<?xml version="1.0"?>
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	<id>https://planeshift.top-ix.org//pswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Enrion</id>
	<title>PSwiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://planeshift.top-ix.org//pswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Enrion"/>
	<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php/Special:Contributions/Enrion"/>
	<updated>2026-04-04T16:36:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=German&amp;diff=5200</id>
		<title>German</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=German&amp;diff=5200"/>
		<updated>2009-03-10T15:47:03Z</updated>

		<summary type="html">&lt;p&gt;Enrion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;I have reviewed the translations below and found diverse misspellings concerning ss/ß&amp;quot; (Akeera Nakotika formerly known as Enrion Sadorhelven)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;StringTable&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Put an item up for sale or offer to buy something.&amp;quot; trans=&amp;quot;Einen Gegenstand zum Verkauf anbieten oder ein Kaufangebot machen.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Stats&amp;quot; trans=&amp;quot;Statistiken&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Desc&amp;quot; trans=&amp;quot;Beschreibung&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;!!!WARNING!!!&amp;quot; trans=&amp;quot;!!!WARNUNG!!!&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Allow spawning item with missing mesh&amp;quot; trans=&amp;quot;Wiederkehrende Objekte mit fehlendem Mesh erlauben&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Graphics&amp;quot; trans=&amp;quot;Grafik&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Loading GUI&amp;quot; trans=&amp;quot;Lade GUI&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Can I join you ?&amp;quot; trans=&amp;quot;Kann ich dich begleiten?&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;server&amp;quot; trans=&amp;quot;Server&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;SL&amp;quot; trans=&amp;quot;Verschieben&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Buy&amp;quot; trans=&amp;quot;Kaufen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Guild message of the day (A short message):&amp;quot; trans=&amp;quot;Gilden-Nachricht des Tages (Eine kurze Nachricht):&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Loading Game&amp;quot; trans=&amp;quot;Lade Spiel&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Create alliance&amp;quot; trans=&amp;quot;Allianz gründen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Disband&amp;quot; trans=&amp;quot;Auflösen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Edit&amp;quot; trans=&amp;quot;Bearbeiten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;System&amp;quot; trans=&amp;quot;System&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Load&amp;quot; trans=&amp;quot;Laden&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Buffs&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Stack Count&amp;quot; trans=&amp;quot;Stapel&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Talk to people in your sector.&amp;quot; trans=&amp;quot;Rede mit den Leuten in deinem Sektor.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Factions:&amp;quot; trans=&amp;quot;Fraktionen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Paths&amp;quot; trans=&amp;quot;Pfade&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;View&amp;quot; trans=&amp;quot;Blick&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Shadows&amp;quot; trans=&amp;quot;Schatten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Unclaim&amp;quot; trans=&amp;quot;Freigeben&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Active&amp;quot; trans=&amp;quot;Aktiv&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Escalation Level:&amp;quot; trans=&amp;quot;Eskalations Stufe:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Talk to someone privately.&amp;quot; trans=&amp;quot;Sprich privat mit jemandem.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Magic Skills List:&amp;quot; trans=&amp;quot;Liste der Magiefertigkeiten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Notify when members login/logout&amp;quot; trans=&amp;quot;Benachrichtige mich, wenn Mitglieder sich ein-/ausloggen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Withdraw&amp;quot; trans=&amp;quot;Abheben&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s from %s: %s&amp;quot; trans=&amp;quot;%s von %s: %s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s from %s: %s&amp;quot; trans=&amp;quot;%s von %s: %s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Instant Cast&amp;quot; trans=&amp;quot;Spontanzauber&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;H:&amp;quot; trans=&amp;quot;H:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Amount available to withdraw&amp;quot; trans=&amp;quot;Betrag zum Abheben verfügbar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Ban&amp;quot; trans=&amp;quot;Bann&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Edit points&amp;quot; trans=&amp;quot;Punkte bearbeiten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Points&amp;quot; trans=&amp;quot;Punkte&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Coins to exchange:&amp;quot; trans=&amp;quot;Münzen zum Austausch:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;PvP&amp;quot; trans=&amp;quot;PvP&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;landscape&amp;quot; trans=&amp;quot;Landschaft&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Type:&amp;quot; trans=&amp;quot;Typ:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Time:&amp;quot; trans=&amp;quot;Zeit: &amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Exchange coins&amp;quot; trans=&amp;quot;Münzen umtauschen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Hostility&amp;quot; trans=&amp;quot;Feindseligkeit&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Auction&amp;quot; trans=&amp;quot;Auktion&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You currently have no petitions.&amp;quot; trans=&amp;quot;Du hast im Moment keine Petitionen.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Attributes&amp;quot; trans=&amp;quot;Attribute&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You will now ignore %s.&amp;quot; trans=&amp;quot;Du ignorierst nun %s.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Study&amp;quot; trans=&amp;quot;Erforschen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Private notes&amp;quot; trans=&amp;quot;Private Notizen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Change name&amp;quot; trans=&amp;quot;Namen ändern&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Getting Characters&amp;quot; trans=&amp;quot;Charaktere werden geholt&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Unknown command&amp;quot; trans=&amp;quot;Unbekannter Befehl&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Main&amp;quot; trans=&amp;quot;Haupt&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Change&amp;quot; trans=&amp;quot;Wechsel&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Descalate&amp;quot; trans=&amp;quot;Deeskalieren&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Privil.&amp;quot; trans=&amp;quot;Berechtigung&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Master:&amp;quot; trans=&amp;quot;Master&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Details&amp;quot; trans=&amp;quot;Details&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Requesting connection&amp;quot; trans=&amp;quot;Warte auf Verbindung&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Prv notes&amp;quot; trans=&amp;quot;Private Notizen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Reload Cache&amp;quot; trans=&amp;quot;Cache neu laden&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Amount available to deposit&amp;quot; trans=&amp;quot;Verfügbare Menge für Einlage&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Collision Detection&amp;quot; trans=&amp;quot;Kollisionserkennung&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Mesh:&amp;quot; trans=&amp;quot;Mesh&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Refresh MOTD&amp;quot; trans=&amp;quot;MOTD neu laden&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Z:&amp;quot; trans=&amp;quot;Z:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Spell Description:&amp;quot; trans=&amp;quot;Zauberspruch-Beschreibung&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Petition Info&amp;quot; trans=&amp;quot;Petitions-Info&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s has invited you to join a group. Click Yes to accept or No to reject.