PSUnreal Client logs and configs: Difference between revisions
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Just copy the string above to your windows explorer address bar and %localappdata% will become a real path. | Just copy the string above to your windows explorer address bar and %localappdata% will become a real path. | ||
Musicalsheets are located in: %localappdata%\PSUnreal\Saved\musicalsheets | |||
=== Linux === | === Linux === | ||
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Logs are located in ~/.config/Epic/PSUnreal/Saved/Logs | Logs are located in ~/.config/Epic/PSUnreal/Saved/Logs | ||
Configs are located in .config/Epic/PSUnreal/Saved/Config/LinuxClient/ | |||
=== Mac === | === Mac === | ||
Logs are located in /Users / <user name> /Library/Logs/PSUnreal/PSUnreal.log | |||
Configs are located in /Users / <user name> /Library/Preferences/PSUnreal/MacClient/ | |||
Saved games are in /Users/ <user name> /Library/Application Support/Epic/PSUnreal/Saved | |||
'''On my Mac Mini:''' | |||
* ./Library/Containers/com.YourCompany.PSUnrealClient/Data/Library/Application Support/Epic/PSUnreal/Saved/Config/MacClient/GameUserSettings.ini | |||
* ./Library/Containers/com.YourCompany.PSUnrealClient/Data/Library/Logs/PSUnreal/PSUnreal.log | |||
=== Overriding a config === | === Overriding a config === | ||
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Low = 0, Medium = 1, High = 2, Epic = 3 | Low = 0, Medium = 1, High = 2, Epic = 3 | ||
=== Overriding a log === | |||
You can override a log set by PlaneShift by adding the corresponding line to the file Engine.ini found in the configs directory. | |||
In general as a PlaneShift player you should not be using any of this, but maybe useful in case a developer asks you to enable or disable some logs for testing. | |||
Log settings should be inside a section defined with: | |||
[Core.Log] |
Latest revision as of 21:13, 10 March 2025
Windows
Logs are located in %localappdata%\PSUnreal\Saved\Logs
Configs are located in %localappdata%\PSUnreal\Saved\Config\WindowsClient
Just copy the string above to your windows explorer address bar and %localappdata% will become a real path.
Musicalsheets are located in: %localappdata%\PSUnreal\Saved\musicalsheets
Linux
Logs are located in ~/.config/Epic/PSUnreal/Saved/Logs
Configs are located in .config/Epic/PSUnreal/Saved/Config/LinuxClient/
Mac
Logs are located in /Users / <user name> /Library/Logs/PSUnreal/PSUnreal.log
Configs are located in /Users / <user name> /Library/Preferences/PSUnreal/MacClient/
Saved games are in /Users/ <user name> /Library/Application Support/Epic/PSUnreal/Saved
On my Mac Mini:
- ./Library/Containers/com.YourCompany.PSUnrealClient/Data/Library/Application Support/Epic/PSUnreal/Saved/Config/MacClient/GameUserSettings.ini
- ./Library/Containers/com.YourCompany.PSUnrealClient/Data/Library/Logs/PSUnreal/PSUnreal.log
Overriding a config
Override the scalability setting, you need to edit PSUnreal\Saved\Config\WindowsClient\Scalability.ini and add:
[PostProcessQuality@0] r.RenderTargetPoolMin=100
then in the game setting panel you should use the "Low" for post-processing setting, which corresponds to "0"
Low = 0, Medium = 1, High = 2, Epic = 3
Overriding a log
You can override a log set by PlaneShift by adding the corresponding line to the file Engine.ini found in the configs directory.
In general as a PlaneShift player you should not be using any of this, but maybe useful in case a developer asks you to enable or disable some logs for testing.
Log settings should be inside a section defined with:
[Core.Log]