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	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Crafting&amp;diff=4932</id>
		<title>Players Guide/Crafting</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Crafting&amp;diff=4932"/>
		<updated>2008-07-19T15:00:32Z</updated>

		<summary type="html">&lt;p&gt;Bilbous: /* Example: Making a knife */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Crafting=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Magic|Magic]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/General Information on Setting|General Information on Setting]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Getting raw materials==&lt;br /&gt;
Please consult the descriptions of &#039;&#039;Mining&#039;&#039; and &#039;&#039;Metallurgy&#039;&#039; in the section [[Players Guide/Skills|Skills]] to learn how to gain the basic raw materials for your craftings.&lt;br /&gt;
&lt;br /&gt;
==Creating alloys==&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
You need the right amount of raw materials and to have your book about &amp;quot;Working with Stock&amp;quot; in &#039;&#039;[[Players_Guide/Interface#Mind|Mind]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Depending on what alloy you want to create you need high enough skill in &#039;&#039;Metallurgy&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Types of alloys===&lt;br /&gt;
The following types of alloys are currently available:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Steel&#039;&#039;&#039;, which is a mixture of iron and coal in the ratio 9:1 or 8:2 (lesser quality)&lt;br /&gt;
* &#039;&#039;&#039;Bronze&#039;&#039;&#039;, which is a mixture of copper and tin in the ration 6:4&lt;br /&gt;
&lt;br /&gt;
===Procedure===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
 ! Step !! Icon !! Description &lt;br /&gt;
 |-&lt;br /&gt;
 | 1&lt;br /&gt;
 | [[Image:Popup look.png]]&lt;br /&gt;
 | Click onto &amp;quot;View&amp;quot; in the context-menu of a furnace. Put your materials there in the right amount, usually a total of ten lumps of ore.&lt;br /&gt;
 |-&lt;br /&gt;
 | 2 &lt;br /&gt;
 | [[Image:Popup combine.png]]&lt;br /&gt;
 | Now immediately click onto &amp;quot;Combine&amp;quot; in the context-menu of a furnace. Inside of the furnace there should be ten sludges of your alloy now.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Smithies==&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
You need the right amount of raw materials and to have a book in &#039;&#039;[[Players_Guide/Interface#Mind|Mind]]&#039;&#039; that deals with the product you want to forge, such as &amp;quot;Book of Blades&amp;quot; or &amp;quot;Notes of an Axemaker&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Depending on what materials you use and what product you want to create, you need high enough skill in &#039;&#039;Blacksmithing&#039;&#039; and the respective production skill, like &#039;&#039;Sword Making&#039;&#039; or &#039;&#039;Axe Making&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Procedure===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
 ! Step !! Icon !! Description &lt;br /&gt;
 |-&lt;br /&gt;
 | 1&lt;br /&gt;
 | [[Image:Popup look.png]]&lt;br /&gt;
 | Depending on the step of your production you need to heat your materials in the forge. Click on &amp;quot;View&amp;quot; for the forge, put the material inside and wait for the right state of heating. Basic shaping of your material usually needs heated, further shaping super-heated material. &lt;br /&gt;
 |-&lt;br /&gt;
 | 2&lt;br /&gt;
 | [[Image:Popup pickup.png]]&lt;br /&gt;
 | Take the heated material in your right, the proper tool (e.g. a hammer) in your left.&lt;br /&gt;
 |-&lt;br /&gt;
 | 3 &lt;br /&gt;
 | [[Image:Popup use.png]]&lt;br /&gt;
 | Stand close to your workspace, like the &#039;&#039;Anvil&#039;&#039; or &#039;&#039;Smith table&#039;&#039;. And click on &amp;quot;Use&amp;quot; in their context-menu.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Example: Making a knife===&lt;br /&gt;
* You start with five steel ingots. Heat them and take them into your right. Take a hammer (not a master-crafted one for starters) into your left and use the anvil. You&#039;ll produce a knife alpha blade.&lt;br /&gt;
* This blade has to be heated and worked on with hammer and anvil two more rounds, to get a beta and finally a knife delta blade.&lt;br /&gt;
* Heat the delta blade until it is red-hot.&lt;br /&gt;
* Quench it in the tank to get a brittle knife blade, that you can now sharpen by taking it in your right hand and using the sharpening stone.&lt;br /&gt;
* Combine it with a leather knife handle to a knife kit by putting it on a smith table and clicking &#039;combine&#039;.&lt;br /&gt;
* Leave the kit on the table and wait for the combining process to finish and take your new knife.&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Bilbous</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=2798</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=2798"/>
		<updated>2007-06-17T21:03:07Z</updated>

		<summary type="html">&lt;p&gt;Bilbous: /* Interacting With Other Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
