Landson July 18-25
This week has largely been spent testing everything. Single target seems to work perfectly so far, however aoe has a huge bug that I have yet to work out. The bug seems to originate in the check of the items of whether they are attackable or not. But the function itself works perfectly, so data must be getting mixed up somewhere. Once I get this worked out I feel this is the only major bug that would keep it from working. Of course that wasn't the only bug I have had, just the one that still eludes me. Due to fixing unpredictable bugs(I guess if they were predictable they wouldn't be bugs) I haven't gotten around to animation or decay yet, as I don't want to add anything else until the bugs are cleared up. Next Week:
- Finish bug fixes
- Implement animation/decay
- Start cleaning up code and documentation