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Created page with " == Exporting from 3DSMax to Blender == * In 3dsmax, set the System Units to Meters. Customize->Unit Setup->System Unit Setup->Meters * In Blender, setup the scene with uni..."
 
 
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== Exporting from 3DSMax to Blender ==
== Exporting from 3DSMax to Blender ==


* In 3dsmax, set the System Units to Meters. Customize->Unit Setup->System Unit Setup->Meters
* In 3dsmax, set the System Units to Meters. Customize->Unit Setup->System Unit Setup->Meters
* In Blender, setup the scene with units Meters
* In Blender, setup the scene with units Meters
* Use FBX Exporter and select Axis Conversion Z-up, and FBX Version 2016
* Use FBX Exporter and select:
* If you measure with Ruler, you will see for example 0.3 meters for a cleaver
** Axis Conversion Z-up
** FBX Version 2016
** Scene Units converted to Centimeters (this scales 100 times)
* If you measure with Ruler, you will see for example 0.3 meters for a cleaver
 
 
== Import items from Blender to UE with LOD ==
 
[[File:Blender export lod.png|800px]]
 
== Import items from Blender to UE with Collision ==
 
For any object without LOD (example HouseA_VarA_Mine) just create a new MESH called UCX_HouseA_VarA_Mine
 
If you need more than one collision box, then UCX_HouseA_VarA_Mine_1 UCX_HouseA_VarA_Mine_2
 
IF YOU HAVE LOD, then include the LOD suffix in the name of the UCX, example if you have HouseA_VarA_Mine_LOD1, your UCX can be: UCX_HouseA_VarA_Mine_LOD1_1 , UCX_HouseA_VarA_Mine_LOD1_2

Latest revision as of 22:28, 12 October 2020

Exporting from 3DSMax to Blender

  • In 3dsmax, set the System Units to Meters. Customize->Unit Setup->System Unit Setup->Meters
  • In Blender, setup the scene with units Meters
  • Use FBX Exporter and select:
    • Axis Conversion Z-up
    • FBX Version 2016
    • Scene Units converted to Centimeters (this scales 100 times)
  • If you measure with Ruler, you will see for example 0.3 meters for a cleaver


Import items from Blender to UE with LOD

Import items from Blender to UE with Collision

For any object without LOD (example HouseA_VarA_Mine) just create a new MESH called UCX_HouseA_VarA_Mine

If you need more than one collision box, then UCX_HouseA_VarA_Mine_1 UCX_HouseA_VarA_Mine_2

IF YOU HAVE LOD, then include the LOD suffix in the name of the UCX, example if you have HouseA_VarA_Mine_LOD1, your UCX can be: UCX_HouseA_VarA_Mine_LOD1_1 , UCX_HouseA_VarA_Mine_LOD1_2