Music and Ambience Sounds: Difference between revisions
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Created page with "== Music == Configurable by sector (sectors table, sector name -> DataTable'/Game/data/Audio/dt_SectorMusicAndAmbience.dt_SectorMusicAndAmbience') {| class="wikitable" |- !..." |
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Revision as of 13:04, 16 August 2021
Music
Configurable by sector (sectors table, sector name -> DataTable'/Game/data/Audio/dt_SectorMusicAndAmbience.dt_SectorMusicAndAmbience')
RowName | musicCue | dayAmbience | nightAmbience | minVolume | maxVolume |
---|---|---|---|---|---|
sector name | Music running at ALL time bound to "Music" Volume in game | Every 15 seconds(*) we randomize 50% we fade out, otherwise we play | as day, but different sound | randomized at every cycle | see min |
(*) Configured in UpsSectorCheckEvent::Trigger()