Planeshift is at version 0.3 and is in Alpha development. And I mean &#039;&#039;heavy&#039;&#039; development. Things are changing, breaking, fixing, and being added, almost every day. There are lots of bugs, and the system is largely unbalanced as of yet. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039; ;) PlaneShift is however fully and permanently open source and free, run by a constantly evolving and quite small team of volunteers with a budget of zero. 0.3 means we still have 7 versions to go before the game is considered somewhat &#039;Beta&#039; or even possibly complete, though development will never truly cease. And there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by NPCs and GM (Game Master) team members alike, and build your character a personality, traits, and behaviors. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or even if trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Implemented Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his or her own way. The other half, of course, is his or her personality. Remember, Planeshift is after all a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift Is A Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act in-character when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC (Out-Of-Character) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [[General_Information_on_Setting|Settings]] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at our stickied [http://hydlaa.com/smf/index.php?topic=10310.0 Guide to Roleplay] on the forums whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether [http://www.hydlaa.com/bugtracker/ bugs] or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colorful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPCs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through NPCs – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are in the early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the color of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [[Combat|Combat]] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether traveling through risky hills or the back alleys of Akkaio, picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn tria, as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing Yliakum with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts.&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from NPC merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slash value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defense as well, you may wish to train Light Armor, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [[Magic|this section]] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The current set of glyphs available in game through buying or quests is: Air, Armor, Arrow, Cold, Darkness, Energy, Fire, Hand, Lightning, Meteor, Might, Rock, Summon, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armor, Rock, Summon&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire, Hand, Lightning, Meteor, Might&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the Magic Shop, outside of Hydlaa, will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn tria. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, coal, diamonds, and emeralds. You may find a group of miners around the Magic Shop, in the Laanx dungeon, and out on Oja road. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no telltale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from center of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content. As crafting has just been introduced, be prepared to deal with a few bugs before they are smoothed out.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do i get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes, you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given, pay attention to what is being said and offer thanks for the advice. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;/div&gt;</summary>
		<author><name>Bilbous</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=2797</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=2797"/>
		<updated>2007-06-17T20:53:47Z</updated>

		<summary type="html">&lt;p&gt;Bilbous: /* Quests And NPSs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
Planeshift is at version 0.3 and is in Alpha development. And I mean &#039;&#039;heavy&#039;&#039; development. Things are changing, breaking, fixing, and being added, almost every day. There are lots of bugs, and the system is largely unbalanced as of yet. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039; ;) PlaneShift is however fully and permanently open source and free, run by a constantly evolving and quite small team of volunteers with a budget of zero. 0.3 means we still have 7 versions to go before the game is considered somewhat &#039;Beta&#039; or even possibly complete, though development will never truly cease. And there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by NPCs and GM (Game Master) team members alike, and build your character a personality, traits, and behaviors. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or even if trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Implemented Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his or her own way. The other half, of course, is his or her personality. Remember, Planeshift is after all a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift Is A Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act in-character when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC (Out-Of-Character) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [[General_Information_on_Setting|Settings]] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at our stickied [http://hydlaa.com/smf/index.php?topic=10310.0 Guide to Roleplay] on the forums whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether [http://www.hydlaa.com/bugtracker/ bugs] or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colorful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPCs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through NPCs – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are in the early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the color of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [[Combat|Combat]] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether traveling through risky hills or the back alleys of Akkaio, picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn tria, as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing Yliakum with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts.