Import items: Difference between revisions
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[[File:Blender export lod.png|800px]] | [[File:Blender export lod.png|800px]] | ||
== Import items from Blender to UE with Collision == | |||
For any object without LOD (example HouseA_VarA_Mine) just create a new MESH called UCX_HouseA_VarA_Mine | |||
If you need more than one collision box, then UCX_HouseA_VarA_Mine_1 UCX_HouseA_VarA_Mine_2 | |||
IF YOU HAVE LOD, then include the LOD suffix in the name of the UCX, example if you have HouseA_VarA_Mine_LOD1, your UCX can be: UCX_HouseA_VarA_Mine_LOD1_1 , UCX_HouseA_VarA_Mine_LOD1_2 |
Latest revision as of 22:28, 12 October 2020
Exporting from 3DSMax to Blender
- In 3dsmax, set the System Units to Meters. Customize->Unit Setup->System Unit Setup->Meters
- In Blender, setup the scene with units Meters
- Use FBX Exporter and select:
- Axis Conversion Z-up
- FBX Version 2016
- Scene Units converted to Centimeters (this scales 100 times)
- If you measure with Ruler, you will see for example 0.3 meters for a cleaver
Import items from Blender to UE with LOD
Import items from Blender to UE with Collision
For any object without LOD (example HouseA_VarA_Mine) just create a new MESH called UCX_HouseA_VarA_Mine
If you need more than one collision box, then UCX_HouseA_VarA_Mine_1 UCX_HouseA_VarA_Mine_2
IF YOU HAVE LOD, then include the LOD suffix in the name of the UCX, example if you have HouseA_VarA_Mine_LOD1, your UCX can be: UCX_HouseA_VarA_Mine_LOD1_1 , UCX_HouseA_VarA_Mine_LOD1_2