&amp;quot; trans=&amp;quot;%s hat dich eingeladen, einer Gruppe beizutreten. Klicke Ja, um anzunehmen, oder Nein, um abzulehnen.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You must select a petition from the list in order to cancel it.&amp;quot; trans=&amp;quot;Du must eine Petition aus der Liste auswählen, um sie abzubrechen.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Alliance&amp;quot; trans=&amp;quot;Allianz&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;I am leaving&amp;quot; trans=&amp;quot;Ich geh dann mal&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Full Mesh&amp;quot; trans=&amp;quot;Ganzer Mesh&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;List:&amp;quot; trans=&amp;quot;Liste:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;LOGIN&amp;quot; trans=&amp;quot;LOGIN&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Remove&amp;quot; trans=&amp;quot;Entfernen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Action:&amp;quot; trans=&amp;quot;Handlung&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Never tired&amp;quot; trans=&amp;quot;Nie erschöpft&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Do you really wish to leave Yliakum?&amp;quot; trans=&amp;quot;Möchtest Du Yliakum wirklich verlassen?&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Count&amp;quot; trans=&amp;quot;Anzahl&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Enter the command(s):&amp;quot; trans=&amp;quot;Befehl(e) eingeben:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Chat&amp;quot; trans=&amp;quot;Chat&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Spawn item&amp;quot; trans=&amp;quot;Gegenstand erschaffen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;o&amp;amp;clock&amp;quot; trans=&amp;quot;Uhr&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Experience&amp;quot; trans=&amp;quot;Erfahrung&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Deposit&amp;quot; trans=&amp;quot;Einlage&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;? Weight&amp;quot; trans=&amp;quot;? Gewicht&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;No Target&amp;quot; trans=&amp;quot;Keine Auswahl&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Tria&amp;quot; trans=&amp;quot;Tria&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;New&amp;quot; trans=&amp;quot;Neu&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Add Linked&amp;quot; trans=&amp;quot;Verknüpft hinzufügen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;keyboard&amp;quot; trans=&amp;quot;Tastatur&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You have been assigned to the selected petition.&amp;quot; trans=&amp;quot;Du wurdest der gewählten Petition zugeordnet.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Combat&amp;quot; trans=&amp;quot;Kampf&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Kill Player&amp;quot; trans=&amp;quot;Spieler töten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s says: %s&amp;quot; trans=&amp;quot;%s sagt: %s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Get Reward&amp;quot; trans=&amp;quot;Belohnung erhalten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Magic&amp;quot; trans=&amp;quot;Magie&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Credits&amp;quot; trans=&amp;quot;Abspann&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;details&amp;quot; trans=&amp;quot;Details&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;HP&amp;quot; trans=&amp;quot;Gesundheitspunkte&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s shouts: %s&amp;quot; trans=&amp;quot;%s ruft: %s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;No server running at the moment&amp;quot; trans=&amp;quot;Im Moment läuft kein Server&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Ambiguous command:&amp;quot; trans=&amp;quot;Mehrdeutiger Befehl:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Alliance:&amp;quot; trans=&amp;quot;Allianz:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Glyphs&amp;quot; trans=&amp;quot;Glyphen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Various Skill description:&amp;quot; trans=&amp;quot;Verschiedene Fähigkeitenbeschreibung&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Edit level&amp;quot; trans=&amp;quot;Level bearbeiten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Leave&amp;quot; trans=&amp;quot;Verlassen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Capacity:&amp;quot; trans=&amp;quot;Kapazität&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Debuffs&amp;quot; trans=&amp;quot;Debuffs&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You have ignored the following players:&amp;quot; trans=&amp;quot;Du ignorierst die folgenden Spieler:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Admin&amp;quot; trans=&amp;quot;Admin&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;mouse&amp;quot; trans=&amp;quot;Maus&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Various Skills List:&amp;quot; trans=&amp;quot;Liste der verschiedenen Fertigkeiten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Stats description:&amp;quot; trans=&amp;quot;Beschreibung der Statistiken&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Lets go !&amp;quot; trans=&amp;quot;Los gehts!&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Account:&amp;quot; trans=&amp;quot;Benutzerkonto:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s %s&amp;quot; trans=&amp;quot;%s %s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Trias&amp;quot; trans=&amp;quot;Tria&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;General&amp;quot; trans=&amp;quot;Allgemein&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Password:&amp;quot; trans=&amp;quot;Passwort:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Currently, there are no petitions.&amp;quot; trans=&amp;quot;Im Moment gibt es keine Petitionen.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Set&amp;quot; trans=&amp;quot;Einstellen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Quest Testing&amp;quot; trans=&amp;quot;Aufgabentest&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Save&amp;quot; trans=&amp;quot;Speichern&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Promote&amp;quot; trans=&amp;quot;Befördern&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Combat Skills&amp;quot; trans=&amp;quot;Kampffertigkeiten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Polygon:&amp;quot; trans=&amp;quot;Polygon&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Talk to everyone in your guild privately.&amp;quot; trans=&amp;quot;Sprich privat mit allen deiner Gilde.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;The selected petition was cancelled.&amp;quot; trans=&amp;quot;Die ausgewählte Petition wurde abgebrochen.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Welcome back&amp;quot; trans=&amp;quot;Willkommen zurück&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You are ignoring all replies from that person.&amp;quot; trans=&amp;quot;Du ignorierst alle Antworten von dieser Person.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Description:&amp;quot; trans=&amp;quot;Beschreibung:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Cancel&amp;quot; trans=&amp;quot;Abbrechen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;None&amp;quot; trans=&amp;quot;Keines&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Trade&amp;quot; trans=&amp;quot;Handel&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Progression Points&amp;quot; trans=&amp;quot;Fortschrittspunkte&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Faction&amp;quot; trans=&amp;quot;Fraktion&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You have ignored no-one.&amp;quot; trans=&amp;quot;Du hast niemanden ignoriert.