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| We are collecting here our findings on Unreal Engine. | | We are collecting here our findings on Unreal Engine. |
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| If you want to know why we are doing this, check [http://www.planeshift.it/article/2015/Lets%20make%20PlaneShift%20Unreal this post]. | | If you want to know why we are doing this, check [http://www.planeshift.it/article/2015/Lets%20make%20PlaneShift%20Unreal this post]. |
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| == Install Unreal Engine from sources on windows == | | We are currently using <font size=5>Unreal engine 5.1.1-release </font> (use only this tag when checking out sources) |
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| A reasonably simple guide: http://www.hybridsyntax.com/en/blog/building-unreal-engine-4-on-windows.html
| | == Roadmap == |
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| High level steps:
| | [[UE Roadmap]] |
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| * Step 1: Register an account at UnrealEngine and GitHub
| | [[File:Banner roadmap.jpg]] |
| * Step 2: Add your GitHub username to in your UnrealEngine profile under your dashboard
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| * Step 3: Download the source code from UE4 Repo
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| ** list remote branches with: git ls-remote https://github.com/EpicGames/UnrealEngine.git
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| ** get source code with: git clone -b 4.16.3-release https://github.com/EpicGames/UnrealEngine.git
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| ** this will create a "Unreal Engine" directory as child of the dir where you run the command
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| * Step 4: Install Visual Studio 2017
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| * Step 5: Run Setup.bat to download binary files
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| * Step 6: Run GenerateProjectFiles.bat to make project files
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| ** if it complains about windows 8.1 sdk, just install it from [https://developer.microsoft.com/en-us/windows/downloads/windows-8-1-sdk here]
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| * Step 7: Building Unreal Engine 4 with Development Editor configuration and Win64 Platform
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| * Step 8: Run the UE4Editor.exe from Engine\Binaries\Win64\ subdirectory
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| == Engine ==
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| [[Best tutorials to start]] with UE | | [[PSUnreal Programming]] |
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| Start here if you want to build UE for PlaneShift:
| | http://www.planeshift.it/element/%7B%22width%22%3A1000%2C%22height%22%3A4000%7D/Site%20images/Pages/Development/engine_department2.jpg |
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| [[Building MyProject2 on Windows]]
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| [[Building UEEditor on Linux]] | | [[PSUnreal Art]] |
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| [[Packing and shipping a project]]
| | http://www.planeshift.it/element/%7B%22width%22%3A1000%2C%22height%22%3A4000%7D/Site%20images/Pages/Development/3d_department.jpg |
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| [[Errors Unreal Compile]]
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| [[CS Code convertion]] | | [[How to test]] |
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| [[Engine inner working]] | | [[Unreal Engine resources]] |
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| Check this article if you are suffering from slow Intellisense parsing: https://forums.unrealengine.com/development-discussion/c-gameplay-programming/65252-for-those-who-suffer-from-visual-studio-intellisense-slowness
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| == PS Unreal Engine ==
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| Put here the notes of our architecture for Unreal.
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| [[PSUECharacter setup]]
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| == Git ==
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| If you messed up your repository, try: git reset --hard
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| If you miss files try : git checkout .
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| To update to a newer UE version: git fetch , git reset --hard (to discard local changes in case you have), git tag --list (to list all available new tags), git checkout 4.18.3-release
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| == Art ==
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| [[Import a level]]
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| [[Import a char 3DSMAX]]
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| [[Import a char Blender]]
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Introduction
This is page at the moment is just a collection of my tests and notes. I hope it will be more structured in the future.
We are collecting here our findings on Unreal Engine.
If you want to know why we are doing this, check this post.
We are currently using Unreal engine 5.1.1-release (use only this tag when checking out sources)
Roadmap
UE Roadmap
PSUnreal Programming
PSUnreal Art
How to test
Unreal Engine resources