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We are collecting here our findings on Unreal Engine.
We are collecting here our findings on Unreal Engine.


If you want to know why we are doing this, check [http://www.planeshift.it/article/2015/Lets%20make%20PlaneShift%20Unreal this post].  
If you want to know why we are doing this, check [http://www.planeshift.it/article/2015/Lets%20make%20PlaneShift%20Unreal this post].




== Install Unreal Engine from sources on windows ==
We are currently using <font size=5>Unreal engine 5.1.1-release </font> (use only this tag when checking out sources)


A reasonably simple guide: http://www.hybridsyntax.com/en/blog/building-unreal-engine-4-on-windows.html
== Roadmap ==


High level steps:
[[UE Roadmap]]


* Step 1: Register an account at UnrealEngine and GitHub
[[File:Banner roadmap.jpg]]
* Step 2:  Add your GitHub username to in your UnrealEngine profile under your dashboard
* Step 3:  Download the source code from UE4 Repo
* Step 4:  Install Visual Studio 2013
* Step 5:  Run Setup.bat to download binary files
* Step 6:  Run GenerateProjectFiles.bat to make project files
* Step 7:  Building Unreal Engine 4 with Development Editor configuration and Win64 Platform
* Step 8:  Run the UE4Editor.exe from Engine\Binaries\Win64\ subdirectory


== Engine ==


[[Best tutorials to start]] with UE
[[PSUnreal Programming]]


Start here if you want to build UE for PlaneShift:
http://www.planeshift.it/element/%7B%22width%22%3A1000%2C%22height%22%3A4000%7D/Site%20images/Pages/Development/engine_department2.jpg


[[Building MyProject2 on Windows]]


[[Building UEEditor on Linux]]
[[PSUnreal Art]]


[[Packing and shipping a project]]
http://www.planeshift.it/element/%7B%22width%22%3A1000%2C%22height%22%3A4000%7D/Site%20images/Pages/Development/3d_department.jpg


[[Errors Unreal Compile]]


[[CS Code convertion]]
[[How to test]]


[[Engine inner working]]
[[Unreal Engine resources]]
 
== Git ==
If you messed up your repository, try: git reset --hard
 
If you miss files try : git checkout .
 
To update to a newer UE version: git fetch , git reset --hard (to discard local changes in case you have), git tag --list (to list all available new tags), git checkout 4.15.1-release
 
== Art ==
 
[[Import a level]]
 
[[Import a char]]

Latest revision as of 10:37, 15 October 2023

Introduction

This is page at the moment is just a collection of my tests and notes. I hope it will be more structured in the future.

We are collecting here our findings on Unreal Engine.

If you want to know why we are doing this, check this post.


We are currently using Unreal engine 5.1.1-release (use only this tag when checking out sources)

Roadmap

UE Roadmap


PSUnreal Programming

engine_department2.jpg


PSUnreal Art

3d_department.jpg


How to test

Unreal Engine resources