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s tells group: %s&amp;quot; trans=&amp;quot;%s sagt der Gruppe: %s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Public notes&amp;quot; trans=&amp;quot;Öffentliche Notizen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Confirmation&amp;quot; trans=&amp;quot;Bestätigung&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Withdraw and Deposit&amp;quot; trans=&amp;quot;Abhebungen und Einzahlungen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Labels&amp;quot; trans=&amp;quot;Beschriftungen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Exchange&amp;quot; trans=&amp;quot;Umtausch&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Combat Skills List:&amp;quot; trans=&amp;quot;Liste der Kampffertigkeiten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;tweaks&amp;quot; trans=&amp;quot;Tweaks&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Petition text:&amp;quot; trans=&amp;quot;Petitionstext:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Secret guild&amp;quot; trans=&amp;quot;Geheime Gilde&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;List Attributes&amp;quot; trans=&amp;quot;Attributsliste&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Claim&amp;quot; trans=&amp;quot;Beanspruchen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Radius:&amp;quot; trans=&amp;quot;Radius&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;0&amp;quot; trans=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Tells&amp;quot; trans=&amp;quot;Tells&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Manage petitions to help users.&amp;quot; trans=&amp;quot;Petitionen, um Nutzern zu helfen, verwalten.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;No Fall Damage&amp;quot; trans=&amp;quot;Kein Schaden durch Herunterfallen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Communication&amp;quot; trans=&amp;quot;Kommunikation&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Cannot connect to server&amp;quot; trans=&amp;quot;Kann nicht zum Server verbinden&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;disabled&amp;quot; trans=&amp;quot;Inaktiv&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;1&amp;quot; trans=&amp;quot;1&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Invisible&amp;quot; trans=&amp;quot;Unsichtbar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;CHARACTER SELECT&amp;quot; trans=&amp;quot;CHARAKTER AUSWÄHLEN&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Detail information:&amp;quot; trans=&amp;quot;Detailinformation&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You will no longer ignore %s.&amp;quot; trans=&amp;quot;Du ignorierst nicht mehr %s.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Pickupable&amp;quot; trans=&amp;quot;Aufnehmbar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;The selected petition was %s&amp;quot; trans=&amp;quot;Die gewählte Petition wurde %s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Loading game&amp;quot; trans=&amp;quot;Spiel lädt&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Invite&amp;quot; trans=&amp;quot;Einladen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Use Collision Detection&amp;quot; trans=&amp;quot;Kollisionserkennung benutzen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Sector:&amp;quot; trans=&amp;quot;Sektor&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Permissions&amp;quot; trans=&amp;quot;Erlaubnisse&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;X:&amp;quot; trans=&amp;quot;X:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;5&amp;quot; trans=&amp;quot;5&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Make leader&amp;quot; trans=&amp;quot;Zum Anführer bestimmen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Money&amp;quot; trans=&amp;quot;Geld&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Guild&amp;quot; trans=&amp;quot;Gilde&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;0 Trias&amp;quot; trans=&amp;quot;0 Tria&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Jobs&amp;quot; trans=&amp;quot;Berufe&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Chat - Bubbles&amp;quot; trans=&amp;quot;Chat - Sprechblasen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Welcome to PlaneShift!&amp;quot; trans=&amp;quot;Willkommen bei PlaneShift!&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Delete&amp;quot; trans=&amp;quot;Löschen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Entities&amp;quot; trans=&amp;quot;Entitäten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Hello&amp;quot; trans=&amp;quot;Hallo&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You&#039;re offered&amp;quot; trans=&amp;quot;Dir wird angeboten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Hi&amp;quot; trans=&amp;quot;Hi&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Done&amp;quot; trans=&amp;quot;Fertig&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Keys&amp;quot; trans=&amp;quot;Tasten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Faction description:&amp;quot; trans=&amp;quot;Beschreibung der Fraktionen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Perform an action see by people in your vicinity.&amp;quot; trans=&amp;quot;Führe eine Aktion durch, die von allen Leuten in deiner Nähe gesehen wird.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Reload&amp;quot; trans=&amp;quot;Neu laden&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Players&amp;quot; trans=&amp;quot;Spieler&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Phys Stam.&amp;quot; trans=&amp;quot;Körperl. Ausdauer&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Stats:&amp;quot; trans=&amp;quot;Statistiken&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;NPC&amp;quot; trans=&amp;quot;Nichtspielercharakter&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Defend me !&amp;quot; trans=&amp;quot;Verteidige mich!&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Spell List:&amp;quot; trans=&amp;quot;Zauberspruch-Liste&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Unmute Player&amp;quot; trans=&amp;quot;Spieler Stummschaltung aufheben&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Pub notes&amp;quot; trans=&amp;quot;Öffentliche Notizen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Edit Master&amp;quot; trans=&amp;quot;Master verändern&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Amount to deposit&amp;quot; trans=&amp;quot;Betrag zum Einzahlen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Join Game&amp;quot; trans=&amp;quot;Spiel beitreten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Online only&amp;quot; trans=&amp;quot;Nur Online&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Items&amp;quot; trans=&amp;quot;Gegenstände&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Factions&amp;quot; trans=&amp;quot;Fraktionen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Locked&amp;quot; trans=&amp;quot;Verschlossen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Weight:&amp;quot; trans=&amp;quot;Gewicht:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Petition submitted:&amp;quot; trans=&amp;quot;Abgeschickte Petition:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Men Stam.&amp;quot; trans=&amp;quot;Geistige Ausdauer&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Requesting World&amp;quot; trans=&amp;quot;Welt wird abgerufen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Group&amp;quot; trans=&amp;quot;Gruppe&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;OK&amp;quot; trans=&amp;quot;In Ordnung&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Trigger:&amp;quot; trans=&amp;quot;Auslöser:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Refresh List&amp;quot; trans=&amp;quot;Liste neu laden&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Character Name&amp;quot; trans=&amp;quot;Charaktername&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Kick Player&amp;quot; trans=&amp;quot;Spieler aussperren&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;The selected petition has been escalated.&amp;quot; trans=&amp;quot;Die gewählte Petition wurde angehoben.