&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from NPC merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slash value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defense as well, you may wish to train Light Armor, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [[Magic|this section]] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The current set of glyphs available in game through buying or quests is: Air, Armor, Arrow, Cold, Darkness, Energy, Fire, Hand, Lightning, Meteor, Might, Rock, Summon, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armor, Rock, Summon&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire, Hand, Lightning, Meteor, Might&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the Magic Shop, outside of Hydlaa, will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn tria. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, coal, diamonds, and emeralds. You may find a group of miners around the Magic Shop, in the Laanx dungeon, and out on Oja road. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no telltale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from center of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content. As crafting has just been introduced, be prepared to deal with a few bugs before they are smoothed out.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do i get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given (as in, they pay attention when talking and over thanks afterwards. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;/div&gt;</summary>
		<author><name>Bilbous</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=2796</id>
		<title>Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=2796"/>
		<updated>2007-06-17T20:39:52Z</updated>

		<summary type="html">&lt;p&gt;Bilbous: /* Utility Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section deals with all game-relevant stuff.&lt;br /&gt;
&lt;br /&gt;
=Keyboard Controls=&lt;br /&gt;
This section deals with the standard keyboard controls, as well as userdefined macros.&lt;br /&gt;
&lt;br /&gt;
These are the default controls.&lt;br /&gt;
&lt;br /&gt;
You may alter your settings to your liking via the options window.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Default Keyboard Controls&#039;&#039;&#039;&lt;br /&gt;
! key || default action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up or W&#039;&#039;&#039; || Move your character forward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Down or S&#039;&#039;&#039; || Move your character backward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left or A&#039;&#039;&#039; || Turn your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right or D&#039;&#039;&#039; || Turn your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; || Strafe (slide) your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; || Strafe (slide) your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LShift&#039;&#039;&#039; || Hold down to make your character run while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RShift&#039;&#039;&#039; || Hold down to make your character creep slowly while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Space&#039;&#039;&#039; || Make your character jump.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R&#039;&#039;&#039; || Auto-run mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039; || Sit down or stand back up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Up&#039;&#039;&#039; || Look up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Down&#039;&#039;&#039; || Look down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tab&#039;&#039;&#039; || Toggle the ability to look around with the mouse. Also activated by holding down the middle mouse button.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enter&#039;&#039;&#039; || Toggle chat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039; || Inventory window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Spell Book window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; || Skill window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Buddy List window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F1&#039;&#039;&#039; || Help window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;O&#039;&#039;&#039; || Options window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alt+Q&#039;&#039;&#039; || Quit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F&#039;&#039;&#039; || Reply to the last person to tell&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M&#039;&#039;&#039; || Change point-of-view.&amp;lt;br /&amp;gt;Cycles through five different views: [[Camera Views#First Person|first person]], several [[Camera Views#Third Person|third person]] views and [[Camera Views#Free Rotation|free rotation]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || Center the camera.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Esc&#039;&#039;&#039; || Close the current window, or toggle the control toolbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 - 0&#039;&#039;&#039; || Shortcuts one through to ten in the Shortcuts Window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Commands=&lt;br /&gt;
A list of commands players can use ingame including:&lt;br /&gt;
&lt;br /&gt;
===Chat Commands===&lt;br /&gt;
