PSUnreal Navigation Meshes: Difference between revisions

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Created page with " === Setup === 1 Persistent level (P-level) containing the lights and the skybox a number of sublevels , with geometry and landscape Project Settings -> Navmesh generation Static === General findings === The size of the navmesh is about 5Mb for a landscape level with 127x127 cell size, and cell number 10 = 127000 The navmesh is stored in the .umap file and not in the .BuiltData file. === Tests Performed === # One NavMeshBoundsVolume for each of the submap, stored i..."
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Revision as of 20:15, 24 May 2022

Setup

1 Persistent level (P-level) containing the lights and the skybox

a number of sublevels , with geometry and landscape

Project Settings -> Navmesh generation Static

General findings

The size of the navmesh is about 5Mb for a landscape level with 127x127 cell size, and cell number 10 = 127000

The navmesh is stored in the .umap file and not in the .BuiltData file.

Tests Performed

  1. One NavMeshBoundsVolume for each of the submap, stored in the submap itself
    1. Load the P-level, and rebuild paths
    2. The navmesh is stored in each sublevel
    3. If I open a submap, the navmesh is displayed
  2. All NavMeshBoundsVolume in the P-level
    1. Load the P-level, and rebuild paths
    2. All navmeshes are stored in the P-level umap file
    3. If I open a submap, the navmesh is not displayed