Mirror an animation in Unreal: Revision history

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29 November 2024

26 November 2024

  • curprev 10:1910:19, 26 November 2024 Talad talk contribs 717 bytes +717 Created page with " To mirror an animation asset do the following: # Create a new Data Table with MirrorTableRow: (example we have MirrorDT_GOOD_skeleton) # Do the mapping of bones inside the new Data Table # Open any level, click on "Add Level Sequence" save it somewhere (you can delete it later) # Drag and Drop your animation asset to the level sequence track # Right click on the actual animation element in the timeline (right panel where you have the time, not left side) # Click on "P..." Tag: Visual edit