This section contains all commands used to talk to other players and NPCs, as well as requesting help and reporting misbehaving players. You can also specify your chat method by simply typing into the corrosponding channel (the method&#039;s tab) of your Communications Window (except Tell and NPC chat). In some rare occasions it may happen that you will have to talk Out Of Character (commonly abbreviated as &amp;quot;OOC&amp;quot;)- in these rare occasions you may put your sentences in brackets [ ] to mark them as OOC.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;As a general rule: please keep OOC talk in the public channel as low as possible as it usually disrupts the role play that is going on!&#039;&#039;&#039;&lt;br /&gt;
OOC in /tell /group and /guild channel is usually allowed, though it could possibly have to be discussed with your chat partners.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Global Interaction====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/say&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
|| Talk to the people in your immediate vicinity (within 10 meters). This should be your normal way of talking most of the time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/shout&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to people within 100 meters of you. Only use /shout in emergencies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/auction&#039;&#039;&#039; &#039;&#039;description&#039;&#039;&lt;br /&gt;
||Put an item up for sale or offer to buy something.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/me&#039;&#039;&#039; &#039;&#039;action&#039;&#039;&lt;br /&gt;
||Perform an action seen by people in your vicinity (within 10 meters). This is a great roleplaying tool when you want your character to do something not directly supported by the game. You can also use /my to describe yourself. Both these commands work in the tell, group and guild tabs as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/greet&#039;&#039;&#039;&lt;br /&gt;
||Wave hello to your friends. If you have a target selected, you greet this single target.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Private Talk====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/tell&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to someone privately. With this command you can send text only the person you specify can see.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guild&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to everyone in your guild privately. Only guild members in the same guild as you can see what you write.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/group&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to your group privately. This is good when your group is farther than 10 meters apart and lets you avoid shouting.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tellnpc&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to npc that is targeted in the npc tab in the communications window.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ignoring====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/ignore&#039;&#039;&#039;&lt;br /&gt;
||Shows ignore window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/add_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Ignores all communication from the target player in the communications window. Use this if people are rude to you and there is no GM around to kick them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/remove_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Remove named player from ignore list.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Emotes ====&lt;br /&gt;
List of emotes:&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|/agree&lt;br /&gt;
|-&lt;br /&gt;
|/angry&lt;br /&gt;
|-&lt;br /&gt;
|/beckon&lt;br /&gt;
|-&lt;br /&gt;
|/beg&lt;br /&gt;
|-&lt;br /&gt;
|/blush&lt;br /&gt;
|-&lt;br /&gt;
|/bored&lt;br /&gt;
|-&lt;br /&gt;
|/bow&lt;br /&gt;
|-&lt;br /&gt;
|/catchbreath&lt;br /&gt;
|-&lt;br /&gt;
|/charge&lt;br /&gt;
|-&lt;br /&gt;
|/cheer&lt;br /&gt;
|-&lt;br /&gt;
|/clap&lt;br /&gt;
|-&lt;br /&gt;
|/cold&lt;br /&gt;
|-&lt;br /&gt;
|/confused&lt;br /&gt;
|-&lt;br /&gt;
|/cough&lt;br /&gt;
|-&lt;br /&gt;
|/cry&lt;br /&gt;
|-&lt;br /&gt;
|/curious&lt;br /&gt;
|-&lt;br /&gt;
|/curse&lt;br /&gt;
|-&lt;br /&gt;
|/dance&lt;br /&gt;
|-&lt;br /&gt;
|/disappointed&lt;br /&gt;
|-&lt;br /&gt;
|/drink&lt;br /&gt;
|-&lt;br /&gt;
|/drunk&lt;br /&gt;
|-&lt;br /&gt;
|/duck&lt;br /&gt;
|-&lt;br /&gt;
|/excited&lt;br /&gt;
|-&lt;br /&gt;
|/fear&lt;br /&gt;
|-&lt;br /&gt;
|/flee&lt;br /&gt;
|-&lt;br /&gt;
|/followme&lt;br /&gt;
|-&lt;br /&gt;
|/glare&lt;br /&gt;
|-&lt;br /&gt;
|/greet&lt;br /&gt;
|-&lt;br /&gt;
|/grin&lt;br /&gt;
|-&lt;br /&gt;
|/hungry&lt;br /&gt;
|-&lt;br /&gt;
|/impatient&lt;br /&gt;
|-&lt;br /&gt;
|/kiss&lt;br /&gt;
|-&lt;br /&gt;
|/kneel&lt;br /&gt;
|-&lt;br /&gt;
|/laugh&lt;br /&gt;
|-&lt;br /&gt;
|/listen&lt;br /&gt;
|-&lt;br /&gt;
|/panic&lt;br /&gt;
|-&lt;br /&gt;
|/point&lt;br /&gt;
|-&lt;br /&gt;
|/poke&lt;br /&gt;
|-&lt;br /&gt;
|/ponder&lt;br /&gt;
|-&lt;br /&gt;
|/pounce&lt;br /&gt;
|-&lt;br /&gt;
|/pout&lt;br /&gt;
|-&lt;br /&gt;
|/pray&lt;br /&gt;
|-&lt;br /&gt;
|/ready&lt;br /&gt;
|-&lt;br /&gt;
|/roar&lt;br /&gt;
|-&lt;br /&gt;
|/shrug&lt;br /&gt;
|-&lt;br /&gt;
|/shy&lt;br /&gt;
|-&lt;br /&gt;
|/sigh&lt;br /&gt;
|-&lt;br /&gt;
|/sleep&lt;br /&gt;
|-&lt;br /&gt;
|/smile&lt;br /&gt;
|-&lt;br /&gt;
|/salute&lt;br /&gt;
|-&lt;br /&gt;
|/sorry&lt;br /&gt;
|-&lt;br /&gt;
|/surprised&lt;br /&gt;
|-&lt;br /&gt;
|/stare&lt;br /&gt;
|-&lt;br /&gt;
|/taunt&lt;br /&gt;
|-&lt;br /&gt;
|/thank&lt;br /&gt;
|-&lt;br /&gt;
|/volunteer&lt;br /&gt;
|-&lt;br /&gt;
|/wave&lt;br /&gt;
|-&lt;br /&gt;
|/wink&lt;br /&gt;
|-&lt;br /&gt;
|/yawn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/away&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets an auto-reply message if people send you tells and you are going to be away from your keyboard but still logged in. (&#039;/away off&#039; will disable auto-reply).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/clear&#039;&#039;&#039;&lt;br /&gt;
