PSUnreal: Difference between revisions

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We are currently using <font size=5>Unreal engine 4.18.3-release </font> (use only this tag when checking out sources)
We are currently using <font size=5>Unreal engine 5.1.1-release </font> (use only this tag when checking out sources)


== Install Unreal Engine from sources on windows ==
== Roadmap ==


A reasonably simple guide: http://www.hybridsyntax.com/en/blog/building-unreal-engine-4-on-windows.html
[[UE Roadmap]]


High level steps:
[[File:Banner roadmap.jpg]]


* Step 1:  Register an account at UnrealEngine and GitHub
* Step 2:  Add your GitHub username to in your UnrealEngine profile under your dashboard
* Step 3:  Download the source code from UE4 Repo
** list remote branches with: git ls-remote https://github.com/EpicGames/UnrealEngine.git
** get source code with: git clone -b 4.16.3-release https://github.com/EpicGames/UnrealEngine.git
** this will create a "Unreal Engine" directory as child of the dir where you run the command
* Step 4:  Install Visual Studio 2017
* Step 5:  Run Setup.bat to download binary files
* Step 6:  Run GenerateProjectFiles.bat to make project files
** if it complains about windows 8.1 sdk, just install it from [https://developer.microsoft.com/en-us/windows/downloads/windows-8-1-sdk here]
* Step 7:  Building Unreal Engine 4 with Development Editor configuration and Win64 Platform
* Step 8:  Run the UE4Editor.exe from Engine\Binaries\Win64\ subdirectory


== Engine ==
[[PSUnreal Programming]]


[[Best tutorials to start]] with UE
http://www.planeshift.it/element/%7B%22width%22%3A1000%2C%22height%22%3A4000%7D/Site%20images/Pages/Development/engine_department2.jpg


Start here if you want to build UE for PlaneShift:


[[Building MyProject2 on Windows]]
[[PSUnreal Art]]


[[Building UEEditor on Linux]]
http://www.planeshift.it/element/%7B%22width%22%3A1000%2C%22height%22%3A4000%7D/Site%20images/Pages/Development/3d_department.jpg


[[Packing and shipping a project]]


[[Errors Unreal Compile]]
[[How to test]]


[[CS Code convertion]]
[[Unreal Engine resources]]
 
[[Engine inner working]]
 
 
Check this article if you are suffering from slow Intellisense parsing: https://forums.unrealengine.com/development-discussion/c-gameplay-programming/65252-for-those-who-suffer-from-visual-studio-intellisense-slowness
 
== PS Unreal Engine ==
 
Put here the notes of our architecture for Unreal.
 
[[PSUECharacter setup]]
 
== Update Unreal Engine and Git commands ==
If you messed up your repository, try: git reset --hard
 
If you miss files try : git checkout .
 
To update to a newer UE version:
 
* git fetch
* git reset --hard (to discard local changes in case you have)
* git tag --list (to list all available new tags)
* git checkout 4.18.3-release
* launch Setup.bat to update dependencies
* launch GenerateProjectFiles.bat
* Clean the UE4 project from VS
* Rebuild
 
== Art ==
 
[[Import items]]
 
[[Import a level]]
 
[[Import a char 3DSMAX]]
 
[[Import a char Blender]]

Latest revision as of 10:37, 15 October 2023

Introduction

This is page at the moment is just a collection of my tests and notes. I hope it will be more structured in the future.

We are collecting here our findings on Unreal Engine.

If you want to know why we are doing this, check this post.


We are currently using Unreal engine 5.1.1-release (use only this tag when checking out sources)

Roadmap

UE Roadmap


PSUnreal Programming

engine_department2.jpg


PSUnreal Art

3d_department.jpg


How to test

Unreal Engine resources