PSUnreal Guildhouses: Revision history

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21 November 2022

30 October 2022

8 May 2022

  • curprev 17:0017:00, 8 May 2022 Talad talk contribs 942 bytes +942 Created page with " To define a guild house entrance. We use actionlocations.triggertype == SELECT and actionlocations.responsetype == EXAMINE, then in the actionlocations.response we specify the entrance, example: <Examine><Entrance Type="ActionID" LockID="95" X="197765" Y="-314194" Z="10738.65" Rot="280" Sector="NPCroom" /><Return X="198233" Y="-314282" Z="10599.1" Rot="130" Sector="NPCroom" /><Description>..." Tag: Visual edit