||Clears the history of the communications window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/report&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Makes the server log everything the named player says for 5 minutes. Use this when a player is rude, cheating or griefing so the GMs and Devs can review the log later and have proof.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===User Commands===&lt;br /&gt;
&lt;br /&gt;
Commands to control various player actions. Many of these are also available via windows and context menus.&lt;br /&gt;
&lt;br /&gt;
====Movement and Positioning====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/die&#039;&#039;&#039;&lt;br /&gt;
||Use to commit suicide, for example when /unstick does not get you free.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pos&#039;&#039;&#039;&lt;br /&gt;
||Shows your current location in the 3D world. (Debug purposes only.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/unstick&#039;&#039;&#039;&lt;br /&gt;
||Moves you to your last known valid location. Should be used when you are stuck in geometry. If a valid location cannot be found you will be sent to the death realm.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Buddy &amp;amp; Player related====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/buddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Adds the named player to your buddy list. You are automatically notified when people from your buddy list go online/offline, and it is easy to send them tells from the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/notbuddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your buddy list. Not your friend anymore? what a shame.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buddylist&#039;&#039;&#039;&lt;br /&gt;
||Shows your current buddy list in the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/who&#039;&#039;&#039; &#039;&#039;filter&#039;&#039;&lt;br /&gt;
||Lists players currently online matching filter. If no filter is specified, then all online players are listed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Trading====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/stoptrading&#039;&#039;&#039;&lt;br /&gt;
||Prevent anyone from trading with you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/starttrading&#039;&#039;&#039;&lt;br /&gt;
||You are ready to trade.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buy&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Buy from specified merchant. If no merchant specified, buy from current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/sell&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Sell to specified merchant. If no merchant specified, sell to current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/trade&#039;&#039;&#039;&lt;br /&gt;
||Start a trade with current Target player.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/give&#039;&#039;&#039;&lt;br /&gt;
||Give items to current Target NPC.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Inventory &amp;amp; Items====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/equip&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Equips the specified quantity of a certain item. This is equivalent to equipping items in your Inventory Window.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;example:&#039;&#039;&#039; /equip 1 short sword&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/dequip&#039;&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Unequips the specified item. This is equivalent to moving equipped items back into your inventory in your Inventory Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/use&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Uses the given quantity of the named item. If quantity and name are ommitted, the command refers to the currently targeted item.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pickup&#039;&#039;&#039;&lt;br /&gt;
||Pickup the targeted item.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/show&#039;&#039;&#039;&lt;br /&gt;
||Opens or closes the named window. Valid targets are: skills, spells, inv. help, buddy, info, petition, quest, shortcut, group, guild, glyph, bag, chat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/roll&#039;&#039;&#039; &#039;&#039;times&#039;&#039; &#039;&#039;sides&#039;&#039;&lt;br /&gt;
||Rolls a certain number of dice with the specified sides and gives the answer. Example: &amp;quot;/roll 2 6&amp;quot; rolls 2 6-sided dice. Use this to invent your own gambling games.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/duelpoints&#039;&#039;&#039;&lt;br /&gt;
||Shows how many duel points you have.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisormode&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Turn advisor mode on or off. if you make yourself an advisor, other players will be able to contact you using the /advisor command for help (same as typing into the help channel of the communications window). If run with no parameters, will indicate your current advisor status.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advice&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Use this command if you are an advisor to send a reply to a player. eg. /advice Eliandrus Middle click on a monster and then press Attack in your Shortcut Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisor&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Ask one of the advisors a question. eg. /advisor How do I attack something?. Anything you type in the Help channel of the communications window will be sent as an advice request automatically.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/list_advice_requests&#039;&#039;&#039;&lt;br /&gt;
