Character rigging: Revision history

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18 August 2018

  • curprev 17:2717:27, 18 August 2018 C72 talk contribs 726 bytes +726 Created page with "1) add a new skeleton from the ue4tools plugin, then delete the mesh added by the plugin 2) in object mode, scale the skeleton so the hips are at the right height 3) in pose..."