Landson July 12-18: Difference between revisions

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Created page with ' This week has been probably one of the most productive I've had so far. *I learned a lot about how Paws works and how to create widgets(sadly last week was my first time looking…'
 
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This week has been probably one of the most productive I've had so far.
This week has been probably one of the most productive I've had so far.
*I learned a lot about how Paws works and how to create widgets(sadly last week was my first time looking at it).
*I learned a lot about how Paws works and how to create widgets(sadly last week was my first time looking at it).
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* Implement weapon/armor decay into special attacks
* Implement weapon/armor decay into special attacks
* Possibly add animation support.
* Possibly add animation support.
* Start writing the final documentation

Latest revision as of 20:08, 17 July 2011

This week has been probably one of the most productive I've had so far.

  • I learned a lot about how Paws works and how to create widgets(sadly last week was my first time looking at it).
  • I created a widget to display available attacks, only displaying attacks that you meet requirements for. Also allows you to queue the attack and add the attack to your hotbar.
  • I added a part to the information widget showing the attacks in your queue.
  • I created a few test cases( still a work in progress) and I'm testing them myself now, in fact I just found a bug in my range aoe.

Next week I plan to:

  • Continue making test cases and running them with the help of LigH.
  • Implement weapon/armor decay into special attacks
  • Possibly add animation support.
  • Start writing the final documentation