||If you are an advisor, lists all currently unanswered questions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/train&#039;&#039;&#039;&lt;br /&gt;
||Start a training session with a trainer target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/quests&#039;&#039;&#039;&lt;br /&gt;
||Display current quest notebook.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/dig&#039;&#039;&#039; (for) &#039;&#039;resource&#039;&#039;&lt;br /&gt;
||Mine for natural resources in the ground. Some locations are better than others for digging, and how well you do depends on where you are, your skill and your tools. The word &amp;quot;for&amp;quot; is optional and may be ommitted.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;examples:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
/dig for gold&amp;lt;br&amp;gt;&lt;br /&gt;
/dig iron&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition&#039;&#039;&#039; &#039;&#039;request&#039;&#039;&lt;br /&gt;
||Submits a petition to the GMs for a feature or bug fix.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition_list&#039;&#039;&#039;&lt;br /&gt;
||List all of the petitions you have submitted, so you can delete them if you figure out your own problems before the GMs get to you.&lt;br /&gt;
|- bgcolor=&amp;quot;#ffa0a0&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;/picklock&#039;&#039;&#039;&lt;br /&gt;
||Attempts to pick a lock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repair&#039;&#039;&#039;&lt;br /&gt;
||Repair the weapon that is held in the right hand. Weapon repair kit and weapon repairing skill are required for successful job. The kit can be bought from Harnquist.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Combat &amp;amp; Targeting Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to manually control combat and the targeting system. Attacking is normally done via the context menu or the info window&#039;s stance buttons. Some commands like /cast and /target are useful for creating shortcuts to more easily perform certain actions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/attack&#039;&#039;&#039; &#039;&#039;stance&#039;&#039;&lt;br /&gt;
||Attacks the targeted character with the aggressiveness setting from 1-5. 1 is most aggressive and has no defense, while 5 is most defensive and has no attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/stopattack&#039;&#039;&#039;&lt;br /&gt;
||Stops attacking.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/assist player&#039;&#039;&#039;&lt;br /&gt;
||Make the specified player&#039;s target your own.        &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/cast spell name&#039;&#039;&#039;&lt;br /&gt;
||Start casting spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/loot&#039;&#039;&#039;&lt;br /&gt;
||Loots an available corpse if you have authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target_context&#039;&#039;&#039;&lt;br /&gt;
||Displays the options for interacting with the target item. The same as what is normally the right click menu.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;name&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;(next,prev)&#039;&#039; &#039;&#039;[npc,pc,item,any]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;clear&#039;&#039;&lt;br /&gt;
||Searches for a target that matches the parameters. With no parameters targets yourself. You may search for an NPC, PC (player), or item. &#039;Any&#039; will find anything to target, and &#039;clear&#039; will deselect your target. You may also specify your target by entering the player&#039;s name. You may optionally specify the direction with &#039;next&#039; (default) or &#039;prev&#039;, for searching outwards or inwards from your location. Examples: &amp;quot;/target Bob&amp;quot; will target the player named Bob. &amp;quot;/target prev npc&amp;quot; will target the next closest NPC from the one you already have selected.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/targetinfo&#039;&#039;&#039; &#039;&#039;target&#039;&#039;&lt;br /&gt;
||Displays more info about the target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/challenge&#039;&#039;&#039;&lt;br /&gt;
||Challenge another player to a duel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/yield&#039;&#039;&#039;&lt;br /&gt;
||Surrender to a dueling player.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Group Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to give additional control over a player group.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/invite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join the leader&#039;s group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirmgroupjoin&#039;&#039;&#039;&lt;br /&gt;
||Accept an invitation to join a group&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupremove player&#039;&#039;&#039;&lt;br /&gt;
||Allows the group leader to remove a player from the group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/disband&#039;&#039;&#039;&lt;br /&gt;
||If specified by group leader, the group is disbanded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/leavegroup&#039;&#039;&#039;&lt;br /&gt;
||You leave your current group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupmembers&#039;&#039;&#039;&lt;br /&gt;
||Lists all group members.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to perform guild actions, many of which are available via the guild window.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/guildinfo&#039;&#039;&#039;&lt;br /&gt;