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Your notes:&amp;quot; trans=&amp;quot;Deine Notizen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Rotate&amp;quot; trans=&amp;quot;Drehen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Character description:&amp;quot; trans=&amp;quot;Charakterbeschreibung&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;No&amp;quot; trans=&amp;quot;Nein&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Player name:&amp;quot; trans=&amp;quot;Spielername:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Mouse&amp;quot; trans=&amp;quot;Maus&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Position:&amp;quot; trans=&amp;quot;Position&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;View chat&amp;quot; trans=&amp;quot;Chat ansehen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Help&amp;quot; trans=&amp;quot;Hilfe&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Quit&amp;quot; trans=&amp;quot;Ende&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Lockpicking&amp;quot; trans=&amp;quot;Schlösser knacken&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;models&amp;quot; trans=&amp;quot;Modelle&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Camera&amp;quot; trans=&amp;quot;Kamera&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Remember password&amp;quot; trans=&amp;quot;Passwort erinnern&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Clear&amp;quot; trans=&amp;quot;Zurücksetzen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s tells you: %s&amp;quot; trans=&amp;quot;%s sagt dir: %s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;D:&amp;quot; trans=&amp;quot;D:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Jobs Skill description:&amp;quot; trans=&amp;quot;Beschreibung der berufl. Fertigkeiten:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Mana&amp;quot; trans=&amp;quot;Mana&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Yes&amp;quot; trans=&amp;quot;Ja&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Reset&amp;quot; trans=&amp;quot;Zurücksetzen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Talk to your group privately.&amp;quot; trans=&amp;quot;Sprich privat mit allen deiner Gruppe.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You can not ignore yourself.&amp;quot; trans=&amp;quot;Du kannst dich nicht selbst ignorieren.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Members&amp;quot; trans=&amp;quot;Mitglieder&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;List all of the petitions you have submitted.&amp;quot; trans=&amp;quot;Alle Petitionen, die abgegeben wurden, anzeigen.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Settings&amp;quot; trans=&amp;quot;Einstellungen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You must select a petition from the list in order to assign yourself.&amp;quot; trans=&amp;quot;Du must eine Petition aus der Liste auswählen, um dich selbst zuzuorden.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Count:&amp;quot; trans=&amp;quot;Anzahl:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Back&amp;quot; trans=&amp;quot;Zurück&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;graphics&amp;quot; trans=&amp;quot;Grafik&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You tell %s: %s&amp;quot; trans=&amp;quot;Du sagst %s: %s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Add New&amp;quot; trans=&amp;quot;Neu hinzufügen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Infinite Inventory&amp;quot; trans=&amp;quot;Unlimitiertes Inventory&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;New Character&amp;quot; trans=&amp;quot;Neuer Charakter&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Magic Skill description:&amp;quot; trans=&amp;quot;Beschreibung der magischen Fertigkeiten:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;M:&amp;quot; trans=&amp;quot;M:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Infinite Mana&amp;quot; trans=&amp;quot;Unendlich Mana&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Status:&amp;quot; trans=&amp;quot;Status:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Teleport To Player&amp;quot; trans=&amp;quot;Zum Spieler Teleportieren&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Add&amp;quot; trans=&amp;quot;Hinzufügen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Petition Text:&amp;quot; trans=&amp;quot;Petitionstext:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Invincible&amp;quot; trans=&amp;quot;Unverwundbar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Magic Skills&amp;quot; trans=&amp;quot;Magiefähigkeiten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You&#039;re offering&amp;quot; trans=&amp;quot;Du bietest an&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Jobs Skills List:&amp;quot; trans=&amp;quot;Liste der berufl. Fertigkeiten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Actions&amp;quot; trans=&amp;quot;Aktionen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Amount to withdraw&amp;quot; trans=&amp;quot;Auszuzuahlende Menge&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Chat - Filters&amp;quot; trans=&amp;quot;Chat - Filter&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Do you really wish to leave Yliakum?&amp;quot; trans=&amp;quot;Willst Yliakum wirklich verlassen?&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Talk to the people in your immediate vicinity.&amp;quot; trans=&amp;quot;Rede mit den Leuten in deiner unmittelbaren Nähe.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Random name&amp;quot; trans=&amp;quot;Zufälliger Name&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Trias:&amp;quot; trans=&amp;quot;Trias:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Couldn&#039;t resolve server hostname.&amp;quot; trans=&amp;quot;Konnte Hostnamen nicht auflösen.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Escalate&amp;quot; trans=&amp;quot;Eskalieren&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;30&amp;quot; trans=&amp;quot;30&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Various Skills&amp;quot; trans=&amp;quot;Verschiedene Fertigkeiten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Events&amp;quot; trans=&amp;quot;Ereignisse&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Chat - Tabs&amp;quot; trans=&amp;quot;Chat - Tabs&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Makes the server log what target player is saying.&amp;quot; trans=&amp;quot;Lässt den Server aufzeichen, was der gewählte Spieler sagt.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;New Account&amp;quot; trans=&amp;quot;Neuer Account&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Mute Player&amp;quot; trans=&amp;quot;Spieler stummschalten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Shortcut key:&amp;quot; trans=&amp;quot;Schnellzugriffstaste&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Controls&amp;quot; trans=&amp;quot;Steuerungen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Y:&amp;quot; trans=&amp;quot;Y:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Discard&amp;quot; trans=&amp;quot;Wegwerfen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Name:&amp;quot; trans=&amp;quot;Name:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Servers:&amp;quot; trans=&amp;quot;Server:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Join&amp;quot; trans=&amp;quot;Teilnehmen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Assigned GM:&amp;quot; trans=&amp;quot;Zugeordneter GM:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Lockable&amp;quot; trans=&amp;quot;Festsetzbar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Loading world&amp;quot; trans=&amp;quot;Lade Welt&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Quests&amp;quot; trans=&amp;quot;Quests&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;New User? Register at http://laanx.fragnetics.com/register&amp;quot; trans=&amp;quot;Neuer Spieler? Registriere Dich auf http://laanx.fragnetics.com/register.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;o&#039;clock&amp;quot; trans=&amp;quot;Uhr&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Name&amp;quot; trans=&amp;quot;Name&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You must select a petition from the list in order to close it.&amp;quot; trans=&amp;quot;Du must eine Petition aus der Liste auswählen um sie zu schliessen.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Getting entities&amp;quot; trans=&amp;quot;Objekte holen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You must select a petition from the list in order to escalate it.&amp;quot; trans=&amp;quot;Du must eine Petition aus der Liste auswählen, um sie anzuheben.