NPC Dialogues: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
A NPC Dialogue is build up of triggers and responses. The response can be a combination of chat message and a response script build of [[Response Operation|Response Operations]]. Dialogues can either be build from [[KA (Knowledge area)|KAs]] or from Quests. | A NPC Dialogue is build up of triggers and responses. The response can be a combination of chat message and a response script build of [[Response Operation|Response Operations]]. | ||
Dialogues can either be build from [[KA (Knowledge area)|KAs]] defined in [[Npc triggersTable|npc_triggers table]] or in KA Scripts defined in [[Quest scriptsTable|quest_scripts table]] with quest == -1 or from Quests. | |||
Here is a [[KAs (Knowledge Areas) list and structure|list of the KAs]] we have in the game, and the ones we would like to have. | |||
= References = | = References = |
Latest revision as of 20:28, 8 September 2022
A NPC Dialogue is build up of triggers and responses. The response can be a combination of chat message and a response script build of Response Operations.
Dialogues can either be build from KAs defined in npc_triggers table or in KA Scripts defined in quest_scripts table with quest == -1 or from Quests.
Here is a list of the KAs we have in the game, and the ones we would like to have.
References
Debugging in game
You can see which KA the NPCs has using /info on him.