PSUnreal Client logs and configs: Difference between revisions

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m Talad moved page PSUnreal Client logs to PSUnreal Client logs and configs without leaving a redirect
 
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Logs are located in %localappdata%\PSUnreal\Saved\Logs
Logs are located in %localappdata%\PSUnreal\Saved\Logs
Configs are located in %localappdata%\PSUnreal\Saved\Config\WindowsClient


Just copy the string above to your windows explorer address bar and %localappdata% will become a real path.
Just copy the string above to your windows explorer address bar and %localappdata% will become a real path.
Musicalsheets are located in: %localappdata%\PSUnreal\Saved\musicalsheets


=== Linux ===
=== Linux ===
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Logs are located in ~/.config/Epic/PSUnreal/Saved/Logs
Logs are located in ~/.config/Epic/PSUnreal/Saved/Logs


Configs are located in .config/Epic/PSUnreal/Saved/Config/LinuxClient/


=== Mac ===
=== Mac ===


???
Logs are located in /Users / <user name> /Library/Logs/PSUnreal/PSUnreal.log
 
Configs are located in /Users / <user name> /Library/Preferences/PSUnreal/MacClient/
 
Saved games are in /Users/ <user name> /Library/Application Support/Epic/PSUnreal/Saved
 
'''On my Mac Mini:'''
 
* ./Library/Containers/com.YourCompany.PSUnrealClient/Data/Library/Application Support/Epic/PSUnreal/Saved/Config/MacClient/GameUserSettings.ini
* ./Library/Containers/com.YourCompany.PSUnrealClient/Data/Library/Logs/PSUnreal/PSUnreal.log
=== Overriding a config ===
 
Override the scalability setting, you need to edit PSUnreal\Saved\Config\WindowsClient\Scalability.ini and add:
  [PostProcessQuality@0]
  r.RenderTargetPoolMin=100
then in the game setting panel you should use the "Low" for post-processing setting, which corresponds to "0"
 
Low = 0, Medium = 1, High = 2, Epic = 3
 
=== Overriding a log ===
You can override a log set by PlaneShift by adding the corresponding line to the file Engine.ini found in the configs directory.
 
In general as a PlaneShift player you should not be using any of this, but maybe useful in case a developer asks you to enable or disable some logs for testing.
 
Log settings should be inside a section defined with:
[Core.Log]

Latest revision as of 21:13, 10 March 2025

Windows

Logs are located in %localappdata%\PSUnreal\Saved\Logs

Configs are located in %localappdata%\PSUnreal\Saved\Config\WindowsClient

Just copy the string above to your windows explorer address bar and %localappdata% will become a real path.

Musicalsheets are located in: %localappdata%\PSUnreal\Saved\musicalsheets

Linux

Logs are located in ~/.config/Epic/PSUnreal/Saved/Logs

Configs are located in .config/Epic/PSUnreal/Saved/Config/LinuxClient/

Mac

Logs are located in /Users / <user name> /Library/Logs/PSUnreal/PSUnreal.log

Configs are located in /Users / <user name> /Library/Preferences/PSUnreal/MacClient/

Saved games are in /Users/ <user name> /Library/Application Support/Epic/PSUnreal/Saved

On my Mac Mini:

  • ./Library/Containers/com.YourCompany.PSUnrealClient/Data/Library/Application Support/Epic/PSUnreal/Saved/Config/MacClient/GameUserSettings.ini
  • ./Library/Containers/com.YourCompany.PSUnrealClient/Data/Library/Logs/PSUnreal/PSUnreal.log

Overriding a config

Override the scalability setting, you need to edit PSUnreal\Saved\Config\WindowsClient\Scalability.ini and add:

 [PostProcessQuality@0]
 r.RenderTargetPoolMin=100

then in the game setting panel you should use the "Low" for post-processing setting, which corresponds to "0"

Low = 0, Medium = 1, High = 2, Epic = 3

Overriding a log

You can override a log set by PlaneShift by adding the corresponding line to the file Engine.ini found in the configs directory.

In general as a PlaneShift player you should not be using any of this, but maybe useful in case a developer asks you to enable or disable some logs for testing.

Log settings should be inside a section defined with:

[Core.Log]