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Custom&amp;quot; trans=&amp;quot;Angepasst&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Sound&amp;quot; trans=&amp;quot;Ton&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Uncompleted&amp;quot; trans=&amp;quot;Nicht Abgeschlossen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;none&amp;quot; trans=&amp;quot;Keines&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Completed&amp;quot; trans=&amp;quot;Abgeschlossen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Save MOTD&amp;quot; trans=&amp;quot;Speichere MOTD&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;network&amp;quot; trans=&amp;quot;Netzwerk&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Interface&amp;quot; trans=&amp;quot;Schnittstelle&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;/ 100&amp;quot; trans=&amp;quot;/ 100&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Realm&amp;quot; trans=&amp;quot;Reich&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;cancelled.&amp;quot; trans=&amp;quot;Abgebrochen.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;closed.&amp;quot; trans=&amp;quot;Geschlossen.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Waiting on server data..&amp;quot; trans=&amp;quot;Warte auf Serverdaten&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;View all&amp;quot; trans=&amp;quot;Zeige alle&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Unknown Chat Type: %d&amp;quot; trans=&amp;quot;Unbekannter Chat-Typ: %d&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You must select a petition from the list in order to view it.&amp;quot; trans=&amp;quot;Du must eine Petition aus der Liste auswählen, um sie anzuzeigen.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Spells&amp;quot; trans=&amp;quot;Zaubersprüche&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Ok&amp;quot; trans=&amp;quot;Ok&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Sell&amp;quot; trans=&amp;quot;Verkaufen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Way&amp;quot; trans=&amp;quot;Weg&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Website:&amp;quot; trans=&amp;quot;Webseite&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;controls&amp;quot; trans=&amp;quot;Steuerung&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Combat Skill description:&amp;quot; trans=&amp;quot;Kampfkunst Beschreibung&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Close&amp;quot; trans=&amp;quot;Schliessen&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Various&amp;quot; trans=&amp;quot;Verschiedene&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Select a reward:&amp;quot; trans=&amp;quot;Wähle eine Belohnung&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Greetings&amp;quot; trans=&amp;quot;Grüsse&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/StringTable&amp;gt;&lt;br /&gt;
[[Category:Translations]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3470</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3470"/>
		<updated>2007-11-25T22:56:12Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Repair Armors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place for finding an ore. Some spots at the mines are better than others. Try to find&#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple weapons.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
Other commands:&lt;br /&gt;
&lt;br /&gt;
/repair gloves&lt;br /&gt;
&lt;br /&gt;
/repair arms&lt;br /&gt;
&lt;br /&gt;
/repair legs&lt;br /&gt;
&lt;br /&gt;
/repair torso&lt;br /&gt;
&lt;br /&gt;
Level 2: leather gloves and arms&lt;br /&gt;
&lt;br /&gt;
Level 3: leather legs and torso&lt;br /&gt;
&lt;br /&gt;
Level 6: chain mail boots&lt;br /&gt;
&lt;br /&gt;
At the moment it is always cheaper to sell your damaged armor parts and to buy new ones. This skill is not well balanced yet.&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
You will need the book of &amp;quot;working with stock&amp;quot;. You can gain this book in a quest by Harnquist and Trasok. When having it you must put it in the &amp;quot;mind&amp;quot; slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron ingots: melt  iron ores in the &amp;quot;furnace&amp;quot;. put the molten iron ores into the &amp;quot;stock casting&amp;quot; and they will become an ingot (1 molten iron) or a stock (10 molten iron).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to train the theory in metallurgy before you practice it. The progression bar for metallurgy must contain only green and red color, otherwise you won&#039;t get practical experience.&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy. Put 1 coal and 9 iron ores in the furnace. Rightclick on the furnace. Select &amp;quot;combine&amp;quot;. Your lumps will become a &amp;quot;steel sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot;. You can also combine 2 coal and 8 iron ores; they will become a &amp;quot;coal sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot; (of lower quality than the steel made out of &amp;quot;steel sludge&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
For making gold ingots and stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
====Axe Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
====Knife Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
====Shield Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Mace Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3469</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3469"/>
		<updated>2007-11-25T22:55:09Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Repair Armors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place for finding an ore. Some spots at the mines are better than others. Try to find&#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple weapons.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
Other commands:&lt;br /&gt;
/repair gloves&lt;br /&gt;
/repair arms&lt;br /&gt;
/repair legs&lt;br /&gt;
/repair torso&lt;br /&gt;
&lt;br /&gt;
Level 2: leather gloves and arms&lt;br /&gt;
Level 3: leather legs and torso&lt;br /&gt;
Level 6: chain mail boots&lt;br /&gt;
&lt;br /&gt;
At the moment it is always cheaper to sell your damaged armor parts and to buy new ones. This skill is not well balanced yet.&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
You will need the book of &amp;quot;working with stock&amp;quot;. You can gain this book in a quest by Harnquist and Trasok. When having it you must put it in the &amp;quot;mind&amp;quot; slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron ingots: melt  iron ores in the &amp;quot;furnace&amp;quot;. put the molten iron ores into the &amp;quot;stock casting&amp;quot; and they will become an ingot (1 molten iron) or a stock (10 molten iron).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to train the theory in metallurgy before you practice it. The progression bar for metallurgy must contain only green and red color, otherwise you won&#039;t get practical experience.&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy. Put 1 coal and 9 iron ores in the furnace. Rightclick on the furnace. Select &amp;quot;combine&amp;quot;. Your lumps will become a &amp;quot;steel sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot;. You can also combine 2 coal and 8 iron ores; they will become a &amp;quot;coal sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot; (of lower quality than the steel made out of &amp;quot;steel sludge&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
For making gold ingots and stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
====Axe Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
====Knife Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
====Shield Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Mace Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
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[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3468</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3468"/>
		<updated>2007-11-25T22:50:44Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place for finding an ore. Some spots at the mines are better than others. Try to find&#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple weapons.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
