Rain
Elements:
- SceneCapture2D object named "scenecapture_rain" in Maps/Yliakum , which is the Persistent Level
- In the Skybox, which is named "bp_sky", there is a Particle System Component named "p_rain"
- "p_rain" is using a Particle System called p_rain_01
- "p_rain_01" is using a Material called "m_p_rain"
How it works:
- A timer in "bp_sky" runs every second and calls applyWeatherSettings event which is positioning the scenecapture_rain at the player position + 300 meters up
- The position of the player is passed to the material used by scenecapture_rain.