Natural resourcesTable: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|+
|+
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|0.00
|0.00
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|x coord of center
|x coord of center  
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|-
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|0.00
|0.00
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|y coord of center
|y coord of center  
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|-
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|0.00
|0.00
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|z coord of center
|z coord of center  
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|-
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|0.00
|0.00
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|radius of the resource in centimeters 
|radius of the resource  
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|-
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|0.00
|0.00
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|allow harvesting but with no result
|allow harvesting but with no result  
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|-
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|0.000000
|0.000000
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|chance of finding an item by harvesting
|chance of finding an item by harvesting  
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|-
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|0
|0
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|skill ID used to harvest
|skill ID used to harvest  
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|-
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|0
|0
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|skill rank required to harvest
|skill rank required to harvest  
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|-
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|0
|0
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|item category required for harvesting
|item category required for harvesting  
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|-
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|0.000000
|0.000000
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|???
|min tool quality required
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|-
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|animation played while harvesting
|animation played while harvesting  
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|-
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|0
|0
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|animation duration
|animation duration  
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|-
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|0
|0
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|item given to player when successful
|item given to player when successful  
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|-
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|0
|0
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|name of the item given as used in commands and maps
|name of the item given as used in commands and maps  
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|-
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|command needed to harvest: dig/harvest/fish
|command needed to harvest: dig/harvest/fish  
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|ADD
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|amount
|amount
|int(10) unsigned
|int(10) unsigned
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|if not null, items will be spawned as hunt_location  
|if not null, items will be spawned as hunt_location  
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|-
|ADD
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|interval
|interval
|int(11)
|int(11)
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|if amount not null, msec interval for spawning item when picked up  
|if amount not null, msec interval for spawning item when picked up  
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|-
|ADD
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|max_random
|max_random
|int(11)
|int(11)
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|Maximum random interval modifier in msecs  
|Maximum random interval modifier in msecs  
|-
|UEADD
|trace_mesh
|varchar(100)
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|specify which foliage mesh is recognized by line trace
|-
|UEADD
|spawn_mesh
|varchar(100)
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|specify which static mesh to spawn
|-
|UEADD
|item_group
|int
|
|
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|Used when we have multiple items associated to this resource. points to group_id in natural_resource_items
|}
|}


[[Category:Engine documents]]
[[Category:Engine documents]]

Latest revision as of 15:48, 18 January 2025

UE Field Type Key Type Default Extra Description
id int(10) unsigned PRI auto_increment
loc_sector_id int(10) unsigned 0
loc_x float(10,2) 0.00 x coord of center
loc_y float(10,2) 0.00 y coord of center
loc_z float(10,2) 0.00 z coord of center
radius float(10,2) 0.00 radius of the resource
visible_radius float(10,2) 0.00 allow harvesting but with no result
probability float(10,6) 0.000000 chance of finding an item by harvesting
skill smallint(4) unsigned 0 skill ID used to harvest
skill_level int(3) unsigned 0 skill rank required to harvest
item_cat_id int(8) unsigned 0 item category required for harvesting
item_quality float(10,6) 0.000000 min tool quality required
animation varchar(30) animation played while harvesting
anim_duration_seconds int(10) unsigned 0 animation duration
item_id_reward int(10) unsigned 0 item given to player when successful
reward_nickname varchar(30) 0 name of the item given as used in commands and maps
action varchar(45) command needed to harvest: dig/harvest/fish
amount int(10) unsigned if not null, items will be spawned as hunt_location
interval int(11) 0 if amount not null, msec interval for spawning item when picked up
max_random int(11) 0 Maximum random interval modifier in msecs
UEADD trace_mesh varchar(100) specify which foliage mesh is recognized by line trace
UEADD spawn_mesh varchar(100) specify which static mesh to spawn
UEADD item_group int Used when we have multiple items associated to this resource. points to group_id in natural_resource_items