||Opens the Guild Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/newguild&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||This creates a new guild with the specified name and you as leader.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endguild&#039;&#039;&#039;&lt;br /&gt;
||Disbands your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildinvite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildremove&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildlevel&#039;&#039;&#039; &#039;&#039;level&#039;&#039; &#039;&#039;name&#039;&#039;&lt;br /&gt;
||Names the level # as the specified name for your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpromote&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Sets the named player to specified level in your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsymbol&#039;&#039;&#039; &#039;&#039;symbol_name&#039;&#039;&lt;br /&gt;
||Sets your guild symbol to the named symbol.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmembers&#039;&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Lists all guild members, filtered by level if specified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpoints&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Shows karma points of named guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildname&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Changes name of your guild to the new guild name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsecret&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Toggles the guild secrecy flag. If called without an argument, it shows the current value of the secrecy flag.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildweb&#039;&#039;&#039;&lt;br /&gt;
||URL Sets URL of guild web page.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmotd&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets/views the guild&#039;s MOTD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildwar&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Invites another guild (the target&#039;s guild) to start a guild war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildyield&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Surrenders to the target&#039;s guild to end a guild war.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Alliance Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to create and maintain guild alliances.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/newalliance&#039;&#039;&#039; &#039;&#039;alliance_name&#039;&#039;&lt;br /&gt;
||Creates new alliance of guilds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceinvite&#039;&#039;&#039; &#039;&#039;leader_name&#039;&#039;&lt;br /&gt;
||Invites leader of another guild to your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceremove&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Removes a guild from your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleave&#039;&#039;&#039;&lt;br /&gt;
||Leave your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleader&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Hands over alliance leadership to another guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endalliance&#039;&#039;&#039;&lt;br /&gt;
||Disband your guild alliance.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Utility Commands===&lt;br /&gt;
&lt;br /&gt;
Additional commands used for other game functions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/quit&#039;&#039;&#039;&lt;br /&gt;
||This exits you from the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/echo message&#039;&#039;&#039;&lt;br /&gt;
||This repeats the message in the communications window without sending it to anyone else.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirm message&#039;&#039;&#039; &#039;&#039;yes_cmd&#039;&#039; &#039;&#039;no_cmd&#039;&#039;&lt;br /&gt;
||This shows a confirmation box that displays the message and Yes and No buttons. On pressing Yes, the yes_command is executed and on pressing No, the no_command is executed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/ping&#039;&#039;&#039;&lt;br /&gt;
||Shows your average ping to the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/help&#039;&#039;&#039;&lt;br /&gt;
||Displays the Help Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/screenshot&#039;&#039;&#039; &#039;&#039;(nogui,lossless)&#039;&#039;&lt;br /&gt;
||Takes a screenshot and saves it in a folder named &amp;quot;screenshots&amp;quot; in your PlaneShift directory. The &amp;quot;nogui&amp;quot; option can be used to ignore the onscreen windows and control bar, and the &amp;quot;lossless&amp;quot; option can be used to save to PNG instead of JPG.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/graphicbug&#039;&#039;&#039;&lt;br /&gt;
||Saves a graphic report that you can mail to a developer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tip&#039;&#039;&#039;&lt;br /&gt;
||Requests a tip from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/motd&#039;&#039;&#039;&lt;br /&gt;
||Requests the MOTD from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repaintlabels&#039;&#039;&#039;&lt;br /&gt;
||Will redraw corrupted labels. &amp;quot;/repaintlabels force&amp;quot; can be used if the regular command doesn&#039;t work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=GM Commands=&lt;br /&gt;
Commands for GMs &lt;br /&gt;
=[[Camera Views]]=&lt;br /&gt;
Descriptions of the different Camera Views&lt;br /&gt;
#[[Camera_Views#Third_Person_Follow|Third Person Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Movement|Free Movement]]&lt;br /&gt;
#[[Camera_Views#Dynamic_Follow|Dynamic Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Rotation|Free Rotation]]&lt;br /&gt;
#[[Camera_Views#First_Person|First Person]]&lt;/div&gt;</summary>
		<author><name>Bilbous</name></author>
	</entry>
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