You will need the book of &amp;quot;working with stock&amp;quot;. You can gain this book in a quest by Harnquist and Trasok. When having it you must put it in the &amp;quot;mind&amp;quot; slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron ingots: melt  iron ores in the &amp;quot;furnace&amp;quot;. put the molten iron ores into the &amp;quot;stock casting&amp;quot; and they will become an ingot (1 molten iron) or a stock (10 molten iron).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to train the theory in metallurgy before you practice it. The progression bar for metallurgy must contain only green and red color, otherwise you won&#039;t get practical experience.&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy. Put 1 coal and 9 iron ores in the furnace. Rightclick on the furnace. Select &amp;quot;combine&amp;quot;. Your lumps will become a &amp;quot;steel sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot;. You can also combine 2 coal and 8 iron ores; they will become a &amp;quot;coal sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot; (of lower quality than the steel made out of &amp;quot;steel sludge&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
For making gold ingots and stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
====Axe Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
====Knife Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
====Shield Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Mace Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3467</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3467"/>
		<updated>2007-11-25T22:46:46Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Metallurgy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place for finding an ore. Some spots at the mines are better than others. Try to find&#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple daggers.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
You will need the book of &amp;quot;working with stock&amp;quot;. You can gain this book in a quest by Harnquist and Trasok. When having it you must put it in the &amp;quot;mind&amp;quot; slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron ingots: melt  iron ores in the &amp;quot;furnace&amp;quot;. put the molten iron ores into the &amp;quot;stock casting&amp;quot; and they will become an ingot (1 molten iron) or a stock (10 molten iron).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to train the theory in metallurgy before you practice it. The progression bar for metallurgy must contain only green and red color, otherwise you won&#039;t get practical experience.&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy. Put 1 coal and 9 iron ores in the furnace. Rightclick on the furnace. Select &amp;quot;combine&amp;quot;. Your lumps will become a &amp;quot;steel sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot;. You can also combine 2 coal and 8 iron ores; they will become a &amp;quot;coal sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot; (of lower quality than the steel made out of &amp;quot;steel sludge&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
For making gold ingots and stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3466</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3466"/>
		<updated>2007-11-25T22:45:04Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Metallurgy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
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&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place for finding an ore. Some spots at the mines are better than others. Try to find&#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple daggers.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
You will need the book of &amp;quot;working with stock&amp;quot;. You can gain this book in a quest by Harnquist and Trasok. When having it you must put it in the &amp;quot;mind&amp;quot; slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron ingots: melt  iron ores in the &amp;quot;furnace&amp;quot;. put the molten iron ores into the &amp;quot;stock casting&amp;quot; and they will become an ingot (1 molten iron) or a stock (10 molten iron).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to train the theory in metallurgy before you practice it. The progression bar for metallurgy must contain only green and red color, otherwise you won&#039;t get practical experience.&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy. Put 1 coal and 9 iron ores in the furnace. Rightclick on the furnace. Select &amp;quot;combine&amp;quot;. Your lumps will become a &amp;quot;steel sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot;. You can also combine 2 coal and 8 iron ores; they will become a &amp;quot;coal sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot; (of lower quality than the steel made out of &amp;quot;steel sludge&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
For making gold stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
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[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3465</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3465"/>
		<updated>2007-11-25T22:43:57Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Metallurgy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place for finding an ore. Some spots at the mines are better than others. Try to find&#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple daggers.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
You will need the book of &amp;quot;working with stock&amp;quot;. You can gain this book in a quest by Harnquist and Trasok. When having it you must put it in the &amp;quot;mind&amp;quot; slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron ingots: melt  iron ores in the &amp;quot;furnace&amp;quot;. put the molten iron ores in the &amp;quot;stock casting&amp;quot; and they will become an ingot (1 molten iron) or a stock (10 molten iron).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to train the theory in metallurgy before you practice it. The progression bar for metallurgy must contain only green and red color, otherwise you won&#039;t get practical experience.&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy. Put 1 coal and 9 iron ores in the furnace. Rightclick on the furnace. Select &amp;quot;combine&amp;quot;. Your lumps will become a &amp;quot;steel sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot;. You can also combine 2 coal and 8 iron ores; they will become a &amp;quot;coal sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot; (of lower quality than the steel made out of &amp;quot;steel sludge&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
For making gold stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3464</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3464"/>
		<updated>2007-11-25T22:39:12Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Metallurgy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place for finding an ore. Some spots at the mines are better than others. Try to find&#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple daggers.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
You will need the book of &amp;quot;working with stock&amp;quot;. You can gain this book in a quest by Harnquist and Trasok. When having it you must put it in the &amp;quot;mind&amp;quot; slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron ingots: melt  iron ores in the &amp;quot;furnace&amp;quot;. put the molten iron ores in the &amp;quot;stock casting&amp;quot; and they will become an ingot (1 molten iron) or a stock (10 molten iron).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to train the theory in metallurgy before you practice it. The progression bar for metallurgy must contain only green and red color, otherwise you won&#039;t get practical experience.&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
For making gold stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3463</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3463"/>
		<updated>2007-11-25T22:37:09Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Metallurgy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place for finding an ore. Some spots at the mines are better than others. Try to find&#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple daggers.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
You will need the book of &amp;quot;working with stock&amp;quot;. You can gain this book in a quest by Harnquist and Trasok. When having it you must put it in the &amp;quot;mind&amp;quot; slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron ingots: melt  iron ores in the &amp;quot;furnace&amp;quot;. put the molten iron ores in the &amp;quot;stock casting&amp;quot; and they will become an ingot (1 molten iron) or a stock (10 molten iron).&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
