Music and Ambience Sounds: Difference between revisions
		
		
		
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|  Created page with "== Music ==  Configurable by sector (sectors table, sector name -> DataTable'/Game/data/Audio/dt_SectorMusicAndAmbience.dt_SectorMusicAndAmbience')  {| class="wikitable" |- !..." | 
| (No difference) | 
Revision as of 13:04, 16 August 2021
Music
Configurable by sector (sectors table, sector name -> DataTable'/Game/data/Audio/dt_SectorMusicAndAmbience.dt_SectorMusicAndAmbience')
| RowName | musicCue | dayAmbience | nightAmbience | minVolume | maxVolume | 
|---|---|---|---|---|---|
| sector name | Music running at ALL time bound to "Music" Volume in game | Every 15 seconds(*) we randomize 50% we fade out, otherwise we play | as day, but different sound | randomized at every cycle | see min | 
(*) Configured in UpsSectorCheckEvent::Trigger()