PSUnreal GDB Debug Hints: Difference between revisions
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Created page with "=== psItem === print (TCHAR*)item->current_stats->name" |
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=== psItem === | === psItem === | ||
print (TCHAR*)item->current_stats->name | print (TCHAR*)item->current_stats->name | ||
=== psCharacter === | |||
print (TCHAR*)client->name | |||
== Jetbrains Rider debug == | |||
To have a conditional breakpoint for an FString use this: name==L"Trepor" | |||
Latest revision as of 22:37, 1 January 2026
psItem
print (TCHAR*)item->current_stats->name
psCharacter
print (TCHAR*)client->name
Jetbrains Rider debug
To have a conditional breakpoint for an FString use this: name==L"Trepor"