Channel packing: Difference between revisions
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Zweitholou (talk | contribs) created page to explain channel packing in gimp |
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Once you have created your three desired textures, make sure your image mode is set to grayscale. (Image>Mode in Gimp) | Once you have created your three desired textures, make sure your image mode is set to grayscale. (Image>Mode in Gimp) | ||
Next, compose the layers into a map (Colors>Compose in Gimp) | Next, compose the layers into a map (Colors>Components>Compose in Gimp) | ||
Choose RGB for 3 textures and assign the textures you made to the correct (according to the standards on the materials page) channels (R, G, and B). | Choose RGB for 3 textures and assign the textures you made to the correct (according to the standards on the materials page) channels (R, G, and B). | ||
This will create the packed texture. | This will create the packed texture. | ||
== Procedure used for RMA texture == | |||
# Load the RMA texture | |||
# Colors->Components->Decompose (this is going to create a SEPARATE image with each channel being one layer) | |||
# Do your changes (example resize) on the new image and the old image if needed | |||
# Select the first image and Colors->Components->Recompose (This will take the changed layers and copy them into the source image) |
Latest revision as of 16:50, 2 January 2022
Channel packing is a way of combining grayscale masks or textures into a single image by placing them within the RGB channels of a color image.
First, create the individual textures. For example, in a tint mask for the Nolthrirf arms, create a simple black and white mask of the skin in the character texture.
Once you have created your three desired textures, make sure your image mode is set to grayscale. (Image>Mode in Gimp) Next, compose the layers into a map (Colors>Components>Compose in Gimp)
Choose RGB for 3 textures and assign the textures you made to the correct (according to the standards on the materials page) channels (R, G, and B).
This will create the packed texture.
Procedure used for RMA texture
- Load the RMA texture
- Colors->Components->Decompose (this is going to create a SEPARATE image with each channel being one layer)
- Do your changes (example resize) on the new image and the old image if needed
- Select the first image and Colors->Components->Recompose (This will take the changed layers and copy them into the source image)