer or GMs can drop items in the game to populate an area, example tables, chairs, boxes, minigames. To do this: 1) spawn the item in your inventory 2) drop the item to the ground or in the location you want it 3) use the transform tool to position it / rotate it 4) target the item and <blockquote>/modify target transient false /modify target pickupable false /modify target pickupableweak false /modify target settingitem true</blockquote>") Tag: Visual edit
- 22:02, 8 September 2022 Talad talk contribs created page File:Ka structure.jpg
- 22:02, 8 September 2022 Talad talk contribs uploaded File:Ka structure.jpg
- 22:38, 5 September 2022 Talad talk contribs created page KAs (Knowledge Areas) list and structure (Created page with "You can extract all the knowledge areas not specific to NPCs with this query: select distinct(nka.area) from npc_knowledge_areas nka left join `characters` c on nka.area=CONCAT(c.name, " ",c.lastname) where c.name is null; Pet KAs: * Pet Groffel 1 * Pet Yulbar 1 * Pet Rivnak 1 * Pet Drifter 1 * Pet Serpent Gobble 1 * Pet Eagle Gobble 1 * general * magic_basic * races_basic * Hydlaa_important_people * newbie * gods_basic_hydlaa * hydlaa_basic * goodbye01_hydlaa * Pro...") Tag: Visual edit
- 18:28, 4 September 2022 Talad talk contribs created page Wordnet (Created page with "We are using Wordnet for the morphing of words , example plural form to singular form. Wordnet is a ThirdParty lib, we have in PSUnreal\ThirdParty\Wordnet, but be compiled separately and then its linked into our main executable. We are using version 2.1 of Wordnet Wordnet is initialized in NPCDialogDict::Initialize() DEFAULTPATH seems not to be properly working in Debug build, as the init fails to get the proper directory where the files are located. We downloaded t...") Tag: Visual edit
- 17:49, 30 July 2022 Talad talk contribs created page Compendium Maps tokens (Created page with "# Take parchment piece and move it to a new picture # Smudge with large brush all the inside to give blur effect # Select Filter->Decor->Fuzzy Border #* use color: 62430a #* border size: 25 #* no blur, no shadow #* granularity 1.6 # Select GIMP Brush #31 #* Size 43 #* Spacing 1 #* Smudge tool # Rotate the brush angle for the borders to 90 degrees") Tag: Visual edit
- 23:11, 2 July 2022 Talad talk contribs created page Errors in Database connection (Created page with " == Error: Can't initialize character set unknown (path: compiled_in) == LogSQL: Error: Failed to connect to database: Error: Can't initialize character set unknown (path: compiled_in) This happened after we upgraded on Windows the mysql DB from 5.5 to 8.0.29. This error was present when starting the PSUnreal server. We have seen the DB was using a character set utf8_mb4, collation: utf8mb4_0900_ai_ci , checking production db on linux MariaDB [planeshift_prod2]> SELE...") Tag: Visual edit
- 19:54, 19 June 2022 Talad talk contribs created page Vision (Created page with "== Vision, nightvision, infravision == Vision, night-vision, and infra-vision are the three levels of vision to be found among the races. These three have different aspects to then when it comes to seeing in the dark or the depths of the labyrinths. Vision being blind in the dark. Night-vision being able to see well in the darkness but only where there is some light present. Infravision being able to see in the pitch black of darkness where no light at all is present. I...") Tag: Visual edit
- 23:04, 24 May 2022 Talad talk contribs created page Maps editing workflow (Created page with " === Notes === * BuiltData files are storing: ** lightmap textures (created by Build Lighting only) ** volumetric light probes / samples (created by Build Lighting only) * umap files are storing: ** navigation paths (created by Build Paths) === Map creation flow === You should never upload BuiltData file in SVN. Those will be regenerated when we create the shipping release. If you want to test locally the full game including lights then you need to: * Load all the le...") Tag: Visual edit
- 21:15, 24 May 2022 Talad talk contribs created page PSUnreal Navigation Meshes (Created page with " === Setup === 1 Persistent level (P-level) containing the lights and the skybox a number of sublevels , with geometry and landscape Project Settings -> Navmesh generation Static === General findings === The size of the navmesh is about 5Mb for a landscape level with 127x127 cell size, and cell number 10 = 127000 The navmesh is stored in the .umap file and not in the .BuiltData file. === Tests Performed === # One NavMeshBoundsVolume for each of the submap, stored i...") Tag: Visual edit
- 11:46, 13 May 2022 Talad talk contribs created page PSUnreal Keyboard and mouse layout (Created page with "left") Tag: Visual edit
- 11:43, 13 May 2022 Talad talk contribs created page File:PSUnreal Keyboard Layout b.jpg
- 11:43, 13 May 2022 Talad talk contribs uploaded File:PSUnreal Keyboard Layout b.jpg
- 18:00, 8 May 2022 Talad talk contribs created page PSUnreal Guildhouses (Created page with " To define a guild house entrance. We use actionlocations.triggertype == SELECT and actionlocations.responsetype == EXAMINE, then in the actionlocations.response we specify the entrance, example: <Examine><Entrance Type="ActionID" LockID="95" X="197765" Y="-314194" Z="10738.65" Rot="280" Sector="NPCroom" /><Return X="198233" Y="-314282" Z="10599.1" Rot="130" Sector="NPCroom" /><Description>...") Tag: Visual edit
- 11:07, 1 May 2022 Talad talk contribs created page PSUnreal Foliage (Created page with " === Lights settings === Set all foliage to Moveable === Culling settings === Depending on the size of the foliage we have standard culling distances Flowers and small plants: 50 meters Bushes: 100 meters Trees: 500 meters (for now, let's see how much they pop)") Tag: Visual edit
- 23:58, 20 April 2022 Talad talk contribs created page GIMP Custom brushes (Created page with "Enable Windows -> Doackable Dialogues -> Symmetry Painting , Horz + Vert + Center * Create a new image * Set it to Mode Grayscale * Paint your brush in black * If you go just by using the clipboard then when you select the brush select the clipboard mask * Otherwise if you save it , it will work directly. * To save it you need to put it in the brush folder. In my PC is here: F:\My Programs\Gfx\GIMP 2\share\gimp\2.0\brushes\") Tag: Visual edit