For making gold stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3457</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3457"/>
		<updated>2007-11-09T11:52:53Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place for finding an ore. Some spots at the mines are better than others. Try to find&#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple daggers.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron stocks: melt 10 iron ores in the &amp;quot;furnace&amp;quot;. put the 10 molten iron ores in one slot of the &amp;quot;stock casting&amp;quot; and they will become an iron stock.&lt;br /&gt;
&lt;br /&gt;
For other things you can do with metallurgy you need the book of &amp;quot;working with stock&amp;quot;. You can gain this in a quest by Harnquist. When having it you must put it in the mind slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
For making gold stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3456</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3456"/>
		<updated>2007-11-09T11:47:52Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs. If you don&#039;t know where and how to dig: ask people in the game.&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place to find an ore. Some spots at the mines are better than others. Try to find&#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple daggers.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron stocks: melt 10 iron ores in the &amp;quot;furnace&amp;quot;. put the 10 molten iron ores in one slot of the &amp;quot;stock casting&amp;quot; and they will become an iron stock.&lt;br /&gt;
&lt;br /&gt;
For other things you can do with metallurgy you need the book of &amp;quot;working with stock&amp;quot;. You can gain this in a quest by Harnquist. When having it you must put it in the mind slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
For making gold stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3455</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3455"/>
		<updated>2007-11-09T11:46:50Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs. If you don&#039;t know where and how to dig: ask people in the game.&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rockpick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place to find an ore.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple daggers.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron stocks: melt 10 iron ores in the &amp;quot;furnace&amp;quot;. put the 10 molten iron ores in one slot of the &amp;quot;stock casting&amp;quot; and they will become an iron stock.&lt;br /&gt;
&lt;br /&gt;
For other things you can do with metallurgy you need the book of &amp;quot;working with stock&amp;quot;. You can gain this in a quest by Harnquist. When having it you must put it in the mind slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
For making gold stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
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[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3454</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3454"/>
		<updated>2007-11-09T11:46:05Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
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| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs. If you don&#039;t know where and how to dig: ask people in the game.&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rockpick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place to find an ore.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple daggers.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron stocks: melt 10 iron ores in the &amp;quot;furnace&amp;quot;. put the 10 molten iron ores in one slot of the &amp;quot;stock casting&amp;quot; and they will become an iron stock.&lt;br /&gt;
&lt;br /&gt;
For other things you can do with metallurgy you need the book of &amp;quot;working with stock&amp;quot;. You can gain this in a quest by Harnquist. When having it you must put it in the mind slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
For making gold stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3453</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3453"/>
		<updated>2007-11-09T11:44:45Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs. If you don&#039;t know where and how to dig: ask people in the game.&lt;br /&gt;
&lt;br /&gt;
You will need a rockpick for digging. You can buy a rockpick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place to find an ore.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple daggers.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron stocks: melt 10 iron ores in the &amp;quot;furnace&amp;quot;. put the 10 molten iron ores in one slot of the &amp;quot;stock casting&amp;quot; and they will become an iron stock.&lt;br /&gt;
&lt;br /&gt;
For other things you can do with metallurgy you need the book of &amp;quot;working with stock&amp;quot;. You can gain this in a quest by Harnquist. When having it you must put it in the mind slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
For making gold stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3450</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3450"/>
		<updated>2007-10-22T01:22:21Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs. If you don&#039;t know where and how to dig: ask people in the game.&lt;br /&gt;
&lt;br /&gt;
You will need a rockpick for digging. You can buy a rockpick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place to find an ore.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple daggers.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron stocks: melt 10 iron ores in the &amp;quot;furnace&amp;quot;. put the 10 molten iron ores in one slot of the &amp;quot;stock casting&amp;quot; and they will become an iron stock.&lt;br /&gt;
&lt;br /&gt;
For other things you can do with metallurgy you need the book of &amp;quot;working with stock&amp;quot;. You can gain this in a quest by Harnquist. When having it you must put it in the mind slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
For making gold stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
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| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
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&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3449</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3449"/>
		<updated>2007-10-22T01:21:05Z</updated>

		<summary type="html">&lt;p&gt;Enrion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs. If you don&#039;t know where and how to dig: ask people in the game.&lt;br /&gt;
&lt;br /&gt;
You will need a rockpick for digging. You can buy a rockpick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place to find an ore.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple daggers.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron stocks: melt 10 iron ores in the &amp;quot;furnace&amp;quot;. put the 10 molten iron ores in one slot of the &amp;quot;stock casting&amp;quot; and they will become an iron stock.&lt;br /&gt;
&lt;br /&gt;
For other things you can do with metallurgy you need the book of &amp;quot;working with stock&amp;quot;. You can gain this in a quest by Harnquist. When having it you must put it in the mind slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
For making gold stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
===Sword Making===&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3448</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3448"/>
		<updated>2007-10-22T00:59:47Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs. If you don&#039;t know where and how to dig: ask people in the game.&lt;br /&gt;
&lt;br /&gt;
You will need a rockpick for digging. You can buy a rockpick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place to find an ore.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple daggers.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Sword Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3447</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3447"/>
		<updated>2007-10-22T00:54:50Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Repair Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs. If you don&#039;t know where and how to dig: ask people in the game.&lt;br /&gt;
&lt;br /&gt;
