Landson July 12-18: Difference between revisions
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Created page with ' This week has been probably one of the most productive I've had so far. *I learned a lot about how Paws works and how to create widgets(sadly last week was my first time looking…' |
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This week has been probably one of the most productive I've had so far. | This week has been probably one of the most productive I've had so far. | ||
*I learned a lot about how Paws works and how to create widgets(sadly last week was my first time looking at it). | *I learned a lot about how Paws works and how to create widgets(sadly last week was my first time looking at it). | ||
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* Implement weapon/armor decay into special attacks | * Implement weapon/armor decay into special attacks | ||
* Possibly add animation support. | * Possibly add animation support. | ||
* Start writing the final documentation |
Latest revision as of 20:08, 17 July 2011
This week has been probably one of the most productive I've had so far.
- I learned a lot about how Paws works and how to create widgets(sadly last week was my first time looking at it).
- I created a widget to display available attacks, only displaying attacks that you meet requirements for. Also allows you to queue the attack and add the attack to your hotbar.
- I added a part to the information widget showing the attacks in your queue.
- I created a few test cases( still a work in progress) and I'm testing them myself now, in fact I just found a bug in my range aoe.
Next week I plan to:
- Continue making test cases and running them with the help of LigH.
- Implement weapon/armor decay into special attacks
- Possibly add animation support.
- Start writing the final documentation