You will need a rockpick for digging. You can buy a rockpick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place to find an ore.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple daggers.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Repair Armors&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Sword Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3433</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3433"/>
		<updated>2007-09-27T22:50:11Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Miscellaneous skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs. If you don&#039;t know where and how to dig: ask people in the game.&lt;br /&gt;
&lt;br /&gt;
You will need a rockpick for digging. You can buy a rockpick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place to find an ore.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Repair Armors&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Sword Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3432</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3432"/>
		<updated>2007-09-27T22:43:51Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs. If you don&#039;t know where and how to dig: ask people in the game.&lt;br /&gt;
&lt;br /&gt;
You will need a rockpick for digging. You can buy a rockpick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place to find an ore.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Repair Armors&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Sword Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3431</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3431"/>
		<updated>2007-09-27T22:33:22Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Inactive Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs. If you don&#039;t know where and how to dig: ask people in the game.&lt;br /&gt;
&lt;br /&gt;
You will need a rockpick for digging. You can buy a rockpick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Repair Armors&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Sword Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3430</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3430"/>
		<updated>2007-09-27T22:32:43Z</updated>

		<summary type="html">&lt;p&gt;Enrion: /* Miscellaneous skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
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==Learning Skills==&lt;br /&gt;
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PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
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There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
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===Experience===&lt;br /&gt;
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Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
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===Progression Points===&lt;br /&gt;
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Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
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===Theoretical Knowledge===&lt;br /&gt;
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This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
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You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
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===Practical Knowledge===&lt;br /&gt;
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Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
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==Training Skills==&lt;br /&gt;
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Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
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To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
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When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
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===Combat Skills===&lt;br /&gt;
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A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
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Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
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A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
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Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
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====Sword====&lt;br /&gt;
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Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
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====Knives &amp;amp; Daggers====&lt;br /&gt;
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Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
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====Axe====&lt;br /&gt;
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Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
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====Mace &amp;amp; Hammer====&lt;br /&gt;
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Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
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====Melee====&lt;br /&gt;
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Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
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====Polearm &amp;amp; Spear====&lt;br /&gt;
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Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
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====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
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====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
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====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
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====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
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====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
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===Magic Skills===&lt;br /&gt;
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Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
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There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
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===Physical Abilities===&lt;br /&gt;
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====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
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===Miscellaneous skills===&lt;br /&gt;
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====Mining====&lt;br /&gt;
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Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs. If you don&#039;t know where and how to dig: ask people in the game.&lt;br /&gt;
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You will need a rockpick for digging. You can buy a rockpick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
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====Repair Weapons====&lt;br /&gt;
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Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
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Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
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View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
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===Inactive Skills===&lt;br /&gt;
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You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
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* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Repair Armors&lt;br /&gt;
* Repair Weapons&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Sword Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
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&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
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====Crafting====&lt;br /&gt;
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Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
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In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
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[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Enrion</name></author>
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